The Fenris Wolf ([info]fenrisulven) wrote in [info]wow_ladies,
@ 2008-03-26 00:20:00
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Classes and their types of magical damage
As I play a warlock, with CoE and CoS, I'd like to know which classes does which types of magical damage, so I can put the best curse up, however, I'm not too sure which classes uses which.  It's especially druids, shaman and hunters that I'm unsure about.

Mages use arcane, fire and frost, obviously.
Warlocks use shadow and fire.
Priests use holy and shadow magic.
Paladins use holy, but is that all?

Druids use nature and arcane? Does feral druids use any types of magic?
Shamans use ??

Warriors and rogues use rage and energy.
What about hunters though? Is it just their arcane shot that count as arcane magic, or do all their special shots count as magic, and if so, is it all arcane?

Edit: Thanks for the help everybody! It's much appreciated :).
*Goes off to try wowace one more time. I want my updates!*



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[info]nerglish
2008-03-25 11:31 pm UTC (link)
Shaman use mainly nature though we have shocks with frost and fire as well. Melee don't use magic, but your casters are correct as you have them.

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[info]teniblue
2008-03-25 11:36 pm UTC (link)
Oh good lord, how could I forget FROSTSHOCK?!?!?!? lol

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[info]alexia
2008-03-25 11:32 pm UTC (link)
Shaman use Nature primarily (Lightning Bolt, Chain Lightning). They also have shock spells that are Nature, Fire and Frost. In a raid situation and Elemental Shaman will be excusively using nature and an Enhancement Shaman will rotate nature and fire but they'll be a very small percentage of their damage.

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[info]teniblue
2008-03-25 11:35 pm UTC (link)
Hunters have a mana bar and their shots (except autoshot, I think) use mana. But their DPS comes from ranged attack power, if I recall correctly. And the energy bar that pets have is their power bar, IIRC. Hunters do not cast magical spells. Well, except for "mend pet" can probably constitute magic.

Druids only use nature, as do shaman. Feral druids in bear form use rage, although they can cast "feral fire" which is a spell. Cats have an energy bar like rogues. They, too, can cast feral fire but otherwise neither have mana bars in their feral forms, and cannot cast their regular spells.

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[info]peridotgem
2008-03-25 11:43 pm UTC (link)
A hunter's mark is considered magic though, and can be removed with a priest's Dispel Magic

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[info]peridotgem
2008-03-25 11:47 pm UTC (link)
A hunter's Serpent Sting also does a dot of Nature Damage.

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[info]archangelbeth
2008-03-25 11:46 pm UTC (link)
Hunter shots (that aren't white damage) are either Stings (Nature) or Arcane, IIRC.

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[info]z3r0_0n3
2008-03-26 12:35 am UTC (link)
OP is correct, Druids use both Nature and Arcane. Wrath, which generally provides more DPM, is Nature Damage, but Starfire, which generally provides more DPS, is Arcane Damage.

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[info]stormclaw
2008-03-26 03:21 am UTC (link)
Other way around. Wrathspam gets you more damage faster, but sucks back the mana. Starfire is slower damage, but more efficient.

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[info]z3r0_0n3
2008-03-26 08:50 am UTC (link)
Oy, right, thanks for correcting that.

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[info]z3r0_0n3
2008-03-26 12:40 am UTC (link)
My main's a 70 Elemental Shaman (Spelljammer, Shadowmoon server); I can verify that virtually the only thing I do is drop totems and spam Lightning Bolt (i.e. Nature Damage). If/when I get further into endgame content, and mana efficiency becomes less of an issue, I'll be using a spell rotation that includes Chain Lightning . . . which is also Nature Damage.

Also confirming the statement regarding Enhancement Shaman magical damage. Raiding, you alternate between Flame Shock (Fire Damage) and Earth Shock (Nature Damage), unless you need to keep your Shocks off cooldown to have the secondary effect ready. Regardless, the shocks are generally a minor increase in DPS, as most of it comes from white damage and Windfury.

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[info]z3r0_0n3
2008-03-26 12:42 am UTC (link)
Oh, on the Paladin note, as far as I know, all Paladin spells that deal magical damage deal Holy Damage. For Blood Elves, the Mana Tap racial ability counts as Arcane, though it of course deals no damage.

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[info]fierydream
2008-03-26 01:01 am UTC (link)
Warriors, rogues, feral druids and most of hunters' attacks are counted as physical damage.

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[info]amiyuy
2008-03-26 01:33 am UTC (link)
Hunter attacks that are magical (Arcane Shot-arcane and Serpent Sting-nature) are not used enough to make a difference and I think that Arcane Shot, while doing Arcane damage, does not benefit at all from +spell dmg but rather attack power only. Serpent Sting should never be used in raids. Distracting Shot is also Arcane, but it doesn't do damage. Hunter's Mark is also considered Arcane. Steady Shot and Auto Shot, the two bread and butter hunter shots are physical damage, so is Multi-Shot.

Paladins exclusively use Holy damage.

Ferals have Thorns and Faerie Fire which are both Nature but either do little damage or no damage. No feral attacks use magic.

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[info]hellodearest
2008-03-26 01:46 am UTC (link)
as a Warlock myself, in our raids we have Curse of Shadows, Elements and Recklessness (depending on what its being put on) that way everyone is covered and buffed to a certain extent. run it by your raid leaders/other Warlocks (should you have any) and see what they say about Recklessness.

Recklessness helps out the melee mostly, and includes Hunters and I'd assume any class that melees that wouldn't normally - so Pallies, Druids and Shammies.

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[info]pockettheroach
2008-03-26 02:51 am UTC (link)
No help to OP, but can someone clear this one up for me on this subject--I've heard warriors say a couple times that they couldn't use abilities due to being silenced? This has mostly been recently running lower level instances with my priest, so they may have just gotten it wrong, but can warrior abilities be silenced?

(And my rogue just think you're all a bunch of wusses who need to learn how to fight for real. :P)

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[info]stormclaw
2008-03-26 03:22 am UTC (link)
Shouts and taunts can be silenced. Makes sense, non?

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[info]pockettheroach
2008-03-26 03:48 am UTC (link)
Haha, indeed it does. Nothing I can use my rogue caster-fu against though :(

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[info]miyva
2008-03-26 09:20 am UTC (link)
Thunderclap also doesn't work when silenced.

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