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Adventures Of The No-Longer-The-Darkward, Part IV [May. 8th, 2008|04:08 pm]

theferrett
The Twin Dilemma #4: Changing Minds
The illithids attack, but the Darkward hits back - and discovers some of the other players in the Great Race To Flux! In the meantime, Ari joins the Porter guild, Ruin discovers the joy of a fully-kitted weapon shop, and Nariska discovers that her powers are noteworthy to the Porters.

Players: Ari, Xantcha, Nariska, Rend, Ruin
Introducing: Sarai
link1 May Yet Live|Attack the darkness!

Ferrett - You got mail [May. 8th, 2008|10:14 am]

vrax
Please let me know you received it.
linkAttack the darkness!

O, my achin' Brain! [May. 8th, 2008|09:06 am]

khiron1416
Timeline )
Last time on THE DARKWARD )
Dramatis personae )
updated 5/8. Please post corrections, additions, and wisecracks.
link2 Have Been Devourered|Attack the darkness!

Nariska fails her Scheduling roll [May. 6th, 2008|11:42 am]

zoethe
[My Mind Is Devoured By: | ashamed]

Ferrett and I have theater tickets this Thursday, which I thought I'd caught on the schedule but apparently didn't. Is Wednesday playing going to work? Or should I just cower on the ground and await a much-deserved thumping?

Or both. Both is acceptable.

Sorry, everyone.
link2 Have Been Devourered|Attack the darkness!

Lo! A geek with a fever. [May. 1st, 2008|01:33 pm]

vrax
[Tags|]

Actually I am finally getting over the fever, and have just today even managed to keep some food down. I'm sure I will sleep more, and then be full rejuvenated. Flu, you see. Dreadful. No grace, the flu.

But with flu there is fever. And fever, while also lacking in grace, is creative. Sort of. Not productive, mind you, merely creative. I am prone to obsessive episodes during fever and tend to almost unconsciously bore away at some thing or other until the fever and the episode has past.

Now these things which are toiled at, they are not at all productive things. No, not at all. This latest is no more useful than those ideas which came in previous fevers. However, I am now going to reveal to you my current, latest, ridiculous notion-project.

Old Kazuya. Kaz. Old Kaz. As I was getting the fever I was reading about the power Multiform and then I got sleepy and drifted off to the place of fever dreams. Well, I had the most whimsical dream.

In the dream, which was half realistic with us playing the rpg, and half fantastic with my imagination during the sessions becoming dream-reality, after the Seelie Fae told me that they would be notifying Kurtulmak of my presence I had a notion of the old champions of Meriadar.

That's when the idea of Old Kaz first surfaced. A member of the Jackal Order he was an ancient knight of Meriadar. With his cadre he hunted mind flayers in an endless crusade to free his people.

Of course the followers of Kurtulmak were enemies to the Jackals because of the friction between the philosophies of their respective deities. Eventually a wealthy mine owner, loyal to Illithid-influenced priests of Kurtulmak lured Kazuya's group to a mine shaft filled with gems and precious metals, about to ship out.

The Jackals had been given a tip about mind-flayers enslaving the miners, but it was a frame up to make it look like they were stealing the shipment. Kazuya managed to escape the Kurtulmak controlled justice system and fled to the planes in pursuit of illithid quarry.

So the Fae decide that as a fitting punishment for Xantcha and a good way to remind Kurtulmak of the threat that could be posed would be to bring back Old Kazuya. Not only is Kaz hunted by the followers of Kurtulmak, but he is also a rather flamboyant fella. So the next time Xantcha shape shifted into a kobold, he wouldn't just be "a kobold" he'd suddenly be "stuck" as Old Kaz.

Kazuya is an aging kobold with silver whiskers beginning show in his coat. He wears a light jade plate armor crystalline with plate sections bound to nearly-black green leather. And wields a rune etched khukri called Static. The runes are the old magick of the kobolds and whenever Kazuya uses powers large kanji-like characters hover in the air humming like neon signs until they faded along with the magic.

Then at some point in the dream Kazuya became paranoid or doubtful and reverted to Xantcha. At this point Kaz existed as a multiform triggered by a summoning ritual. Xantcha would hate to use it, but would sometimes need Kazuya's skills. And Old Kaz would like to remain in control of the newly shared body.

So since then I have been puttering with an Old Kazuya character sheet. Fevers, wheeeeee
linkAttack the darkness!

