As our meeting begins, we are devising new video games involving swollen pectoral muscles and peon Ewoks chopping down redwoods. When you click them, they say "Yub nub."
The first part of serious business we’re doing now is going over the sales numbers for our new
Storytelling Adventure System. We like them, though it's been less than two weeks, and we shouldn't jump to conclusions yet.
John says something good about "classic rock and classic cars," to which Craig chortles. "What?" asks John.
"Classic cars," says Craig. "But you drive a PT Cruiser."
"Yeah, but it's an old PT Cruiser," says John.
I say the PT Cruiser is a fedora you drive. Or don't drive. Whatever. I'm not the boss of you.
Just a quick meeting today, so we can all get back to work.
John is trimming some text to get
Scion: Hero down to 336 pages now that it's swollen during layout. It's a lovely book that was a bit over it's word count already, so we sort of knew this would happen. The good news is that just a few paragraphs here and there have to get trimmed to get the book to fall into place, so you won't be missing any important elements of the book.
Bax is trying to help John get books like
The Compass of Terrestrial Directions, Volume 2: The West ready for editing for
Exalted, but he and Aaron both seem to have caught some kind of stomach flu, so we'll see how much he can get done this weekend.
"So the board game is still going to get out this Friday," Rich asks Brian. "I don't see any reason why it shouldn't!" says Brians. "Jinxed," says Chaney. They're talking, of course, about the
Exalted board game,
Exalted: War for the Throne.
Will (that's me!) is doing stuff this week. The last of
Damnation City looms.
The Blood arrives in the office after going into hiding with Ray Fawkes for a time.
Requiem for Rome continues to grow. The clan books start to gel (or is that coagulate?). This sandwich I have left over from Friday doesn't smell right.
This digresses briefly into some valuable discussion on the future of our electronic products and website projects (like the
SAS). All of this is still secret, right now, though. So you're left out of that conversation, sorry.
the matt is praying for the good luck and strength to get
Scion: Hero to press this week. ("Jinxed," says Chaney.) He's also building a new logo for the
EVE CCG expansion logo. The final cover art is still to come in from Michael Komarck (whose initial cover was so fucking rad that we asked him to make it twice as big, for a wrap-around, so that's still coming).
Ethan's still in that final screw-tightening phase before
Changeling goes to editing. A recent playtest pitted some of the tougher kinds of changelings against some werewolves and enhanced our confidence that these are not the glass elves some people might expect when they think "fae." It turns out that an Elemental in an appropriate environment for his Contracts can hold his own against the Pure, so watch out for suspiciously aquatic Elementals that pick a fight with you at the beach.
Aileen's fighting to get
World of Darkness: Book of Spirits to press this week, which means getting in the last of the art for that book. She's also continuing to perfect her
Changeling cover and select a few more artists for some of that book's standout interiors.
Bill is playing god on the
EVE RPG. He goes to Iceland again next week for a variety of meetings.
Magical Traditions, for
Mage, is at editing.
Petur's dealing with American mortgage stuff so he can have a place to live here. He's also looking over printer's proofs for the
EVE CCG and working his way through all of the cards in the new expansion set, including a whole slew of new art notes.
Craig's working on new marketing materials for
Scion, as well as beginning to experiment with the prologues and schema and maps for
Damnation City.
Chaney's randy today. He's also getting art in for a bunch of new projects. Also, he's got a new computer coming in this week. A new computer, people. That sound you hear is Chaney singing like an angel. He's also making the pretty back-of-the-box image for
Monster Mayhem and preparing the earliest phases of the art process for
Monte Cook's World of Darkness.
Rich's got meetings all day, as usual. He's also chasing our freelance developers around. This is a week of potential energy for Rich. "This is a week where a lot of things
might happen," he says. The worst part is the waiting, Rich.
And like that, we're gone.