Josh ([info]diji) wrote in [info]worldofwarcraft,
@ 2008-02-13 20:43:00
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Current mood:amused

Everything I Needed to Know About Management, I Learned From a PuG in World of Warcraft
X-Posted from my own LJ, but thought people here might be interested in this.

The other day, I interviewed for a new job as the manager of our building’s small IT department. The questions were all based around how I would handle the rigors of making decisions, aligning visions to meet set goals, and mediating team strife. In the back of my mind, I constantly told myself "Don’t mention WoW, don’t mention WoW...".

Several hours after the interview, I started thinking about it and began to ask myself a simple question... why NOT bring up WoW? Leading a pickup group of talented players (as I’d like to think most all of them are in their own right), as I began to explain in my mind, is really not that different from managing a team of talented professionals.

So how did I get to that thought? Well, let me start by explaining some things for the uninitiated:

There are 2 types of groups in WoW: Pickup Groups and Guild Groups.

A Guild Group is a small group of people from your guild (a group of players who congregate under a shared banner by choice, usually to help each other achieve mutual goals). You generally know what to expect from the people in these groups and have the benefit of scheduling activities in advance. The dynamic, as you can guess, is different from the alternative.

A Pickup Group is a group of random people who get together to perform a task together. In the case of WoW, pickup groups generally form to run instanced dungeons, complete complex quests, or participate in various player versus player combat, either in the battlegrounds or out in the world. With pickup groups, you never know (unless you know the player, by experience or reputation) what to expect from the people you are with. The person who first forms the group is marked as leader, although that role can be passed as desired.

In any group, there are 3 static roles, and 3 dynamic roles that members of the group need to perform.

Static Roles
- Main Tank: The Main Tank’s purpose is simply to keep all of the big nasties focused on him. By keeping the enemies attention focused on him, he frees the rest of the members of the group to perform their roles. If the main tank dies, then the rest of the group is in a heap of painful trouble. Many group leaders are Main Tanks, as it gives them more direct control of the action.
- Main Healer: The Main Healer’s job is to keep all members of the party alive, in good health, and fighting. If the healer dies, the group’s chances of success become very slim.
- DPS: In a 5 man group, if you have a healer and a main tank, then the rest of the people are tagged with the responsibility of DPS. DPS stands for Damage per Second, but in terms of the role, means the players responsible for beating the snot out of the baddies. While the Tank is keeping them focused on him and the Healer is keeping everyone alive, the DPSers are quickly chipping away at their health until dead.

Dynamic Roles
- Off-Tank: A DPS character capable can switch to Off-Tank in the event that the Main Tank has lost someone’s attention. This person swoops in, beats up on the baddie until its focused on him, and then returns him to the Main Tank, or dispatches him outright.
- Off-Healer: If the Main Healer is dead, unable to heal anymore (out of mana), or otherwise overburdened, then a player capable may switch into the role of Off-Healer. This person begins to share the workload with the Main Healer until things can be brought back under control.
- Crowd Control: Some groups of bad guys are just too big. Many of the DPS classes have skills in the category of Crowd Control. Crowd Control abilities incapacitate enemies, giving the group time to focus on a smaller group of nasties, and raising their chance of success.

The static roles must always be present; while the Dynamic roles can be picked up or dropped based on circumstances. There has to be a balance in the number of people in the static roles, or problems can form. Too many people trying to perform in the Main Tank role can create confusion, as well as tax a Main Healer beyond effectiveness. Too many Main Healers can also create confusion, as well as cause problems when they attract unwanted attention from mobs of bad guys. Too many DPSers, to the point of not including a tank or healer, can cause some very tough problems, mostly in the realm of dying often and high repair bills.

Its also important for people to understand all 6 roles and how their character class and play-style fit into the mix. Warriors generally cannot heal, but they make darn good tanks and DPSers. Priests can heal, but they do a terrible job staying alive while holding a villain’s attention.

The most common group gripes come from the following things:
- Distribution of treasure/rewards: This fight alone will break many groups. If it is not clear how treasure will be distributed, someone will get their feelings hurt when they don’t get something they really really wanted or could have used.
- Role (mis)understanding: The person who doesn’t understand how they fit into the group will tax each of the other members of the group by not being able to pull their weight.
- Attitude/Communication: People who are combative, abusive, or otherwise inconsiderate can also break up a good group, no matter how talented they are.

So what do you do as a PuG leader? Simple... you bring the group together, open the lines of communication, mediate disagreements, and focus your group members’ visions toward a shared set of goals. A good group leader will:
- Find our who his group members are, what their capabilities are, and what role they’d like to play. This will help in setting the balance of the group.
- Open the lines of communication by asking what quests people have, what their goals are, what loot they’re looking for; and will set important expectations such as code of conduct and loot rules.
- Lay down the plan of attack. Basically, the leader will say, "Okay, we’re going to do this, and then this, and then this, and finally this."
- Set the pace. The leader will begin leading the first few pulls and skirmishes, in order to set a rhythm for the group to follow.

So I’ve gotten on... how does this tie into management?

