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19 Jul 2009 11:48am
Quest giver: miketaz in worldofwarcraft
Music: Love Drunk (Boys Like Girls)
Description
Greetings again from a very hot, very sandy and very boring Kuwait!
I've found a way to make Warcraft work out here and it certainly does help pass the time, since all I do is work out, get yelled at by my commander and work, work work!
Anyways, I've found raiding to be difficult with my wireless connection, so I've begun working on the Loremaster series. I'm done in Nortthrend and almost in Outlands, but I've been focusing on Kalimdor, since nobody EVER goes out there. My question is this: I'm a little less than 250 quests from the finish line and feel like I'm running out of areas to exhaust! Has anyone had this problem? Any advice? Is there something obvious I'm missing? Thanks in advance, Tazorrin, 80 Druid Durotan
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16 Jul 2009 7:50am
Quest giver: mikepictor in worldofwarcraft
Description
I am trying to analyze the dps rotation of my feral druid cat form. I have a nearly maxed out feral tree (everything involving mangle and shred certainly). I know shred does more damage than mangle if the target both has a bleed effect, and the mangle effect. The trouble is, the bleed form rake for example (or rip), and the mangle effect don't actually last all that long.
The way I see an opening is Mangle - Savage roar - rake - shred - shred (if I still have energy) or Rake - Savage roar - mangle - shred - shred (if I still have energy) After that, I never seem to be able to keep both a bleed effect (usually rip at this point if it's a boss), and mangle up long enough to do a shred, let alone two.
I just recently considered the alternative though, which I've never done before. Do nothing until my energy is restored. All dps rotation calculations I've read never seem to comment on this tactic. They give dps for shred, dps for rake, for mangle, but no one ever seems to quite be able to capture total dps including energy regen.
I was just wondering how many people do this, wait for energy to go back to 100 before launching a new chain (assuming a reliable tank & spank scenario).
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