Home
Links
Entry Summary
tags
    The White Wolf LiveJournal Community - Jibber Jabber: Phase One
    Much wailing and gnashing of teeth.
    jachilli
    [info]whitewolf_lj
    [info]jachilli
    Jibber Jabber: Phase One
    Hey, onlookers, here's some news to report:

    Werewolf's at the printer. It's been there for several weeks, actually. I proofed the screen today, as well. Hopefully many of the snags and hiccups we had during the Vampire process will let us hit the ground running a little better with Werewolf since we know what to expect. Ethan has Rockies in development right now and... well, let's just say his next project is queued up for when that book reaches completion.

    Mage continues development, and looks to hit its deliverable dates (knock on wood). It's the game that departs most greatly from its original incarnation in the World of Darkness and we've really been bending our brains to make the game everything a game named Mage should be, but to leave behind a lot of the ideas we'd already done. It's a great creative process in action -- everyone turns both barrels loose and we turn over every idea we take for granted. I expect great things from it.

    Vampire continues to cook, of course. Lancea Sanctum just went to layout, New Orleans just went to editing and Ordo Dracul is in development right now. We finally assembled the first pass of eratta (ha! I make joke!), which will be implemented upon reprint and otherwise available soon for download at the White Wolf site if it isn't already.

    Discussions have begun regarding the game to follow Mage in the World of Darkness line. I can't say much now -- in fact, anything specific I said now would likely be outdated by the time the game actually went to press -- but it's shaping up to be something we haven't done before. I don't mean that as in "a different interpretation of X," I mean something altogether new to us.

    Feedback from the latest round of Mind's Eye Theatre playtest sessions is due at the end of this week. It's an entirely different beast than tabletop playtest. In a tabletop environment, you always have a single Storyteller to serve as arbiter, and should things start to go awry, he's there to bring things back under control. The new MET rules have been designed for large-scale troupe play, though, and a Storyteller won't always be available. As such, the rules need to be tight and not much left open for interpretation. It just won't do to have two (or more!) separate guesses as to how the rules work if players don't have a Storyteller handy to adjudicate.

    We've just added a new Exalted title to the schedule as of this afternoon. It's a sourcebook on the one direction that hasn't yet been covered, the north. It's being outlined and contracted right now.

    That's the news today, at least from my department's side of things. Rockasaurus.

    Current Music: The Strokes "Last Night"

    Comments
    etrigan From: [info]etrigan Date: January 19th, 2005 04:51 am (UTC) (Link)
    One of my favorite Whitewolf memories ever (aside from almost putting my size 13 boot down the throat of a drunk republican this year at the GenCon party) is from the Werewolf 1st Edition Gem:

    The title? "Rite of Passage" WW 3002 Pg 41, it reads as follows:

    "The Village

    Nestled in the fog-shrouded mountains of northern Saskatchewan, the village of Kroder's Pass eveokes an aura of mystery and intrigue to all outsiders who enter. Although a mere 150 miles away from the metropolis of Toronto "

    Ah yes.. those fog-shrouded mountains of northern Saskatchewan, 150 miles from Toronto no less... How do Americans win Jeopardy?

    misslynx From: [info]misslynx Date: January 20th, 2005 08:09 pm (UTC) (Link)
    *dies laughing*

    For any Americans who are wondering why it's funny, it's kind of like saying someplace in rural North Dakota is 150 miles from New York City.

    Maybe the writers just thought Canada was really, really small?
    etrigan From: [info]etrigan Date: January 20th, 2005 08:43 pm (UTC) (Link)
    In the lush, tropical, basin of North Dakota, no less.
    From: (Anonymous) Date: January 22nd, 2005 09:16 am (UTC) (Link)
    Now that you're in the topic, one of my personal "favorite White wolf memories" was reading in 1st. Edition-Vampire supplement, "Diablerie: Mexico" that Independence Day in Mexico is in May 5th...

    Ernesto M.
    agersomnia@animail.net
    etrigan From: [info]etrigan Date: January 22nd, 2005 03:37 pm (UTC) (Link)
    Well, having them celebrate Cinco de Mayo, instead of September 16th, as a Mexican Independance sort of deal is more a cultural/temporal error I'd think. I mean personally it looks to me like they've turned CdM into a reason to have a big party :) Oh.. theres some sort of battle involved in there too, must be independance related ;)

    From: [info]renesq Date: January 19th, 2005 06:15 am (UTC) (Link)

    That's good news, alright.

    I'm really interested to see how great a departure MAGE will be from the original game, yet still retaining its "MAGE-ness." I'm glad it's taking so long. I'm really liking how the Storytelling System is making all of the games streamlined. I hope MAGE continues the trend.



    |Ren|
    anivair From: [info]anivair Date: January 20th, 2005 08:15 pm (UTC) (Link)

    Re: That's good news, alright.

