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Web 2.0 ... The Machin is Us/ing us

  • May. 13th, 2007 at 3:37 AM
http://www.youtube.com/watch?v=6gmP4nk0EOE&feature=dir

It's late, so I won't say more about that, but watch it! Interesting commentary on Web 2.0

citing internet sources

  • May. 3rd, 2007 at 3:02 PM
here's a guide to citing web pages (and other electronic materials) in MLA style.

the basic format is:

First Name, Last Name. "Page Title." Site Name [or] Other Info. Date of publication. Date of access <http://urlofreference>.

Jenkins Paper

  • May. 3rd, 2007 at 5:53 AM

Jason Lee

5/3/07

MC90 – TV on the Internet

Fan Production Paper

 

The Great Divide: How Authorship is Withheld from Audience, and How the Gap may be Bridged

 

In this paper I am going to focus on the theory of Authorship in the context of the relationship between fan communities and mass media, and discuss how the death of the author is occurring within the fan culture of anime. In Jenkins’s case study of the Star Wars fan culture, television and movie studios set up their fan cultures in a way to keep the ideas of “author” and “audience” separate. In opposition to these examples I am presenting the fan community surrounding the anime Naruto in America as a community in which the “Author is dead”, and the viewer is encouraged to rewrite and play with the Naruto text.[1] Through this case study, I hope to present a model of television occurring now in which the producer and audience are synonymous, and that the notion of authorship no longer belongs to the originator of the text but its receiver.

To begin, I want to define “authorship” in this context using Jenkins’s case study of Star Wars fandom from his “Quentin Tarantino’s Star Wars?” article. While Jenkins describes how audience participation and fan productions are instances of “popular culture” repurposing and reacting to mass media texts, the response back from mass media is not quite sympathetic. Mass media, such as Lucasfilms, has responded to the explosion of “popular culture” with efforts to limit the narrative of the text into the confines of the original Star Wars through corporate control of fan communities. While Lucasfilms tolerated fan productions, the company did not completely embrace them; as Jenkins puts it, “Lucas has opened up a space for fans to create and share what they create with others but only on his terms” by “desiring some zone of tolerance within which fans can operate while asserting some control over what happens to his story” (Jenkins 149). An example of this is Jenkins’s study of the launch of www.starwars.com, a fan site run by Lucasfilms. The problem the site had with fans was that any material posted on the site became legal property of Lucasfilms, and could be taken down or published without any warning or compensation to the fan who originally created the content (Jenkins 153). Hence, through this effort Lucasfilms tried to maintain authorship of the Star Wars text by removing what it deemed not fitting for their text and legally acquiring and editing what does. Besides this there is also Lucasfilms designation of the Atomfilms.com to be the “official” Star Wars fan films host. The specific guidelines given for entries are that “films must parody the existing Star Wars universe, or be a documentary of the Star Wars fan experience. No ‘fan fiction’—which attempts to expand on the Star Wars universe—will be accepted. Films must not make use of copyrighted Star Wars music or video…” (Jenkins 154). These guidelines act as constraints to protect against copyright lawsuits but also preserve authorship from falling into the hands of the fan. By limiting fan productions to either satire or documentary, Lucasfilms has the ability to keep the Star Wars narrative from being expanded by another entity (the fan), for both satire and documentary work at best as commentary, failing to advance story that can be accepted as actual Star Wars narrative. These two examples can be taken as two examples of what Jenkins describes as “interactivity” versus “participation” with the authorship of Star Wars, in which interactivity is “prestructured by the designer” while participation is “less under the control of media producers and more under the control of media consumers” (Jenkins 133). The websites of Lucasfilms allow fans to “interact” with Star Wars narrative, either by commenting through satire/documentary or by surrendering their interpretations to the mass media corporation, but there is no “participation” allowed, that is any control of the way the universe works or any stories that occur within it.