Adventures Of The No-Longer-The-Darkward, Part III [Apr. 24th, 2008|12:18 pm]

theferrett
The Twin Dilemma #3: Dem Bones
Our heroes now know that Squealer is the key to finding the next proving grounds to Flux. But finding him involves bluffing a Drow Priestess, making a deal with a roving reporter, finding the flitting shards of collapsing dimensions, and fighting off the Illithid threat at the base of the Hill of Bones.

Players: Ari, Xantcha, Nariska, Rend, Ruin
Introducing: Porter, Commander Ghrenta Tabar
Re-introducing: Tripicus
link1 May Yet Live|Attack the darkness!

Food Plan? [Apr. 23rd, 2008|09:25 am]

vrax
Pizza or ???
link4 Have Been Devourered|Attack the darkness!

Adventures Of The No-Longer-The-Darkward, Part II [Apr. 11th, 2008|12:09 pm]

theferrett
The Twin Dilemma #2: Not The Walrus, But....
Driven half-mad by grief, Analecto the Deva has vowed to get The Darkward to Flux. But to start their journey, they must wrestle a grizzly bear to open up the portal to the second layer of the Beastlands, where the Seelie Court has the information they need. But to appease the Seelie Court, they must first encounter an old foe of theirs, harvesting Roc eggs off the peaks!

Players: Ari, Xantcha, Nariska, Rend, Ruin
Introducing: Mosq
link7 Have Been Devourered|Attack the darkness!

Food Tonight? (last post today, I swear) [Apr. 10th, 2008|02:24 pm]

vrax
Food plan?
link2 Have Been Devourered|Attack the darkness!

Dates! Dates! Dates! [Apr. 10th, 2008|01:27 pm]

vrax
[Tags|]

FIRST OFF: please post corrections, I am trying my best with the comment threads and chats/emails to be sure about all these, but I'm quite happy to edit it if I miss something or post the wrong date. THANKS!

OK: MAY -
MAY 1st: NOT playing

May 8th: PLAYING

May 15th: NOT playing

May 22nd: PLAYING

May 29th: NOT playing - HOWEVER: Cat, d, Ian and I are all free on the 28th (weds), want to play then?

JUNE -
June 5th: NOT playing (no alt. dates due to wedding)

June 12th: NOT playing (no alt dates due to Cat being far away)

June 19th: PLAYING (per Cat's comment)

June 26th: PLAYING (per Cat's comment)

Does This Work For Everyone? What about May 28th (Gini and Ferrett it's up to you)?

Thanks for everyone's cooperation in scheduling, it's hard but this is actually smoother than it has been, so kudos all!
link6 Have Been Devourered|Attack the darkness!

More play dates [Apr. 10th, 2008|09:25 am]

vrax
[Tags|]

[info]yuki_onna is there any possibility that you might become available on May 15, May 29th, and/or June 12th?

[info]theferrett and [info]justbeast please fill out the date survey below.
link4 Have Been Devourered|Attack the darkness!

soooo cute! [Apr. 9th, 2008|03:23 pm]

khiron1416
link2 Have Been Devourered|Attack the darkness!

About Chol-Mar [Apr. 9th, 2008|12:40 pm]

vrax
He's a Pit Fiend, we know that much. I was wondering if anyone could confirm this: were we told that he was one of The 8? Which are the council of Pit Fiends like one step below the 9 arch-devil rules of the levels/planes of Hell. I thought we were told that, and that he was chief of weapons for all Baatezu armies...is that right?

What sort of attacks did he display in battling Rend and Ruin?

Also, I know what the "basic" Put Fiend looks like um, this:


But I want soup him up in zee photochopper. So, some appearance questions for [info]theferrett

He has wings?

His skin is _____ color?

He carries weapon(s)?

He's how tall?
link6 Have Been Devourered|Attack the darkness!

Next couple of months [Apr. 9th, 2008|12:12 pm]

vrax
[Tags|]

EDIT: [info]yuki_onna is available for the last two weeks of June.

I can probably become free on May 29th. Does anyone else have wiggle room?

