I am a huntard... But I want to change!
Although I have been working furiously to level my Druid to 70 (currently 58)...I still becoming tempted by the "dark side" to play my hunter in the rare event that there is a guild run begging for DPS.
With Macros, my Dps isn't terrible...especially with the use of trinkets and rapid fire.... If there are other CC in the group, I feel that I can pull my own weight in a raid or heroic.
But when it comes to trapping, I am reminded once again why I rerolled a Druid.
When I can get a mob trapped, even if I disengage or feign death, sometimes I still manage to break my own traps.
When I am not breaking my own traps, my traps appear to break on their own before the cool down has expired to place a new one!
I know I am not the only hunter who has traps break...I have seen it happen to some of the best in our guild; this It makes me feel marginally better, but not much.
My question is this: What is the best way to get a mob to stay trapped?
and What is the best way to disengage? So far, the best I can come up with is pulling the mob with silencing shot or arcane shot then turning away from the mob and tab-targeting until the correct target is selected.
Is there a better way? Escape does not seem to work at times...and I fear tab targeting facing multiple mobs since sometimes it appears auto-shot has a life of it's own. Feign death requires timing...and it seems whenever I attempt it, I hit it much too soon :oops:
I would love to have any advice one could give. The druid will be my new main in a about 2 weeks, but in the meantime, I still want the ability to help people with runs if they need dps on my 70 without being a detriment to the party or the guild!
(Yes, I will accept any and all advice including: "Stick to your Druid, kiddo")