In contrast, the relationship between the fan community surrounding Naruto and the Japanese Anime Studio that owns it operates on a level of participation with the text. Like “popular culture” in the pre-internet age, anime screenings were local events and anime communities were restricted by region and means of communication (Jenkins 158). However, with the rise of the Internet, home video-editing software, and Bittorrent amateur translators could easily create high quality digital half-hour episodes that were fully translated and easily distributable within the day the show is aired in Japan. Such amateur translation methods, or “fansubbing”, had advantages over corporate translation methods because companies interested in marketing anime overseas to America usually cater to “westernizing” certain ideas unfamiliar to western audiences and adding English dubs to the shows; this delays the release of the material, and furthermore may also make the show more undesirable to those who have a familiar grasp on Japanese culture and prefer hearing the Japanese voice acting over the usually inferior English voice acting. Likewise, Japanese companies rarely have their own work translated for overseas distribution, leaving the job to American companies and fans. As a result, fansubs end up becoming the only viable means of distribution for most fans, as American corporations are too slow and insensitive to the fan’s needs. Hence, for an anime like Naruto in which the fans are over 150 episodes further than the American release, neither the Japanese nor American companies are keeping tabs on fan efforts. The very meanings of the shows are in the hands of fans, for fansubbers control to what degree ideas get “Americanized” and through translating episodes fans also insert their own interpretation to the text they are translating. This can be seen in how some fansubs will include lengthy notes during opening sequences or commercial breaks (or even inserted in the middle of the anime) explaining certain cultural jokes or ideas that are unfamiliar to a western watcher instead of “Americanizing” the idea. So while Jenkins discusses how certain elements of Star Wars fandom ends up having to “go farther underground” to avoid attention from corporations (Jenkins 158), fansubs as an only viable option makes the fan culture immediately visible and apparent to anyone who watches the show. The show distributor, audience, and fan are all collapsed into one; the ones providing the show to the audience have no need to restrict participation for they are participating in choosing how to translate the work. Hence it is not surprising to find remixed music videos like “Hinata Naruto – Truly Madly Deeply”, in which a bulk of fan art is mixed with short clips to create an otherwise absent narrative in the series, or fanfictions like “Changes”, which expands on a subtextual romance between two characters whom fans are waiting to get together. Likewise, fans will often rewrite the intense relationship of the two leads, renarrating it as in video “One Mission” or reinterpreting it through slash fiction. These works, unlike those for Lucasfilms, take the narrative of Naruto and insert absent ideas and events, whether it be recontextualizing and summarizing the storyline or inserting homoerotic themes. In one sense, there is a strong divide between audience and text in that the producers of the Naruto show are halfway across the world, speaking in another language, and turning a blind eye to the piracy of fansubs. But this divide allows for the merge of distributor and fan, which in turn allows the fan to be author of his reinterpretations and reactions. In order to be a viewer it is hard to also not to be an author, or at least undergoing the authorship of some fan’s narrative.

I stated in the beginning of this essay that the Naruto fan culture is one of a dead author. In the case of LucasFilms the author is very much struggling to survive by trying to suppress the rewriting of the Star Wars text by fans. For Naruto in American fan communities that author is lost the moment fansubbers choose the distribute the work, and the invisibility of the Japanese Mass Media Machine gives fans the freedom Star Wars fans are denied. However, also lacking is the ability for two-way communication, and while Jenkins stresses how fan productions get recognized and reacquired by corporate interests, such reacquisition is impossible in the Naruto model. This shows that there is still a split of viewer and producer, for the fansubbers is only a partial producer of the Naruto text. Yet in the age where fandom is being harbored, where communication between fan and mass media is becoming more open in shows like Heroes and Lost, where reinterpretation is creeping slowly but surely into mainstream TV, the death of authorship will be occurring in American media sooner than we think.

 

Additional Works Referred to:

“Fansub”. Accessed 5/2/07. http://en.wikipedia.org/wiki/Fansubbing

“Hinata Naruto – Truly Madly Deeply” http://www.youtube.com/watch?v=voUPduf2S6g

“Changes” http://forums.narutofan.com/showthread.php?t=196282

“One Mission” http://www.youtube.com/watch?v=YKvgJwb82f0&search=Naruto%20one%20mission


[1] What I will not be addressing in this essay is how the Naruto fan community works in its native Japan, nor will I study the recent acquisition of Naruto by Cartoon Network’s Toonami and how American interests are intervening in fan distribution, communities, etc. This is because the community of fans involved in watching fansubs and Internet releases of new episodes remain independent of audiences who watch American released versions of the anime, and in the case of Naruto American companies have made no major efforts to stop fansubbing. Hopefully some of this will be addressed in my final.

