I was looking at some of the old discussions on DKP, and various loot roll systems and am looking for new input on the subject.
Currently my guild teams up with another guild to do 25 man content. We've pretty much got Naxx on Farm status and are gearing people up from both guilds.
Currently, the system we have is main spec, off spec and greed rolls. If you win an item, it counts against you on your next roll. Basically anyone who wins an item defers automatically to the next person down who has won less items regardless of the /roll value. If I have 2 wins, Jill has 1, and Pat has none, Pat wins even if their roll is the lowest.
Its GREAT for gearing the most amount of people quickly. The problem we're running into is, a perceived unfairness when a pugger comes in at the end because someone has to leave. We apply to Puggers a penalty of 1 roll each for coming in Late so to speak. But they still have a good chance of picking something up.
But it Irks folks who have been IN the run for 6 hrs, when someone new comes in for 1 fight and walks out with a tier piece.
Anyway, its been brought up that maybe we need to start doing a formal Loot System like DKP, or SWAP, or something in order to compensate the folks who have been there consistantly for run after run and put in the time.
My problem is, my experience with DKP is 5+? yrs out of date, as a guild I was in, back in the days of Everquest used it. And it was a HUGE hassle keeping track of points.
Does anyone have any suggestions on Add-ons, that will track peoples presence in a raid, AND allows that data to be shared between two guilds?
Any other pointers/suggestions on Loot Systems would be greatly appreicated.