You start with a small group. You have the following roles:
- Main Tank: That person on the team who’s always out front, and who’s face is synonymous with the team. Often times this is the Manager themselves, but sometimes this is a member of the group who interacts with customers/other departments.
- Main Healer: The motivator of the group. They’re good at keeping people’s spirits up, keeping them engaged, and keeping them coming in day in and day out.
- DPS: The rest of the team helps to get the projects complete and the work done.

As situations arise, there are Dynamic roles too:
- Off-Tank: Usually the right-hand person of the Main Tank; they step in to help address people external to the group when big things are occurring.
- Off-Healer: When things get really bad, when work really sucks, they step in to help the main morale booster do their thing. Maybe they’re helping the HR person plan the big picnic that will help push people into working just a little harder to finish the project, or maybe they’re just helping to manage and redirect the team’s stress so that team members don’t blow up into fits of rage.
- Crowd Control: They help identify and manage a trouble in an imminent tsunami of troubles, lessening the burden on everyone, so that everyone can just do their thing like they know how.

Managing the people and personalities in these roles is tricky work, especially when more than one want the same role. Again, this is achieved by understanding and communication. Like any group, however, trouble does occur. Small teams at work usually fight over:
- Distribution of rewards/appreciation: This can be money, awards (like employee of the month), verbal praise, or anything else of value to a working stiff.
- Role (mis)understanding: Not understanding one’s place in the team can hurt the person (the confusion of not knowing what to do, or the anger of finding out that the thing you worked on was not yours and your time was wasted), and can hurt the team (people tend to get surly when the team has to work that much harder to catch up because someone was neglecting their part of things to perform double work on someone else’s part).
- Attitude/Communication: No one wants to work with another team member who is counterproductive, disrespectful or abusive.

So how do you handle this? Same way you do a PuG:
- Setup the lines of communication by asking about each person’s specific goals and thoughts, and by learning each person’s strengths, weaknesses, and style.
- Lay down the plan of attack. Set goals for your team and start working on identifying the tasks that will help achieve those goals, as well as metrics to track yourself.
- Set the pace. Roll up your sleeves and begin helping with a part of the work. Take time out when you can to check status and pace, report it to your team members, refocus on the next objective, and keep on trucking.

So what do you think? Think this is the way to manage a small group of people who work for you? Think this is the way to manage a group of totally random people who just want to take down the Scarlet Monastery, or tackle the depths of the Temple of Atal’Hakkar? Have I oversimplified, or does this seem about right? Let me know.



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[info]leftnutrightnut
2008-02-14 03:41 am UTC (link)
I didn't read the entire thing, but I have to agree. I correlate a lot of what WoW is all about to the workplace. And you took it to a more profound level. I also find myself relating WoW to real life situations rather frequently. I think some of the most intelligent people in the world probably play WoW. And I am gonna bet that they would make great coworkers too.

On that note. I lost a friend at my job recently. He got fired because of stupid reasons. But him and I would talk WoW all the time...when we were able to. And no...they didn't fire him for that. Apparently he stood up to a boss...who in turn shitcanned him faster than a Murloc running from a killing blow arrow.

Thanks for an amusing little post


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[info]diji
2008-02-14 03:45 am UTC (link)
No problem.

I tend to explain a lot of my world (to myself for understanding) by analogy. The lessons learned in a PuG (taken from many, both good and bad) kind of "just made sense". The connection to real life seems pretty strong, and so the ideas just began their little mingling session somewhere deep in my brain matter.

its funny, by the way, to try to explain this stuff to the non-gamers.... they look at you crazy at first, but by the end of an hour-long dissertation on the subject, they are nodding in agreement (and asking for trial CDs). Maybe I should petition Blizz for a job as a Motivational Speaker with examples from WoW?

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[info]truesunn
2008-02-14 04:18 am UTC (link)
Some of the most intelligent people I've ever known were "ADnD dorks". One of my old companions was a medical student, another an engineer. It takes a certain type of problem solving, analytical skills, and just plain creativity/ingenuity. You also, obviously, have to have diplomatic and leadership skills to run a successful campaign/guild/group. All of these are also required to be successful in the marketplace.

It makes complete sense to me, but then again, I've been into fantasy gaming since I was about 10 years old, am a "Trekkie", and Star Wars nerd... ;)

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[info]rbos
2008-02-14 04:13 am UTC (link)
Running a guild has similar applications.

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[info]kuangning
2008-02-14 07:18 am UTC (link)
amen.

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[info]lordofthetape
2008-02-14 04:45 am UTC (link)
I like this! Very insightful. The first half could even be a useful tool for new players to the game unsure about roles in groups.

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[info]diji
2008-02-14 12:38 pm UTC (link)
Thanks. I worried that I'd oversimplified the roles slightly, but so far so good. Kinda fun since I've done each role at one time or another. I used to tank on my warrior, but to be honest, found it wasn't the role for me. I heal on my pally when I get the chance... its great fun and hard work. The rest of my characters fall into that DPS category by spec or class.

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[info]kyidyl
2008-02-14 05:04 am UTC (link)
So...did you get the job?

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[info]diji
2008-02-14 12:25 pm UTC (link)
I should know today or tomorrow.... keeping my fingers crossed.

