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    The White Wolf LiveJournal Community - Monday Meetings Thinks About the Future, Eckhardt
    Much wailing and gnashing of teeth.
    wordwill
    [info]whitewolf_lj
    [info]wordwill
    Monday Meetings Thinks About the Future, Eckhardt
    We're in the Monday lunch meeting right now, talking about product proposals for 2009. We've got something like 24 pages of them, which is quite a lot of them to go through. I usually write this thing live, as it happens, but today there's so much secret stuff being said, and so many pages to highlight, scribble on, read and shuffle that my hands are too full.

    I'll be back in a few minutes to give you the gist of the rest of the meeting, while Rich will be back later this week with a post about the proposal process and maybe even with some early information about what 2009 might look like.

    So far, we know one thing for sure about the future. In Ethan's words, "Between this and the Homeland Security thing, I think I may be tied up all day."

    UPDATE: I'm back with the Monday meeting report, behind the cut.



    "I think I drew on my computer screen," I say. "On accident."

    "How?"

    "I dunno," I say. "Had a pen in my hand and hit F4 or something. Now I can't get rid of it. Looks like an eyelash or something." I rub at it and the monitor ripples. "It's driving me crazy."

    Petur leans in and looks at it. "Pube," he says.

    "Nice," I say. "In your accent, with your voice, that's somehow unsettling." (Petur has a great voice — he's a classically trained singer and the mic-rocker of RoxoR.)

    He says, "Puuuuuube." He looks all proud.

    Moving on.

    John Chambers reports that Scion: God is out of the woods of editing and is headed for the tall grass of layout and art.

    For 2009, John actually* pitched Exalted: Book of the Compass of Tome Codices, Vol. IX, Book 1, Part 2, Second Edition. (*Not actually.)

    Bax is getting art notes and component specs in order for the Dreams of the First Age boxed set (for Exalted).

    Brian is beginning design work on the box itself.

    Ethan is shepherding Banishers (for Mage). He wonders if we're worried about getting backlash for material in that book that parodies a real-world institution. He tells us about it (and its figurehead, John Maverick), and we laugh hard enough to remember that parody — good parody — always stings. No one is safe.

    Aileen is just about finished getting Adamantine Arrow ready for press.

    the matt's god the last of the art for Scion: God rolling in like a triumphant Caesar, including the new cover by Michael Komarck. With that book out of John's hands, it is now being hauled up the hill to matt's workshop at the top. When it's done, he'll roll it down the other side, through the printers, to you, dear reader.

    Chaney's patching a hole in Changing Breeds left by an artist who had to suddenly back out. (It happens.) He also spent some of the weekend getting cards ready for MwuHaHa!. (I saw something with screaming monkeys and exposed braincases, which I suspect may be the card backs. We'll see.) Also, Chaney just mentioned "Banjos of Legend," but I have no idea what the hell he's talking about.

    Aaron has some kind of boneless chicken thing for lunch. Chicken. Without bones. Truly this is a futuristic age.

    Somewhere in here, Chaney something so cunningly foul that I really cannot share it with you. (I thought I might be toeing the line with that pube thing.) To which the matt says, "I hate your world, Mike."

    "Everything's salty," says Chaney, "but bland."

    Craig is doing the press-proof of Requiem for Rome (for Vampire) and moving on to layout and final designs for Fall of the Camarilla. To answer a question that appeared online, regarding Fall of the Camarilla: It's a chronicle book and setting expansion, a companion to Requiem for Rome, in which players' characters participate in the final nights of the Camarilla. Your character's may not be able to stop the ruination of that ancient society, but whether they benefit or suffer due to its loss is entirely up to them. It's going to be a great book.

    Jess is proofing the Quarterly and preparing a portfolio of graphics and covers for marketing use.

    Petur and Ken are finagling with a prototype for an EVE board game. I can say no more about that, as yet. (But I can tell you that we have a lot of new card games and board games pitched to us by folk from all throughout the company, this year.)

    Petur leans over to me and, in his Icelandic accent, says, "crotch lash." I stare at him, waiting for the rest of it. "Crotch," he says. "Crotch?" He points at the zipper on his pants. I look down, look back up. He points at the hair above his eyeball. "Lash," he says. "Crotch-lash."

    I write it down.

    Rich and Aaron are in meetings until they grow old and die. Rich has to go through all the remaining 2009 proposals, run them by a few of his higher-up-the-ladder peers, and consider how some of them might be able to fit together according to our vision for 2009. How does all that work? Check back on Friday, when he'll tell you about it.



    That does it.