Look at what I found!

  • May. 3rd, 2007 at 1:22 AM
My Paper will be up soon. In the meantime, enjoy this wonderful Blog I found!

http://www.henryjenkins.org/index.html
Now that the class is just about up, I feel like posting something more silly than relevant:



from www.xkcd.com/

Link to image can be found here:

http://imgs.xkcd.com/comics/online_communities.png

Respondenting to Anne

  • Apr. 28th, 2007 at 3:39 PM
In her presentation, Anne explored Cumberland's main argument which was that through venues such as "slash" fan writing women use to the Internet to explore new relationships that would otherwise be too "risky" in "real" life. Although Anne acknowledged the validity of Cumberland's argument, she took issue with the fact that Cumberland's analysis did not account for those who did express themselves through non-digital means. In other words, Cumberland's article did not leave room for women to form certain relationships outside of the digital realm.

Anne's analysis of "Slash" led to a discussion of the source of its appeal. A tacit question when discussing fan culture has been the extent to which fan-produced content is subversive and the extent to which it might only serve to reinforce certain dominant norms. Where does the appeal of slash come from? Is it simply a matter of bending a text for political or social reasons? That is, is the point to adapt a mainstream text and make it more niche? It might not be that simple, because as someone noted, slash writing surrounding the program "Buffy" frequently places Buffy with the show's lesbian character Willow instead of expanding upon the relationship between Willow and her girlfriend on the program. The appeal of slash must then go further and it clearly steeped in the power to extend the reach of a program's universe. We also encountered this in the discussion of cannonical vs. non-cannonical slash writings. While some people favor centering slash around relationships that are suggested or hinted at within the "canon" on the show, other slash fans and writers feel that they can and should go outside of those boundaries.

I was very interested in the apparent divide between online slash texts and what is happening with subversive discourses in main stream media. That is, while socially progressive themes slowly crawl in to our favorite television programs, films, etc... they are explored freely in the world of slash. Unfortunately there seems to be a disjunct between these two forms of expression. It is unclear if the latter will help speed up the progression of the former. Jason noted that there is a connection between these two outlets and that is the viewer, more specifically the fan. What is difficult to see however is the extent to which demand for more progressive mainstream media is effected by the creation of slash. Have we entered into some kind of separate but equal scenario where slash fans have been appeased and will not demand more out of mainstream programming? Will they not want to give up the power over the text? or do slash text really call attention to the fact that mainstream TV is behind the times?

If mainstream media responds to viewer tastes through the mechanism of ad revenue, if slash do not express their taste for socially progressive content traditionally, will the change ever occur?

[lecture]


.readings [synthesis: democracy or mediocracy?]
• Fetveit, Arlid. "Reality TV in the Digital Era: A Paradox in Visual Culture?" Reality Squared: Televisual Discourse on the Real. Ed. James Friedman. Rutgers University Press, 2002. (119-137) {ER}
• Wilson, Pamela. "Jamming Big Brother: Webcasting, Audience Intervention, and Narrative Activism." Reality TV: Remaking Television Culture. Ed. Susan Murray and Laurie Ouellette. New York: New York University Press, 2004. (323-343) {ER}
• Jenkins, Henry. "Buying Into American Idol: How We are Being Sold on Reality TV." Convergence Culture. New York University Press, 2006. (59-92) {MC or here}

.lab
[TV] American Idol (American Idol: The Search for a Superstar [VHS 2002], Idol Gives Back)
[TV] Big Brother
[www] Reality Blurred blog
[www] [info]idolslash, various other American Idol/Big Brother/reality TV comms
[www] Vote for the Worst
[www] The Virtual Window interactive
selections by YOU

tuesday = discussion, course conclusion
thursday = final paper guidelines, course evaluations

final papers due 5pm on May 15 (by email)
note: Hey all, bear with me, I only got one hour of sleep last night and I'm about to crash.