Poll #1168367 Dates!
Open to: All, results viewable to: All

May 1st

View Answers

Available
2 (50.0%)

Not Available
2 (50.0%)

May 8th

View Answers

Available
4 (100.0%)

Not Available
0 (0.0%)

May 15th

View Answers

Available
3 (75.0%)

Not Available
1 (25.0%)

May 22nd

View Answers

Available
4 (100.0%)

Not Available
0 (0.0%)

May 29th

View Answers

Available
2 (50.0%)

Not Available
2 (50.0%)

June 5th

View Answers

Available
3 (75.0%)

Not Available
1 (25.0%)

June 12th

View Answers

Available
3 (75.0%)

Not Available
1 (25.0%)

June 19th

View Answers

Available
3 (75.0%)

Not Available
1 (25.0%)

June 26th

View Answers

Available
2 (50.0%)

Not Available
2 (50.0%)

link16 Have Been Devourered|Attack the darkness!

[Apr. 7th, 2008|01:11 pm]

vrax
Image heavy (SFW) poll under cut )
linkAttack the darkness!

Of Two Minds, the randoms [Apr. 6th, 2008|02:33 pm]

vrax


link1 May Yet Live|Attack the darkness!

Better? Worse? Indifferent? [Apr. 6th, 2008|01:39 pm]

vrax


link8 Have Been Devourered|Attack the darkness!

La La La In Som Ni Uhhhhhhh [Apr. 6th, 2008|05:54 am]

vrax
[Tags|, ]







linkAttack the darkness!

Adventures Of The No-Longer-The-Darkward, Part I [Apr. 4th, 2008|11:29 am]

theferrett
Rend and Ruin #1: Reunited, And It Feels So... Good?
After being cast out from Heaven thanks to their forbidden love, Rend has wandered the planes as a mercenary while Ruin creates a mysterious weapon under the tutelage of Thyrsos the Chaos Mage. But when Chol Mar decides he needs the Blunderbuss Chaos to put the finishing touches on the next stage of his plan, Ruin is placed in an awful danger.

Players: Rend, Ruin
Introducing: Rend, Ruin, Analecto, Thyrsos
Deaths: Thyrsos

The Twin Dilemma #1: Worlds Collide
It's been four months since our heroes returned; Chol Mar is nowhere to be found, and everyone is talking about the strange city of Flux. But Chol Mar finally tips his hand by attempting to swipe Matilda! Analecto the Deva brings the heroes to Mount Celestia just in time to watch Chol Mar's insidious plan - ramming the ruins of a warped Bastion into Mount Celestia to free himself....

Players: Ari, Xantcha, Nariska, Rend, Ruin
Introducing: Chol Mar the Younger
Reintroducing: Lissandra the Gatekeeper
link1 May Yet Live|Attack the darkness!

Flowers in the Attic [Apr. 4th, 2008|09:10 am]

khiron1416
[music |Comin' every day - FZ]

Timeline )

Last time on THE DARKWARD )

Dramatis personae )
updated 4/4. Please post corrections, additions, and wisecracks.
link8 Have Been Devourered|Attack the darkness!

Redrum [Apr. 3rd, 2008|11:15 am]

vrax
So, there was this show on Spike called "Murder' which I think got canceled because it was gore-fest and they could only show it after midnight. Anyway the show used exact replica recreations of violent murder scenes to allow normal folks to see if they could be on CSI in the real world. They had a 40+ year homicide detective to help them and the actual coroner form the real case.

The one thing that Tommy, the detective, would say in every single show is that theory is for morons. And evidence is what leads to leaps of reason and solid conclusions.

So, FACT: We don't have enough evidence about Flux.

FACT: we've chronicled accurately what we do know.

FACT: we are out of leads at this point and while conjecture is fun, and it is, and I will continue to engage in it myself, I just don't think we're going to solve any mysteries here today. Raise excellent and important questions? Hell yes. But solve it? Not bloody likely.
link1 May Yet Live|Attack the darkness!

fluxology - chol mar's insidious plan [Apr. 2nd, 2008|04:13 pm]

khiron1416
hmm..
fact: Darkwood disappeared 2 days before the Flux crap started happening.
Conclusions: he's either in on the promotion, or an impediment to it.
Either way it's major.

fact: the numbers are shrinking
conclusion: there are only 3 slots left

fact: harys can't be found, but everyone is sure it's him (even Roland). Harys and darkwood are in the same faction.

fact: people say they have maps but the maps aren't clear or something (GM, I ask Lorden what exactly is the deal with the maps the touts are selling)
rumor: the duke won his challenge

big picture: stupendous badasses are being enticed to 1) fight each other to the death and 2) presumably, leave Sigil. Effect: Less stupendous badasses in Sigil, and the very best ones leave to an unknown locale.

big question: why would you want all the stupendous badasses out of sigil?
(GM, I ask Nariska to see if there is a list of people suspected to have gone to Flux and if we can get our hands on it).
guesses: some secret wars style crap, to clear the way for invasion, some other reason.

