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whitewolf_lj
wwricht |
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Hi Everybody!
What is Metaplot? Well that's a good question, because it seems like everybody has their own definitions of it. Even internally at WW it took us a while to all agree. Our official definition and therefore the one that informs all of our choices to avoid it and is what we mean when we mention the term, is: Moving the storyline forward past the assumed Day Zero implicit in the core rulebooks. Day Zero is the day that the corebooks end on, everything before Day Zero is history or backstory, anything after is Metaplot. If the third book in the line after the core starts discussing an event that occurred after the corebook, then it is creating Metaplot.
Why is that so bad? White Wolf did pretty darn well with spinning an ongoing story that grew with each release after all. Pretty cool stories indeed, and fun to follow and collect in order to read them all. Seems like a version of a collectible card game or a serialized story like in comics- certainly a great business model to keep readers coming back for more. Unfortunately, all those stories soon reach a critical mass where the complexity is only appealing to those who have followed the stories from a less convoluted, earlier time and are very daunting for a newcomer to understand and get started with. Additionally you get a situation where even someone who has generally followed the Metaplot misses a few books- maybe they had tuition to pay or needed to spend time out of the country- and then can't find their way back into the story- they've lost the thread, if you will.
Back in the day, we noted that we were losing fans and not regaining them the way we had anticipated and got some pretty strong anecdotal evidence that the Metaplot fatigue issue was coming into play. So for the WoD re-imaging, we decided to stop going past Day Zero in the game books and leave that for our Fiction. Unfortunately, some months after that decision was made, the declining market meant that we no longer had the available manpower to keep Fiction going as well as relaunch the WoD- something had to give and it was Fiction. Losing the ongoing story in Fiction as well as history and backstory being lumped a bit too closely with Metaplot (I told you the internal definition of Metaplot was still being hammered out longer than we'd realized), and thus being very lightly or hesitantly presented in the first releases, meant that we'd lost both the negative and positive aspects of Metaplot at the same time. Consequently, there's a pretty legitimate claim to be made that the Big Three, particularly the core rulebooks, just don't feel as deep and involved as they should- the ancient mysteries which always have been an integral part of the mystique of the WoD aren't as compelling.
So what are we going to do about it? (I mean, obviously, I have a point in bringing this up). As you can see with Changeling and with the Rome books for VtR, we're putting richness and depth back into our backstories. You'll get an incredible dose of the new thinking when the Clan Books start releasing with clan histories and mysteries dripping from every page. At the same time, as you saw with Rome, there will still be doubt as to which histories are the Truth- just like in real life. As Russell Bailey pointed out, being made a vampire doesn't change your ability to remember every little detail of your life, and the older ones have several lifetimes of memories to sift through- when was the last time you forgot a phone number, or where you left a book, or an acquaintance's name (sorry, Craig!). The Fog of Ages doesn't need to be a supernatural device when you look at it that way. Additionally, I'm moving forward with our plans to restart Fiction- in fact this was a given in my talk about the coming year with El Presidente Mike Tinney- I'll keep you informed how that develops.
Hope that covers the whys and wherefores of Metaplot- let me know if there's more I could cover.
Thanks-
--richt
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| From: (Anonymous) |
Date: December 15th, 2007 01:22 am (UTC) |
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That is a very concise and informative glance at an important topic. Thank you!
I am one of those who welcomed the oWoD meta-plot at first (presuming it to be a rare singularity) and then growing really, really fed up with it towards its end. It just felt too much like a focus-shift, steadily moving away from refining the game and instead to only stretching and broadening it.
So it is good WW took a step back and a deep breath with the relaunch. However I also very much welcome that (after reaching a consensus) background and novels, the flavor will again be more of a focus. This looks like a good (and necessary) middle path.
IMO the modularity of the sourcebooks seems to be the nWoD’ greatest asset and hurdle: It allows every ST to configure his or her own world much more than the oWoD ever did, but it also pretty much forces him or her to do just that as well. Like a character a world needs flavor, background stories if it is to be cherished – something oozing out from the gaps, gluing pieces together where they happen to fall. As a fan I have much more respect for the nWoD, but the oWoD still captures me deeper on a purely emotional level. Ah, the stories! After reading enough of them it felt like place truly known to us and breathing, in which one could feel at home as a ST and improvise accordingly. I am still working on getting a similar connection to the new games which I prefer for their possibilities and ambition.
At least the first Requiem novel helped me a lot towards “getting” the new iteration of Vampire, and so I am excited after reading today’s entry. If more and more books are really brimming with hooks, connecting to them and the world behind should finally be far less of a problem!
Keep up the good work, BTW!
vStumm, Germany
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I was one of those new fans who was daunted by the Metaplot. I came in to the World of Darkness about 2 or 3 years before Time of Judgment (I think when Hunter just came out). I got into Vampire, Wraith (It was done by the time I started, so it was less daunting to read through. . .although much more difficult to find), and Hunter, but that was the limit of my scope of oWoD. I read bits about the other lines, but I didn't find Werewolf or Changeling to be that compelling, and I was very intimidated by Mage.