On to the Show:

Sharon Cumberland's "Private Uses of Cyberspace: Women, Desire, and Fan Culture" discusses the ways in which women have used the internet to explore possibly transgressive sexualities and gendered relationships because of the "personal privacy in a public forum" that it offers. Cumberland offers a generally optimistic reading of the growth of erotic fan fiction on the internet, arguing that women are building community and avoiding cultural norms and limitations with the erotic fanfic they write.

One of the things I would like to focus on in presenting about the Cumberland article is to look at ways in which erotic fanfiction may be a more complex space than Cumberland imagines it. I think that while she makes a lot of interesting and valid points, she also generalizes a lot, and I would like to see us challenge some of her assumptions. For instance, Cumberland kind of brushes over the question of 'why women?' by saying that, a)you can't know people's RL gender identity for sure over the internet, but lots of people say they are women, and b) because women want emotion and plot. I think this is something that could be explored further. Cumberland occasionally mentions that men may also participate in these cultures, but then kind of lumps them into her argument. I feel like Cumberland often relies on some pretty strong generalizations to make claims about why erotic fanfic is empowering to women, and I'd like us to maybe think about what erotic fanfic might mean when people don't fall into these clear categories or fit her assumptions. Cumberland seems very invested in the community aspect of erotic fanfic, which I totally think is interesting and present and we should discuss, but I am also interested in disjunctures within fan communities, and what these might mean for Cumberland's analysis.

Also - Cumberland focuses a lot on the whole public/private thing, saying that it is the public privacy of the internet that has allowed this culture to flourish. How does this connect to our earlier discussions about public and private spheres? Specifically, how does it connect to several of the topics we've discussed earlier, such as fan driven marketing and online politics? Is erotic fanfic off in its own world, or do some of the questions we've discussed earlier come into play in these communities, too?

Another aspect I would like to explore is whether or not Cumberland's analysis is more limited to written fan fiction, or whether it could also be applied to other formats, like some of the videos from section or others? Does anything about her analysis change when we look at those forms?

Ok. I definitely want us to look at some examples of the communities and works Cumberland is talking about, and also hopefully at some other perspectives on erotic fanfic.

edit: more appropriate icon added. (i came home from the CIT b/c i was nervous i would get kicked out for looking up slash sites. i wonder if this is evidence towards Cumberland's arguments?)

Thursday's Presentation

  • Apr. 25th, 2007 at 6:27 PM
For Thursday's presentation I will start by outlining what I got out of the Jenkins reading, then hopefully instead of talking about Star Wars talk about Naruto, an anime that I've been watching since High School.

Jenkins starts off by seperating off Folk Culture and Commercial Culture: Folk Culture being local traditional events of group participation while Commercial Culture consisted of professional entertainment exterior to the local culture. A hypothetical example would be a birthday party in someone's dorm room at brown would be a folk culture event, while The Flaming Lips coming to the main green would be an example of commercial culture.

What happened with broadcast was that commercial culture became mass distributed across the country, overshadowing local tradition and appealing to mass audience and working for mass appeal. After all, broadcast covered the nation coast-to-coast. Folk culture adapted though, and with consumption of mass media came the reappropriation, reinterpretation, and rewriting of media texts by the consumer. This reappropriation is what Jenkins calls "Pop Culture", and like folk culture pop culture was regionalized within the networks of communication of friends and neighbors who consumed media together. What happened after that was the internet.

The internet suddenly allowed the underground reappropriation of mass media to surface. The way I interpret Jenkins is that if pop/folk culture community was limited to the avenues of communication and distribution available, and the internet opened those up avenues up globally, then suddenly the pop/folk culture of fandom is occupying much of the same space commercial media is. Suddenly, commercial media was aware of everything going on with the work they created, and they apparently weren't pleased.

There are two ways I think Jenkins is outlining the relationship between commercial media and fan community: One is essentially split (the dark side and light side :D ) and the other views fans and industry as not two forces but united (the force :D ).

First Jenkins outlines all the ways the commercial media "others" the fans, and how fans are continually trying to gain acceptance into the media industry while commercial media tries to regulate and control fan works. There is a collapse between the fan and industry in which fans can create commercial-level special effects (like in Revelations) and produce works that get widespread attention (like in George Lucas in Love) and do so partially so that they can be hired into the industry. Likewise, in the reading Jenkins points to various instances where LucasFilms or Viacom tried to control, mediate, or simply restrict fan activity, viewing it outside of the narrative of whatever they were trying to create, and compromising the creative control the industry has over its material. In either case, fans are still a distinct entity from the studio, and they each create works that are disparate and seperate from each other, and they are both vying for control over each other's works.