Chol mar - what's he doin'?
where will he zone in? where will he go first? how will he get there? where will he go later? definitely his lab
link21 Have Been Devourered|Attack the darkness!

The Darkward: Otherstuff [Apr. 2nd, 2008|01:35 am]

theferrett
Also, after the Chol Mok meeting, we'll assume that all of the events discussed thus far cover about your first month. So the next question: Will there be any other undertakings while you're struggling to get by in Sigil? I just want to get an idea if there are any other major plot points you want to cover. Otherwise, I'll wave the magic wand and tell you the rough outlines of what happens until the day Interesting Stuff Occurs.
link8 Have Been Devourered|Attack the darkness!

The Darkward: Meeting Chol Mok [Apr. 2nd, 2008|01:28 am]

theferrett
After making a request to meet with Chol Mok through Kesto, Lorden and Ardenal meet you at the Parted Veil. Lorden brings some rather nice cinnamon-coated nuts in a paper sack by way of refreshment, offering them to everyone except for Xantcha.

"I hate meeting on an empty stomach," he says. "But I'll be curious to see what you have to say. Ready to go?"

You nod, and head off across the square to Mok and Tarrell's Weapon Emporium. But as you start to head across the bazaar, weaving your way through the endless tents and waving salespeople, another one of the endless announcements booms out across the bazaar. The skies darken in a way that you haven't seen... well, since Kesto. The area overhead softens and blurs into a silvery mass, like twisting quicksilver spun into cotton candy clouds, pulsing and slithering between each other in an almost organic rhythm. It's hypnotic, and indescribably beautiful, even though you've each seen it at least ten times before.

"FLUX," a deep baritone booms, shuddering through you. "THE UNCAST MOLD! A GIFT OF A CITY, AWAITING YOUR TOUCH! SEEK IT. EVEN NOW, THE ENTRYWAYS ARE CLOSING. YOU CAN CHANGE THE BALANCE OF POWER IN THE MULTIVERSE... IF YOU ARE STRONG ENOUGH."

The first word is always the same, that "FLUX." Then some nonsense words, always talking maddeningly about potential and birth, always ending with "...IF YOU ARE STRONG ENOUGH." And whenever the word "you" is used, it feels like a finger is planted directly in your chest, the voice talking straight at you so firmly it's as if it knows you.

But recently, there's been a change - if you look faintly enough, there are numbers, twisted into the skeins of silver, the same number repeated over and over in a motif. It once read "8," infinite looping whorls, but this time you note it's down to "3" - and it was "4" yesterday.

Lorden looks at Kesto with a pained expression. "Can't you do something about that?" he asks. "It's your square."

Kesto shrugs, his tiny face lined with a strange worry. "I've tried," he admits, and Ari knows that it's not easy for him. "He's got some... some new dweomers. Powerful, powerful stuff. Much...." He swallows bitterly. "Much better than my own. And he's not that great a sorceror. Someone's giving it to him for this."

"The touts are having a hell of a time on this one," Lorden says. "Everyone's got a map to the next proving grounds they'll sell for enough gold, and nobody even knows what they are. People keep telling us there's a way to find your way to where you need to be, but nobody has any specifics. It's driving me crazy."

"And the Duke...." Ardenal says.

"Disappeared two days before all of this Flux stuff started. It's been going on for almost a month now, and nothing's been settled. It's just rumors within rumors. It's like whoever behind it wants people to guess."

"Oh, they do," Kesto says. "They do. It's the old seller's trick. Everyone's talking about it now. It started here, but if you go to Arcadia or the Nine Hells, everyone wants to know what Flux is. When you have both the Modrons and the Slaad jailing outsiders to get info, you know it's spread far and wide... Just as they intended it to. And I know someone knows, and it's driving me nuts that it's not me."

"Nuts?" Lorden says, proferring the bag.

"Oh, you think you're so damned amusing," Kesto says sourly, pushing his way through the crowd. They're all looking at the sky. Chant is that you can make out secret messages in the clouds, sigils and words of arcane significance that will unlock where you need to go, though none of you have ever noticed anything.

You get to Chol Mok's shop. It's just as you remember it, except it's much richer and better-kept. Lorden escorts you in, and introduces you to Chol Mok for the second time. He growls gruffly.

