Small Monstrous Humanoid (Dwarf)
Hit Dice: 1d8+3 (7 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft. (4 squares)
Armor Class: 13 (+1 size, +2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: +1/-2
Attack: Club +3 melee (1d6 +1)
Full Attack: Club +3 melee (1d6 +1) or dart +3 melee (1d4 +1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, wounding, Assassination
Special Qualities: Resistant to poison
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 12, Dex 14, Con 17, Int 8, Wis 10, Cha 6
Skills: Balance +1 Climb +1, Escape Artist +2, Hide +6, Jump +5, Listen +2, Move Silently +2, Ride +2, Spot +2, Swim +1
Feats: Alertness, Blind fighting
Environment: Warm land
Organization: Solitary, Patrol (1-6), or Village (10-40)
Challenge Rating: 3
Alignment: Usually lawful evil
Advancement: 2 HD (Small); 3 HD (Medium)
Level Adjustment: -
The Utuchekulu are dwarven-kin of the tropical rain forests. They, unlike dwarfs are naturally evil and smaller then normal dwarfs standing about 3 feet high, they have dark brown skin and tangled hair. The most obvious feature they possess is a long, sharp blood-red tooth, which they use to kill prey. They have there own language and use tools and weapons. When encountered chances are it will be a hunting party out to gather food for the local tribe. Human organs are a delicacy in Utuchekulu society so they deliberately seek out human prey.
When in combat the Utuchekulu primarily attack with a club, or with a blowgun. They can attack with out warning using their sheer numbers and their poison laced darts for an advantage.
Poison (Ex): there is a 40% chance per Utuchekulu that there dart is laced with a poison. Any one Struck with a poisoned dart must make a Fortitude saving throw (DC 15) or be paralyzed for 2d6 minutes.
Wounding (Ex): The Utuchekulu Jumps at their victim with there tooth doing 1d4 points of biting damage, and the victim must make a Fortitude saving throw (DC 5) or the wound is too deep to heal on its own. Unless treated the wound will bleed for 1-6 damage every round. A character with the skill Heal can stop the bleeding (DC 20) as well as any spell that heals the victim for the amount of the attack that caused the wound.
Transfix (Ex): When attacking with there tooth, on a natural 20 means the Utuchekulu has hit a soft spot or nerve area and the victim must make a Fortitude saving throw (DC 18), failure means that the attack deals 1d10x4 points of damage. This counts as massive damage and even if the victim survives the attack then they still could die from massive damage. If Paralyzed or under sleep or similar spell there is no saving throw.
Resistance to Poison (Ex): The Utuchekulu are a hardy race and have a resistance to toxins. They receive a +2 racial bonus on saving throws against poison.