However, even then, I didn't get every, or even most of the books and I really started to get discouraged by my lack of understanding. So, I kind of called it quits.
Then the nWoD hit and I figured I could get in on ground level. Ad, best of all, due to the toolbox nature of the games, I could save less needed books for a time when I had more money to buy them.
The only thing I didn't like was the almost complete lack of backstory in Vampire. Obviously, you all associated it with metaplot at the time, but when Werewolf and Mage came out, it definitely felt like something was missing. However, I'm very glad this is being rectified with the Rome books and the Clan books.
My one complaint about backstory, and its relation to metaplot, comes from Mage. Werewolf did the backstory portion very well without focusing too much on it in the game. However, when it came to Mage, it felt that the backstory (Atlantis) was too integrated into the game. The Pentacle Orders and their heavy ties to Atlantis made the line between backstory and metaplot very blurry. However, Promethean and Changeling have gone back to the Werewolf take on things and they're better off for it. Hopefully, game six *cough*Hunter*cough* will keep the Werewolf/Promethean/Changeling line of thinking and not go the way of Mage.
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From: draxar |
Date: December 15th, 2007 08:00 am (UTC) |
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Good idea. But the problem is you've already lost a lot of us.
Depth to backstories is a great thing, but those of us put off by the lack of it in the nWoD corebooks are unlikely to go out and buy lots of books to try and get that depth into the nWoD, especially as we've only got your saying that you think it's there - we may look at what's there and still find it lifeless. Personally I never had much problem with metaplot - it seemed to make sense for me in a game where it's set in the current day.
The oWoD core books may have not had the space to actually a filled depth, but they clearly showed that that depth was there, with many possibilities for ways to go - Local politics, national/internation politics, elder scheming, Cam vs Sabbat, the more mystical side of things with noddist stuff, and so on. nWoD vampire seems to just have local politics and covenant politics from the core book.
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| From: (Anonymous) |
Date: December 15th, 2007 02:41 pm (UTC) |
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"Depth to backstories is a great thing, but those of us put off by the lack of it in the nWoD corebooks are unlikely to go out and buy lots of books to try and get that depth into the nWoD"
The good news here is that, since there's no metaplot coming on but just some more depth and richness to background in books organized in a very modular manner, none of you (those put off by the lack of it in the cores) really needs to buy supplements you haven't to date, just the new ones released that address the theme you felt drawn to.
Everyone talks about metaplot, but what I see as the main advantage over the new settings over the old ones is the modular organization - meaning, if the metaplot was organized differently in the oWoD maybe it wouldn't be that much of an issue as it sounded to many.
In nWoD, you still don't get "the truths about the Roman Camarilla" in any other books besides the two about Rome (and even then they're not really 'truths', just deep mysteries of the race's backstory, but follow me), and I suspect this modular approach will still hold no matter how many 'integrated mysteries' the developers will come up with from now on.
In oWoD these things weren't organized in a modular way. You could get the book on the Black Hand and discover later that a lot of its past and future was presented in the ST's Companion Revised, in Vampire: the Dark Ages and even in the Wraith line. Sure, one doesn't need to know all, but it was still annoying to someone who actually wanted to use the Black Hand to its full extent (the whole two-sects-in-one gimmick notwithstanding).
Beyond that, metaplot or not, some design and plot choices will not appeal to everyone, no matter if they're organized in a modular way or if they configure metaplot or not. So I'd say... Take a peek at the new books that present more on backstory, see if they seem to rock your socks off and decide if you want to get them, knowing you won't need to buy any previous supplement if you don't want to. Things are different now, you won't end up feeling like another poster above felt when getting Time of Thin Blood (asking oneself where the heck this or that detail/splat/bit is expanded). That's the main advantage of nWoD, not exactly the lack or the presence of metaplot or rich backstories.
Fabio 'Sooner' Macedo
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From: wwricht |
Date: December 16th, 2007 02:44 pm (UTC) |
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I don't think you're rare at all. The "story" of the fall towards the end times was one of the things that people really loved (and we really loved creating) about the oWoD. Unfortunately, as you can read in the comments even just here, while some people (like yourself) used it or could discard it at will, a lot of other people also found that it got confusing, intimidating, and intrusive to their actual gaming.
And I agree, VtR does suffer a little, but I think its a necessary suffering in order for it to be a better game, and which can be soothed a bit by adding in a great deal more depth of history and some exciting new Fiction like I talk about in my OP. It's an after-the-fact sort of thing, but we never meant to cut fans of the metaplot off cold turkey- it just worked out that way and now we're trying to get us and you back to where we should be.