Lorden gives a very awesome speech explaining everything that you folks have been through, really selling Chol Mok on what you think happened, giving all the evidence in summary, and essentially setting you up precisely as you'd been hoping. He's your total advocate, even as he indicates that this isn't necessarily the full truth of it - he's gently skeptical, but he thinks you believe.

Then you give your side of things. Chol Mok starts quite a bit, the temperature in the room flaring when you mention his old master's name. He growls, looking at Lorden with fear and anger, but Lorden just nods. And you tell him your story.

When you're done, he looks you over wih a baleful star. "So there is not one, but two Chol Mars: The imprisoned, and the former prisoner."

He bites a hunk off of a bar of cast iron, chewing as he thinks.

"You couldn't be blamed," he says thoughtfully. "You don't have his intellect. Of course he outwitted you. That's what he does. But that doesn't change the fact that if there are two of him loose, the baatezu have just gained a significant amount of power. He's got plans. Are you sure you told me everything?"

He grunts.

"Celestia has to be warned. I don't know how he'll come at them, but he will - and soon, before they can mount a defense. He has all sorts of weapon designs he's never tried, and I'm sure he's had thousands of years to think of new approaches. It's what he does. He does nothing but think. The question is, are you still willing to get involved? And if so, who among you will go to Mount Celestia to tell them your story?"
link38 Have Been Devourered|Attack the darkness!

Flux? [Apr. 1st, 2008|08:55 pm]

zoethe
[My Mind Is Devoured By: | confused]

Was there a comment somewhere where we learned anything concrete about Flux? If so, linky, please; I seem to have missed it.
link3 Have Been Devourered|Attack the darkness!

Dinner and a show [Apr. 1st, 2008|04:16 pm]

zoethe
As Ari is leaving the Parted Veil, Nariska greets him in the street. "It has been too long since we all were together," she says while hugging him tightly. "Come home with me to dinner."

Assuming that Ari agrees, the two of them walk back to the tiny apartment Nariska shares with Xan and Belante. Once everyone is there and those that eat are fed, Nariska sighs. "I spent another afternoon taking a beating from Harmony of Thought. She told me that I still don't act from instinct. I told her that my instincts are all to kill, except that part of me that is Lux, and that part tells me not to take the assassination jobs. I'm afraid that if I did take them, that I would lose Lux, and I can't let that happen. So, I don't think the Ciphers are going to be my faction.

"I'm lost, my friends. I want to serve Meriadar, but the kobolds have even less interest in me than they do in Xan, I'm crap at earning a living like this. And I'm lonely.

"Even though Lux had never been a lover before she became porporeal, she had the memory of thousands of years of lovers. I still haven't been with a man, and, frankly, she had a beauty that was ethereal. She was a courtesan; I'd be a cheap whore. So the mask isn't the answer.

"I can't bring kobolds to Meriadar. But there must be more of us half-drow out there." She squeezes Belante's hand. "More lost and confused creatures, made twisted and left abandoned. They need us. They could become a force for Meriadar, to make her strong. I want to find them. I want Meriadar to help us find them."
link17 Have Been Devourered|Attack the darkness!

Ok Chol-Mok, I think I got it [Apr. 1st, 2008|11:39 am]

vrax
So we try to get Lorden, Ardenal and Kesto to go with us as people who can say we're ok. We fill Chol in on everything except bastion. Nariska and I apologize profusely, Arion only a bit.

Is that right guys?
link15 Have Been Devourered|Attack the darkness!

Thing we MIGHTsay to Chol-Mok? [Apr. 1st, 2008|09:32 am]

vrax
NOTE TO GM: this is just brainstorming, not taking action.

Any ideas?

If possible I'd like to take as many well-known awesome people with us as possible like invite Lorden and Ardenal and Kesto to come with us, vouch for us as much as they can. And then tell them all that Chol-Mar will be appearing very soon, and to be on guard. I want them all to be warned and ready as they can be.
link26 Have Been Devourered|Attack the darkness!

about factions [Apr. 1st, 2008|09:11 am]

khiron1416
how permanent is joining a faction? can you never leave? can you quit and join another one later?
link8 Have Been Devourered|Attack the darkness!

The Darkward: Out On Your Own [Mar. 31st, 2008|04:19 pm]

theferrett
So. Ari goes and rescues Kesto, and makes a heartfelt speech about what Kesto needs to do, which is the perfect approach. Kesto's very confused, and more than a little leery of the Kestosketch... And instead of storming back to the Tattered Veil, he instead goes back quietly, talking with you all the way.