    Likewise. I have high hopes for the new mage game. And i'm heartened to hear that it will take a large departure from it's old incarnation because I think one is called for.
    seven_hz From: [info]seven_hz Date: January 21st, 2005 12:01 am (UTC) (Link)

    Re: That's good news, alright.

    I am quite interested about Mage as well, particularly because I felt it needed the most deviation from the old game. Mage: the Ascension never felt truly horrific to me. From what I've read in the books out thus far, however, Mage will be an absolutely warped game.

    Here's hoping, anyway!
    From: (Anonymous) Date: January 22nd, 2005 09:38 am (UTC) (Link)

    I hope it's good news....

    Certainly, Mage was my favorite old WoD game. I liked it for the epic scope, the flexibility of the universe, and the dynamical magic system.

    It never looked horrific to me, in any intrinsic way. It could be done that way (and as a ST, I often gave the mage that "look and feel") but I almost always felt the game was Epic, not Horrorific.

    Now that I think about it, I'm not sure how good or bad I feel about the new Mage, 'cause one of the best things of the first game (for me, at least) was precisely that it wasn't horror-oriented first hand (look the phrase at the back of the original Mage 1st. edition, and even the 2nd one!) and for me, Mage always was the "hope in the dark" game. Even after Mummy was done in such a way that Mummies were actually sent as a sort of immortal hero, Mage reflected to me that very nature of human existence in a better way: Willworkers as the ones with the power to save humanity from Darkness; flawed by nature as they are human, specially with pride and stubbornness.

    If the new Mage manages to keep this theme (mages as human-flawed, but also as hope-carriers) in it's core, I might like it very much. But if it gets lost in the way... Well. Better not to have such negative thoughts.
    lawngnome38 From: [info]lawngnome38 Date: January 19th, 2005 01:40 pm (UTC) (Link)
    something totally new? What? No reinterpritation of Grontar? I'm not sure I like this dirrection......
    etherlad From: [info]etherlad Date: January 20th, 2005 06:42 pm (UTC) (Link)
    Mage was my favorite of the old WoD games. Looking forward to seeing what happens with it in the new setting.

    Thanks for keeping us up to date. (:
    wbrinkman From: [info]wbrinkman Date: January 21st, 2005 01:10 am (UTC) (Link)

    Mage Release Date?

    So when will Mage: The Awakening be released?
    jachilli From: [info]jachilli Date: January 21st, 2005 04:45 pm (UTC) (Link)

    Re: Mage Release Date?

    We're aiming for GenCon.
    wbrinkman From: [info]wbrinkman Date: January 23rd, 2005 11:48 pm (UTC) (Link)

    Re: Mage Release Date?

    That's what I was thinking.

    Another question: Is White Wolf looking to add to its Mage writers pool?
    jackob From: [info]jackob Date: January 21st, 2005 12:34 pm (UTC) (Link)
    "We've just added a new Exalted title to the schedule as of this afternoon. It's a sourcebook on the one direction that hasn't yet been covered, the north. It's being outlined and contracted right now."

    Make me wish I wrote for Exalted - the North seems fairly Viking-y. The Northwest would be right up my alley. *G*
    wolfspyder From: [info]wolfspyder Date: January 21st, 2005 05:31 pm (UTC) (Link)

    *wonders*

    I know that ppl never really caught onto it much, but are their any thoughts to giving Changeling a new revision?

    ~I am Daeva
    etherlad From: [info]etherlad Date: January 21st, 2005 10:02 pm (UTC) (Link)

    Re: *wonders*

    From: [info]coyotesdaughter Date: January 31st, 2005 02:23 pm (UTC) (Link)

    Re: *wonders*

    hot
    blackravenwyrd From: [info]blackravenwyrd Date: January 28th, 2005 12:44 am (UTC) (Link)

    Re: *wonders*

    I don't represetn White Wolf in anyway, but I have given thoughts to a new Changeling, here.

    Of course its nothing much yet, still need to wait for Mage to see what WW is doing to keep things on an even field.
    septembervirgin From: [info]septembervirgin Date: January 27th, 2005 09:42 pm (UTC) (Link)
    Questions:

    1. Will werewolves age?
    2. Are werewolves less prone to attack mortal institutions, and might they take pride in economic accomplishments and feasibly involve themselves in non-werewolf society without being treated as traitors?
    3. Are you revising Pentex at all? Will there be an organisation (perhaps an occult research society) called Pentex that occasionally rubs elbows with werewolves, not always pleasantly but sometimes to mutual benefit?
    20 comments or Leave a comment