    Current Location: White Wolf Chemical Factory
    Current Music: Arcade Fire, "My Body Is A Cage"

    Comments
    mhacdebhandia From: [info]mhacdebhandia Date: September 10th, 2007 07:33 pm (UTC) (Link)
    I just want to say that the title of this post made me laugh very much.

    Thank you.
    dragonladyflame From: [info]dragonladyflame Date: September 10th, 2007 09:05 pm (UTC) (Link)
    I miss the Roll of Glorious Divinity. Can we get a new running typo?
    ventruemathieu From: [info]ventruemathieu Date: September 10th, 2007 10:21 pm (UTC) (Link)
    Neato Batman quote!
    chaoswolf1982 From: [info]chaoswolf1982 Date: September 10th, 2007 11:37 pm (UTC) (Link)
    I'm sorry, but the idea of "Puuuube." being said by a "classically-trained singer" makes me giggle like a naughty schoolgirl.

    Which sounds really creepy coming from the throat of a 25-year-old man.

    Congrats, you have now made me startle my roommate.
    blind_catharsis From: [info]blind_catharsis Date: September 11th, 2007 04:58 am (UTC) (Link)
    You really should record Petur saying "Puuuube" and post it.
    1_and_the_many From: [info]1_and_the_many Date: September 11th, 2007 05:47 am (UTC) (Link)
    John Maverick the magician or John Maverick the reverend?
    From: [info]eskemp Date: September 11th, 2007 07:37 pm (UTC) (Link)
    A wholly fictional John Maverick. Not a real person at all. No sir. Trust me.
    septembervirgin From: [info]septembervirgin Date: September 13th, 2007 05:05 am (UTC) (Link)

    Um

    Say, I know it's none of my bidness, but would it be beneficial to White Wolf to remain in the eye of the casual computer game player? Not all guys who play computer games have time nor affiliations to play a real RPG.

    I could easily envision a few computer games that help boost sales and popularity of the specific World of Darkness setting -- this would also help increase revenue that can help development. Games that involve investigation of the World of Darkness might in fact be a good prelude to introducing newcomers to the setting. Also, Exalted, Pendragon, and Scion could all be useful -- especially if the White Wolf logo was recognizable and easily associated within every licensed game.

    Of course there are a huge list of game developers White Wolf could choose from, which amounts to a very serious consideration. Also, the question of which game to focus on, considering that the larger computer gaming public is still only slightly aware of White Wolf's existence at present date.

    The saleability of White Wolf settings should be higher because there are presently no computer game companies that make games with such a large background and hence a wide range of gameplay possibilities.

    My only advice, take it or leave it, is to avoid licensing games to companies that seem to cater to a largely non-existent "stupid consumer" or do not seem to enjoy creating poor quality games of limited scope or do not respect licenses they've received in the past. Also, several computer game companies might be useful to license to, both well-known and lesser known, provided they're all wise to the creative work thing.

    Good luck guys. Grease for peace.
    septembervirgin From: [info]septembervirgin Date: September 13th, 2007 12:02 pm (UTC) (Link)
    oh yeah.. forgot to mention that licensed game companies can help give ICC an idea on how some game functions could be employed popularly and cleverly, rather than just cleverly. "The Camarilla" LARP club might have already provided some ideas on how some game elements *could* work in a massive environment.

    Quests that are the same or somewhat similar for everyone going through it do not stimulate interest and prolonged, repeated entertainment. Having a different character build doesn't alleviate the need to vary quests bsaed on gameplay and game situation.

    Also note that Wizards of the Coast has a strange idea that a D&D 4th ed. design your own dungeon MMORPG (hosted by player computers) will sell better than White Wolf products. Their 4th edition seems to lack actual D&D content and I'm sure White Wolf could manage to do better. After all, people would probably love to host graphical World of Darkness games on their computers and play across the internet.
    septembervirgin From: [info]septembervirgin Date: September 13th, 2007 02:09 pm (UTC) (Link)

    Nightclub? EVE LARP?

    Hm. You know, if you make lots and lots of money off licensed computer games and the eventual MMORPG, there could be a EVE/White Wolf LARP nightclub with live performances from musicians and bi-annual festivals.

    Could be a good way to tie everything neatly and make extra money too. Especially if you have an all ages event once a week.

    Say, what do ye think an EVE LARP would be like? Kinda Trinity meets Traveler or some such?
    vampir5 From: [info]vampir5 Date: September 14th, 2007 06:23 am (UTC) (Link)
    > Exalted: Book of the Compass of Tome Codices, Vol. IX, Book 1, Part 2, Second Edition

    Intriguing...
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