"I can get the PR going later," he scoffs. "A whole other timeline? Fascinating! I haven't seen anything like this ever!"

The short version is that Kesto offers you a job at his shop, which I assume Ari-as-Ian will take. The job is a live-in job, as Kesto explains - "We live pretty scarcely," he says with a flush of embarrassment. "I don't eat much, and it's handy that Sir Cletus doesn't eat at all. I just buy him a suit of new armor once a year, and he's good as new! Hopefully, you don't eat either, with that body... You do? What a shame."

Sir Cletus welcomes you warily at first, and then warms up to you. If you work there and live there, in the cramped quarters of Kesto's back room (after the inevitable grand re-opening the next day, which involves the sky suddenly shattering into tiny puzzle pieces, landing on the ground, and forming themselves into a map to Kesto's shop), you discover several things:

1) The Tattered Veil makes next to no money. Oh, a lot of money changes hands, and Kesto's very savvy about who he sells to and how much, but Kesto's so obsessed with knowing everything that he spends it all on rare tomes in exchange. He has a great selection, and seems to view cash as something to be spent in the service of more knowledge. He can barely pay for food for you.

2) The back room is really cramped with you and Kesto, and Kesto snores like a sonuvabitch. But this is balanced out by the goodness of the fact that Kesto and Cletus actually hold great, philosophical Greek-style discussions late into the night, often with staying/paying customers, inviting you to talk about the grand schemes of the universe. It's like lectures should have been, dammit.

3) Unfortunately, the late nights mean little sleep. And you find out the other reason Kesto is poor: secretly, he's funding about seven or eight adventuring parties, who all pound on his door at three in the morning when there are emergencies. You realize the Darkward was merely one of the groups who he was doing research projects for, and though he masks their identity from you - "Sorry, I don't trust even Sir Cletus with this" - you know that he's secretly giving away thousands of gold pieces in hard-to-find tomes in order to prevent evil from overtaking Sigil.

None of this helps when those bastards pound on the door at four a.m. just after you've gotten to sleep, though.

Xantcha, on the other hand, gets a job at Magdalena's shop at Lorden's recommendation - she's a little nervous about you until then - and you work a minimum-wage McJob that's barely enough to pay for a broken-down room in the slums. She pays as well as she can, but rent in Sigil is expensive, and though she's caring she's offered you what you come to realize are apprentice's wages. "I'll teach you," she smiles. "Sure, you're starving now. Then, when you go head to head with me and open your own herb shop, you can pay me back."

Nariska, Harmony of Thought offers you a job as a bounty hunter. "It's quick pay, and there are a lot of clever decisions," she says, frowning. "You think too much. That should beat it out of you."

You ALL come to know the story of Kithrak, as related by Ardenal and the many Kithraki followers. Essentially, the baatezu created a slave race of rocklike combat machines to take over the Prime Material Plane... Except one of the first rocklike beings gained a soul and morality, and realized that what they were about to do was wrong. With the help of some weapons from Chol Mok (who was heading up the project under Chol Mar's command), she trashed the place and led her race to the PMP....

...where, terrified of their origins, they promptly forgot about Kithrak the Rebellion Goddess and became a hierarchical society of rather lawful assassin-kingdoms. Thousands of years later, Ardenal was born, was thrown to the planes via a portal created by her own weapons (Ari can detect a the barest glimpse of dimensional instability along the blade-edge), and discovered her race's history. She realized the only hope was to revive Kithrak, so she eventually found a way back to the PMP and used the collective belief of her race to basically "rebirth" Kithrak. Now Kithrak is a minor goddess of courage and charity, with an outpost in the Outlands and a large, Harmonium-funded temple in the Hive that gives as much charity as possible.

They're at odds with you and Meriadar; while they certainly agree with charity and good deeds, and they sympathize with your position, you're also at war for the hearts and minds of the same people they're trying to hit. Ardenal eventually suggests the location of several cheap places in the slums you could buy a temple to start up - "Not all of them have to be on All Gods' Alley these days," she says - but those locations will cost you at least a year's worth of constant scrimping and saving.

So. Some questions:

1) What do you tell Chol Mak when you meet with him?

2) What do you want to do with your two months? Any other quests and/or concerns?