Secondly Jenkins spends the latter part of his essay going over the Star Wars MMORPG relationship, where the fan community became part of the production process of the Star Wars game. Because the goal of the game was to create community, a sense of ownership, a chance to write one's own character into the predefined universe, and to immerse one into the Star Wars world it was necessary for the game developers to let fans create the world for themselves. In a sense, the developers were not the creators of the world but simply the workers while the fans were the draftsmen. I view this relationship to be similar to computer game modder relationships in general, where the modder is encouraged to participate, rewrite, and reposess the text of the computer game. Economically, this makes much more sense, since in order to do this everyone who wants to mod or benefit from modding cannot pirate the software in most cases due to the nature of the game: for example, Warcraft III is mostly still played because of the extensive professional level user-made maps that have changed the gameplay of the game completely, but requires cooperative play with other people online which requires a unique CD-Key identity that cannot be obtained through pirating. Valve has a similar system against piracy through its Steam platform yet also boasts a gigantic modding community with Half-Life 2. In short, the privilige to rewrite, reinterpret, and repossess text is part of the product of computer games.

So for Thursday I want to elaborate on these two models in more details, then discuss Naruto (since you all read up on Star Wars already), then hopefully open up and talk about American shows like Heroes and Gray's Anatomy. I choose Naruto because in America is occupies a strange median point between the two relationships presented by Jenkins. The little side blurb on "When Piracy Becomes Promotion" I think is a bit idealistic, but it captures the situation fairly well. The anime Naruto for a long time was only available to american fans through pirated copies that were done by internet communities: in Japan they have firmly taken an apathetic stance to fansubs and to America the show was still invisible. Hence, Naruto fan community operates in a way in which they are not pressured by commerical media interests, nor does anyone care about their efforts of fan production. This means that unlike the first relationship, naruto fans are not pressured to censor themselves in fear of being reprimended for writing some terrible Gaara/Rock Lee fanfic, but at the same by going unoticed lack the incentive of "getting noticed" and pulled up into the industry. I'll stop here because I'm getting tired but here we have a commercial-less fan community. What does this entail, methinks?

facebook

  • Apr. 23rd, 2007 at 2:12 AM
i know we mentioned this, but wasn't sure that the link had been put up.

Ziddio and Facebook Present Facebook Diaries
First, some interesting links

http://youtube.com/watch?v=z7JgtjeIsuY - It's called "We"Tube. Another idealistic projection of YouTube's future. Watch and enjoy.

http://www.viralfuel.blogspot.com/ - This is an interesting blog tracking various youTube and internet video trends. I originally was going to post it for last week but I think some of the blogs most recent posts are incredibly relevant to fan driven marketing. Looking especially the in-game advertising contest for Coca-Cola in the "Second Life" computer game and the TurboTax Rap contest hosted by Vanilla Ice. The grand prize winner of said contest: http://www.youtube.com/watch?v=umaTLREgTqE.

http://www.thelonelyisland.com/ - "The Human Giant" and "Nobody's Watching" reminded me of this, but here's a comedy trio with their own collection of online sketch videos with their own unaired TV pilot. They're not THE funniest thing on the internet, but what's important is that this is yet ANOTHER kind of alternate way of unaired television getting around, similar but not quite like the Human Giant's myspace page and such.

Now, for my response to Thursday's presentations:

So one thought for Anna, which I think I can express clearly now through the thoughts of another theorist is this: In MC15 we recently covered Spivak's essay "Can the Subaltern Speak?" and the main issue being addressed was that the Subaltern, or non-western, woman is spoken for academically and socially in terms of the white male; that colonialism in India has created the situation in which "White men are saving brown women from brown men". Therefore, the actual culture of Subaltern Women is mediated and spoken for by other people, those who are not subaltern women. I feel there is a similar phenomenon with Showtime, Nickelodian, Oxygen, etc. in which they are speaking for their microcasted audience, but are not the community of gays, children, women, etc. that they represent. In fact, the act of creating a "gay" show, or a "childen's" show, or a "women's" show takes the group in question, brackets it off, and makes it "other". My question is then, who is doing the speaking? Who is being spoken for? If we choose to indulge in these channels, do we begin to define our identities according to the shows we watch? If I watch Spike TV's video game awards am I bracketing myself off as an 'other', letting myself be spoken for by the portrayal of the 'gamer' on Spike TV?