Thanks-
--richt
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Metaplot is one of those things that always frustrated me. Mainly because our game kept moving forward and would trample the next metaplot, which meant that we had to figure out how to merge the changes or which one to ignore. Made it a bit more difficult when they were already in a "Save the World" plot that pretty much blew past the changes that I couldn't predict. :)
The idea of highly developing "year zero" is an appealing one. I like knowing the world at a given state, then letting me (as a ST or writer) go forward from there. And, though a lot of people don't like it, I actually liked the "what-if" scenarios of the Alchemical book. Developing a world, then giving a "if these things happen, it could end up like this." So, having what-if metaplots I think would be cool for those who don't just go blindly forward (I stole idea from Locust Wars for my Alchemical invasion though I went in a much different direction from that seed) and trample over your future plot.
Related to metaplot is the discussion of mechanics verses world: there are cases when I really don't care for the canon world. Mainly because my group obsessively reads every single book in the world, and sooner or later, someone expects something specific to happen in the books that didn't happen in my world, we get a conflict. In my first Exalted campaign, we ended up going in such a different direction that it invalidated most of the established canon for the Exalted universe (not to mention, I kept putting the Earth pole in the north :)) that there was a request to keep to canon for the second. :) So, we had a Fourth Age that rearranged things a bit to bring it more inline, but... well, for those who read the books for world development and having a ST who does things differently can be frustrating.
Personally, I like the year zero and metaplot for ideas, but I deviate rather quickly from them when players are involved.
Not really sure if that had a point, just putting it out there.
Oh, and I'm really, really excited about the idea of restarting the fiction side of things (obviously). :D
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There's one huge improvement in nWoD over oWoD that has nothing to do with metaplot and that's the scale of the games. It's possibly a metaplot side-effect, but in oWoD everything was connected. As a dedicated ST of my gaming group, I was often like a deer caught in the headlights every time the story was going in the direction of doing anything of importance. And there were over-arching authority figures of unstoppable fury which are not present in nWoD. All of this has noting directly to do with the metaplot, but is vastly improved in the new incarnation of the game. And having this in mind, adding metaplot wouldn't be necessarily bad.
Well, ok, it would be if it started affecting the entire world the way it did in oWoD. But I don't rightly think anyone would mind story progressing in certain self-contained bubbles. Like, say, having one city change and progress over time. I can see expansions moving the story set in New Orleans as a fun thing to do, and it would in no way affect the entire game line. Or even most of it. Though, admittedly, this kind of is what WoD fiction is doing (I do hope it makes a comeback, the game fiction).
Also, to repeat what I already said once, Orpheus-like metaplot in limited games can be extremely satisfactory and of no relevance to WoD at large since it's an optional element to begin with.
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From: orava.myopenid.com |
Date: December 17th, 2007 09:58 am (UTC) |
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I actually like(d) metaplot, up to a point
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Well, I actually liked the oWoD metaplot, up to a point -- as noted, it gave depth and complexity (and a sense of the mysterious) to the game world. Oh, I do agree that it got out of hand... but I would not condemn metaplot as always bad. *Bad* metaplot is bad, but...
For example, I love what was done with Orpheus. Maybe this is something that WW might try to do again (a limited game with a built-in campaign of sorts, instead of just the current toolkit approach)?
Another thing that I'd like to see is *optional* metaplot books. For example, a "Return of the Empress" book for Exalted, outlining what might happen if the Empress does return. Maybe with 2-3 different scenarios, just to avoid the "locked into one official storyline" trap. Something like this was done in the VII book for Vampire, and I liked it -- but imho it could be taken even a bit futher, unashamedly into metaplot territory, as long as it was totally clear that this was *optional* metaplot, one "what if?" scenario among many. I would find something like that very refreshing amidst all this generic toolkit meterial, and would buy such at once.
I like good metaplot.
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I became involved with gaming just after the final OWoD books came out (in March of 2004) and the strong metaplot was what helped me fall in love. These books/games had story, not just rules and modifiers that only serve to make dungeon crawls boring. I proceeded to buy almost every book printed for Werewolf, and quite a few for Vampire, in no particular order, but I never had trouble following the metaplot by buying random books from all three editions. My players were into the metaplot too, though it didn't usually have a huge role in my games, but it was always great to see their faces light up when they met a signature character or found themselves in the middle of a plot twist that would impact the entire Garou Nation.
The lack of metaplot was one thing that made me not want to pick up the new line. The new WoD just feels so dry and flavorless to me, and the kit-like setup was too rules-intensive for me and mine. No one likes spending an entire evening on character creation. Granted, I haven't seen much of the most recent publications for the Big 3, but I'm afraid any improvements now may be too little, too late. I loved Monte Cook's World of Darkness though.
I've noticed that metaplot is starting to seep into Exalted, what with some of the events from the novels being referenced in the 2nd Ed. books. :-)
But I am very pleased to hear that more fiction is on the way. I'll be checking for the new Submission Guidelines.
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