3) Xantcha/Nariska, what would Belante do for a living?
link57 Have Been Devourered|Attack the darkness!

Meeting Lorden, Part 3 [Mar. 30th, 2008|04:08 pm]

theferrett
(NOTE: There are several places where I've left room for conversations. I encourage you to have them, but I'm also trying to move the plot along, so despite the fact that Ari might well speak with Ely, it doesn't change what happens next.)

The chair stays frozen in mid-air, caught in half-topple, a glowing nimbus of blue around it. Ely laughs.

"Ah, teek spells," he says cheerfully. "Love 'em."

He acknowledges Ari with a cheerful, if perhaps overly aggressive, handshake. His hand is scaled and warm. "Niceta meetcha," he says happy. "What the hell are ya, anyway? I don't make your origin. But cleahly, you're used to the planes - unlike this sucka here, hah hah hah! So whatscha story?"

Lorden, impatient, taps his foot. "I said to bring the goggles if you had them. Not to try to startle us like some cheap poltergeist. What's next, Ely? Tiny boxes with spring-loaded puppets inside? Leaping out from behind a door and saying 'Boo'?"

"I brought the damn goggles," says Ely, a hint of insousiance in his voice (but, Nariska notes, even Ely doesn't dare to challenge a factor of the Mercykillers outright). "We had them lying around the arsenal; you never know what our inventors are gonna whip up. This disintegrates illusions, so it should be fine for Kesto."

"Strange you didn't mention it before," says Lorden pointedly.

"I like decay," he shrugs. "But sometimes, I like being owed more. And you owe me a favor. A big one. Gets bigger if you break one of these."

"Untrue on two counts," says Lorden, swiping the goggles off of Ely's outstretched hand.

"Huh?"

"First off, you're a Doomguard. Your whole faction is about dissolution. If I break these very expensive illusion-piercers, half your followers would rejoice."

Ely frowns.

"And," Lorden continues, "I owe you two favors. One for the goggles, and one for letting me know that you've apparently broken our T-port wards. We'll get that fixed. Thank Al-Aqbar that we found out now, and not during some crazy Doomguard betrayal of all of Sigil. That would have been horrible."

It's oddly satisfying to watch the expression on Ely's face as he dopes out what Lorden said. Then he scowls and teleports away again.

"Tanar'ri," he chuckles. "Always giving up long-term gains for short-term tricks. Also, I know it was the other Ely who damn near killed Sigil, but I think when we're done I'll shatter these on the steps of the Armory before his entire people and claim that he gave them to me so that I could destroy them. The Mercykillers will love me more, Ely will be livid, and I'll make a fake copy of one just to keep it on hand. Anyway...."

He shrugs, turning his attention back to you.

"Thanks for the tip," he says, trying the goggles on his face. "With these, I can take my wife down to the shed and get Kesto out ourselves. But just in case this is some sort of elaborate double-cross, I'm taking one of you with me, just to be sure it's not a trap. If you're on the side of goodness and right, he deserves to see his benefactors... And if not, my wife will cheerfully slice you into ribbons."

Suffice it to say that you folks can choose who'd go, but the end result is that you all meet up at the warehouse with this large, gray statue-like woman who is quite striking, quite amazonian, and wields a pair of fierce punch-daggers that thrum with an unearthly light. She's beautiful, but also has the proud stride of a jungle cat.

"This is Ardenal," Lorden says, introducing you. "She's my wife. And arguably Kesto's best friend."

She looks at Xantcha, then comes to a dead stop, then circles him and warily asks, "Are you a priest of Anubis? I sense a Godly power off of you, and you look like the guardian of the dead Gods..."

There is some conversation, but suffice it to say the net result is with the goggles, without Pearce to try to stop you, and no resistance, it's as simple as walking into a warehouse. Kesto is quickly and safely healed with some herbs from Magdalena's, and the big question is:

1) Who went in with Ardenal and Lorden, so they're the first to see Kesto, and:
2) What do you say to him when he wakes up? I'll give you first rights of speak when Kesto comes to.

Note that Ardenal has herbology healing, and Magdalena made the herb packet this time, so Xantcha is not obligated to go in. Others will be on healing duty this time.
link1 May Yet Live|Attack the darkness!

Right! Sorry I hijacked this the 1st time. [Mar. 28th, 2008|11:52 pm]

vrax
[Tags|]

"It will sound strange to you," Nariska says, "but the first thing we want is to rescue Kesto. He was a good friend of ours in the alternate timeline, and even though he will not know us now, we want to save him."