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[info]ankie
2008-02-14 02:16 pm UTC (link)
Keeping my fingers crossed, too! Very nice post :)

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[info]juel
2008-02-14 08:03 am UTC (link)
I actually indirectly brought up experience in game in job interviews, as having done secretarial type roles in an online/web based environment.

They brought up MMORPGs where one of the interviewers knew someone who played them and wanted to know what it stood for. =P

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[info]smokngoat
2008-02-14 09:06 am UTC (link)
BTW now you have to make a follow-up post when you find out if you got the job. :P

Anyway I agree... I often lead raids and - I guess when you think about it for obvious reasons - it's often like leading a team for a project or managing a team in the workplace.

I can often relate how it would be in WoW to how it is in my job.

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[info]diji
2008-02-14 12:36 pm UTC (link)
I think the raid dynamic is pretty much the same, albeit on a larger scale. Truthfully, I've never raided, except in BGs (which I think can be a horrible example, since most BG groups shun any kind of leadership); my poor Mac Mini won't handle the strain and drops to 1-2fps.

That said, if I do get that job (which I should know today or tomorrow), there will probably be a shiny new iMac in my near future.

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[info]mr_eleganza
2008-02-14 09:27 am UTC (link)
That's quite amusing and I easily recognise myself (Healer)...

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[info]diji
2008-02-14 12:33 pm UTC (link)
I give you props then, because both in game and in the workplace, "Healing is like herding cats". Its a difficult job to keep a team motivated through everything from a tough boss encounter, lacking a team member, low loot distribution, extended action, or any of the other slings and arrows that both the workplace an a well-made dungeon can throw at you.

I rolled a pally, specced him holy, and gained a whole new appreciation for how hard those guys work.

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[info]mr_eleganza
2008-02-14 12:55 pm UTC (link)
Thanks :)

And as I wrote in another commetn:
When you kill the boss it's the tank that did a great job and when you wipe it's the priest that sucked... /wrists

I'm not sure how correct that is for the workplace though...

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[info]diji
2008-02-14 01:32 pm UTC (link)
Its actually possible that a wipe could be the Tank's fault or much less likely, the DPS's fault. Honestly, its probably easier to suggest things various group members than it is to point the finger to blame.

One other thing to keep in mind about WoW groups that is different from the workplace... they came to have fun. If group members aren't having fun, they will usually seek another group. That's somewhat the same in the workplace, but I don't think any of us expects work to be fun, just satisfying.

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[info]dodo31
2008-02-14 10:00 am UTC (link)
As someone earlier said, this is quite awesome :D

I stage manage and I often use a WoW comparison to explain my job to people. "It's like being the main healer and group leader. You make things happen with the outside world, you're pretty much in charge, you keep everyone else going, there's sometimes an off-healer (assistant stage manager) there to help you when things are insane, and you generally get very little respect for how damn hard your job is."

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[info]mr_eleganza
2008-02-14 11:27 am UTC (link)
you generally get very little respect for how damn hard your job is

When you kill the boss it's the tank that did a great job and when you wipe it's the priest that sucked... /wrists

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[info]diji
2008-02-14 12:30 pm UTC (link)
I've always found it fascinating that even though the Main Tank is usually the leader, any role can be leader and can be effective. Being the Main Tank gives the leader more direct control over pulls, but if you trust the Main Tank you have, a leader can lead from DPS (Managers that lead by working in the trenches with employees) or from the Healer position (A manager in this role is a strong motivator and usually a good compass for "what's right", so long as they have a good "PR Person" and a good team hitting the project hard.)

I'd also posit that managers are always hybrid classes, able to change to dynamic roles when needed. :)

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[info]ayla_3388
2008-02-14 12:21 pm UTC (link)
this is good. did you get the job?

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[info]diji
2008-02-14 12:27 pm UTC (link)
Should know today or tomorrow. :)

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[info]mr_eleganza
2008-02-14 12:54 pm UTC (link)
Good luck ^_^

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[info]ayla_3388
2008-02-14 01:49 pm UTC (link)
Crossing fingers and toes !

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[info]shava_wow
2008-02-14 01:44 pm UTC (link)
good post
working with real people is same, even if they appear as pixels

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[info]diji
2008-02-14 11:57 pm UTC (link)
I love this comment. You are absolutely correct... the reason things match up so well is because, at the end of the instance or at the end of the day, its people you are leading, pure and simple.

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[info]jdotmi
2008-02-14 04:12 pm UTC (link)
I got hired in my current job because I play online games. In the interview (which was with both the Manager and the Supervisor at the time), online gaming came up (the Supervisor was a big Asheron's Call and Dark Age of Camelot buff) and I mentioned that I had been playing EverQuest for years and DAoC had just recently come out. So, yeah. Apparently after the interview my soon to be Supervisor went out and said "Okay, we have to hire him. He plays online games."

Half the department was in a guild together in DAoC. :p

My current guild has a lot of people that I worked with at this job in it, too.

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[info]diji
2008-02-14 11:56 pm UTC (link)
Sorry for the recent edits, but I just wanted to correct some spelling and grammar errors that I saw.

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