Jade Golem (Large construct)
Hit Dice: 5d10 20 (46HP)
Speed: 20 ft. (4 squares)
Armor Class: 16 (-1 size, -1 dex, 8 natural)
Grapple: 2/ 10
Attack: Slam 7 melee (1d6 5)
Full Attack: 2 slams 7 melee (1d6 5)
Space/Reach: 5 ft./5 ft.
Attacks: curse treasure, daze, destroy treasure, treasure sense
Qualities: construct traits, damage reduction 5/-, dark vision 60 ft., immunity to magic, low-light vision
Saves: Fort 3, Ref 2, Will 6
Abilities: Str 20, Dex 8, Con -, Int -, Wis 16, Cha 1.
Environment: Any manmade
Organization: Solitary or group (1d3 1)
Treasure: gems (1d3 1, market value 100GP each), gold ornaments (market value 3d10x100 GP), jade fragments (market value 2d10x50 GP)
Alignment: Always neutral
Advancement: 6-10 HD (Large); 11-24 HD (Huge)
In the rainforest empires, the elite are often entombed with a great horde of riches, either as an entry fee into the afterlife or as a reminder to commoners that even in death the social castes remain in place. The very rich often hire the services of a mystic to create guardians of both tomb and treasure, or the mystics make their own guardians. Jade golems are a very popular choice of sentry. They are very nearly embodiments of undying greed and pride, unthinking and unwavering in their mission to deter the living from depriving the dead of their material possessions.
A jade golem stands very nearly nine feet tall, one foot of which is taken up by an extravagant headdress of gold. Its body is made of fine, deep green jade, which, under the golem's own power, moves and flexes like true flesh but does not break. The body is excellently crafted to resemble a man of great strength, rippling with muscle. The golem wears gold anklets and bracelets, a mask, necklace, and kilt-like skirt, which often are engraved with pictograms and studded with gems or bits of aged bronze. Its eyes are two large gems of decent quality. Often, it may have bands of aged bronze across its arms and legs. The most striking feature of the jade golem, however, is the unnatural and captivating green glow that eminates from its torso.
A jade golem typically begins the combat round by dazing its opponents and striking with its slam attacks. If it can daze an opponent and then make a successful grapple, it will use its curse treasure ability.
Curse treasure (Sa): upon making a successful grapple, the jade golem may curse the treasure being carried by its opponent as a free action. Up to 2d6x100 200 GP (or equivalent amount of lesser currencies) become lead and 1d3 1 gems or valuable decorative items become rock. The weapons, armor, and shields currently being used by the target of the curse gain a sickly green aura, and somehow "feel" unreliable. Once combat ends, the victim of the curse must make a will save (DC 15) or feel compelled to abandon (or sell, or otherwise avoid using) the cursed currency or items as soon as possible. This will save must be made again every day until the curse ends or is negated. A character who chooses to continue using the cursed items despite failing the will save will incur a -1 penalty to hit with a cursed weapon, and a -1 penalty to armor class when using a cursed shield or armor. The curse lasts for two days. Once a character has been the victim of this attack, he or she cannot have her treasure cursed by another jade golem until the current curse is undone. When effecting items, the least expensive are effected first. Dispel magic, limited wish, remove curse, or wish, cast upon the target of the curse treasure attack, negates the curse.
Daze (Sa): a jade golem may, as a free action, deprive all opponents within a 30 ft. radius of their next actions. The light within the golem flares up, causing its entire body to glitter with unnatural beauty. Anyone within the area must make a will save (DC 13) or be overwhelmed by the apparent value of the golem’s body and ornaments. Failure causes a character to spend their next round in awe of the golem. A successful will save allows a character to act normally. Once a character overcomes this effect twice, he or she is immune to its power forever. Characters who have taken a vow of poverty or similar oath, or who are blind, are immune to the jade golem’s daze attack.
Destroy treasure (Sa): upon its defeat, the light within a jade golem flares outward, destroying treasures within the immediate area. Anyone within 20 ft. of the golem must make a reflex save (DC 15) or have 1d10x100 200 GP (or equivalent amount of lesser currencies) destroyed, 1d2 1 gems or valuable decorative items destroyed, and one non-magical weapon or defensive item destroyed. When effecting items, the least expensive are destroyed. Miracle or wish can return the destroyed currency or items to their owners. The remains of the golem (see treasure) itself are not destroyed, but are cursed as described above.
Immunity to magic (Ex): A jade golem is immune to any spell or spell-like ability that allows spell resistance, with the following exceptions.
A jade golem takes normal damage from acid, halved.
Any spell that creates darkness negates the jade golem's curse treasure, daze, and destroy treasure attacks while the golem is within the darkness. It sees normally.
A shatter spell does 2d6 damage to the jade golem, and a mend spell heals 2d6 points of damage.
A stone to flesh spell does not actually change the structure of the jade golem, but it does negate its damage reduction for one round.
Treasure sense (Sq): a jade golem can sense the presence of valuable metals, gems, stones and minerals(such as jade, marble, or alabaster), precious art, equipment (mundane or magical), and all other magical items within a one-mile radius, and thus gains a 8 bonus to spot any creatures carrying wealth within that area.