And now for general silliness (which may or may not be pertinent to my post for next week):
http://www.youtube.com/watch?v=RcDecNB8MUw
http://www.youtube.com/watch?v=zAAIx2Tfasw

And this is pretty terrible:
http://www.youtube.com/watch?v=_YL-b-IymIg

response to ilasl6403 presentation

  • Apr. 19th, 2007 at 9:27 PM

Today's presentation dealt with Sconce's article "What If?" She outlined Sconce's arguments about TV's evolution from anthology, to episodic, to serial, to a hybrid of serial progression and episodic accessibility. This fourth stage of television creates a reality for viewers an characters to occupy together and rewards those who appreciate the premise of the show. Television plays with a few basic premises that have been found to catch audiences. It also recycles plots in ways that can engage all viewers. For example, Livia observed that every show has a reluctant romance, even if it's created by the viewers themselves like in X-Files an Battlestar Galactica.

Narrowcasting has created an opportunity for specialized realities/shows that wouldn't succeed in a 3-network mass media system such as Buffy the Vampire Slayer. But this evolution also allows  viewers to fill in the gaps in the textual universe, thus building a stronger bond with the audience. We drew some parallels here to Eileen Meehan's critique of ratings and notions of different qualities/instensities of viewership that ratings can't account for. Ratings are less important because even cancelled series can survive online. Julie noted the constant tension of stabilizing reality and leaving it open ended, and the balance between an indeterminate but "official" world on the production side and the potential for fan narratives/fan production to be included in the "cannon."

We considered how Sconce's assertion that "TV is no longer constrained by realism" and briefly discussed how this pertains to reality TV. The question of what kind of reality viewers are being engaged in drew concern as it pertains to "survival of the fittest" reality shows especially from Parks' perspective. Julie observed the slight differences in narrative structures between cult TV and Lost/Heroes-style TV. The former leaves pieces of the show's reality open for fans to fill however they so desire. The latter gives us puzzles and secrets that beg fan speculation with the underlying sense that the pieces will be filled in later as fact by the producer. Is this an attempt by producers to maintain that elusive concept of "control" over audience production?


[lecture]


.readings [tuesday]
• Jenkins, Henry. "Conclusion: Democratizing Television? The Politics of Participation." Convergence Culture. New York University Press, 2006. (240-260) {MC or HERE}
• Critical Art Ensemble. "Utopian Plagiarism, Hypertextuality, and Electronic Cultural Production." {HERE}
• Coppa, Francesca. "A Brief History of Media Fandom." Fan Fiction and Fan Communities in the Age of the Internet. Ed. Karen Hellekson and Kristina Busse. McFarland, 2006. (245-260) {MC or HERE}

.readings [thursday]
• Jenkins, Henry. "Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry." Convergence Culture. New York University Press, 2006. (131-168) {MC or HERE}
• Cumberland, Sharon. "Private Uses of Cyberspace: Women, Desire and Fan Culture." Rethinking Media Change: The Aesthetics of Transition (Media in Transition). Ed. David Thornburn and Henry Jenkins. MIT Press, 2003. (261-279) {ER}

.lab
[www] livejournal
[www] IMEEM
[vids] selection of fan videos below (plus Closer [Kirk/Spock], Cells [Global Frequency], student picks)
[film] Star Wars: Revelations
[film] Done the Impossible (trailer)

.lab [you]
Yu Gi Oh: The Abridged Series ([info]domogrue)
Firefly fans, Narrative Expansion, and Marketing in a World of Media Convergence ([info]everabridged)
Tip of the Hat: The New Wave of Television Communication ([info]kenthaines)

Profile

convergence
[info]tvhere
Television on the Internet
course syllabus

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MC90, Spring 2007
Brown University

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