"How did you..." Lorden rubs a spot on his forehead, which seems to be twitching. "All right. If you know about that, you can tell me where he's being held right now, can't you?"

Nariska (the only one currently with the AK: Sigil skill, IIRC) tells him the location of the warehouse where Kesto is being kept.

Lorden makes a strange gesture by his forehead, cursing quietly under his breath. "So you do know some things. Well, how did you rescue him the last time?"

Nariska, indeed, gives him the particulars. Lorden doesn't seem to treat her as the leader, only the one who's giving him information right now. Which is fine; he shrugs off Xantcha's comment graciously, neither choosing nor weighing in on who's in charge. When you're done telling him the story, he nods in appreciation.

"Pearce in that world is obviously an assassin named Adamok Ebon in this world. I'm not sure why she changed her name, but I'd know that modus operandi anywhere. And she was working with the Doomguard, you say? I don't know about these goggles, but I do know that anyone who knows him can't get through to Kesto. The illusions he comes up with once he knows you well are... Too intense. Ardenal tried to get in there, and she wept for two days. And we don't trust anyone else to go, not to mention the fact that he can't be healed magically. But if you're willing, and you know how to set wounds..."

He blows air out through pursed lips. "The problem is finding these goggles. I haven't seen any in the market wards, but then again I most likely wouldn't. But I have a suspicion. Let me call in a favor...."

He leaves the room briefly to take care of some business, then comes back in. "He'll be here shortly. Don't flip. In the meantime....

"If you want to meet with Chol Mok, that's fine. I respect confidences. Don't know what you can do for him, but if it's about Mount Celestia and Chol Mok, then I'd wager you're pumping him for information about his old time in the baatezu armies, and there's some imminent threat to Mount Celestia that's going to happen. And if that happened in the other universe, then it means that something bad happened there you're trying to head off, and it must be either related to Chol Mok's past or something that he WILL do. And considering that he's a pretty smart infernal cookie, I'd bet that it has something major to do with someone he USED to know."

Lorden kicks back his heels, gnawing on a baguette as he considers the matter. "Hmm. Was he assassinated in a previous universe by an old superior bent for revenge? Sounds like something that would happen. And if it's not about this 'ooze' stuff, it's got to be something unrelated altogether."

He looks at Ari. "The 'Flux' thing... Oh, you'll see it when you get outside a little more. Ever see Kesto when he was doing his advertisement schtick? You have? Well, someone's paying Harys to do things even more gaudy advertising some city they want you to move to. It's crazy. I don't have the faintest clue who's behind it, which means that there's a long arm that stretches back way out of Sigil. And nobody knows what Flux is, which is the point of these slogans. Hell, I wanna go, and I don't know what it is."

He lowers his voice. "Here, have a freebie: There are rumors of secret proving grounds. Places for a ticket of entry to Flux, where you battle to the death and the winner claims his portal key. And nobody's seen Darkwood for three days."

There is a puff of brimstone, a cloud of blackest smoke. And then, standing there with a set of three goggles in one clawed hand, grinning with that happy smiling face as always, is Ely Cromlich.
link3 Have Been Devourered|Attack the darkness!

Favorite Villains? [Mar. 28th, 2008|12:14 pm]

theferrett
Just curious here, since I'm designing some adventures now:

Anyone have any favorite dastardly races they'd like to fight in the campaign? Call out your favorite D&D villainses, the evil folks you've always wanted to come into conflict with. I can't guarantee, but I'll do my best.

(EDIT: Not people. Races. Styles of monsters. You know how it is.)
link19 Have Been Devourered|Attack the darkness!

Things of interest, to well, me [Mar. 27th, 2008|11:43 am]

vrax
So here are some powers I am interested in but have no idea how to execute properly, or if they are borken and not allowed for some reason that I do/can not fathom.

* prophetic dreams/visions from meridar, that would be killer. Or is thatnot a power and just "the plot" ??

* "life sense" some way to not only detect the presence, but perhaps the nature of living creatures around me. maybe the nature part comes later as it grows?

* statue-ness , life support no breathe age eat sleep, increased density? maybe? knockback resist? Halp?

* some sort of combat useful non-healing power, that isn't just an attack. I don't want to be attacking people, but I don't want to just sit there holding action until someone else gets punched. every. single. round. I like telekinesis, but the physical manifestation no longer makes sense, and TK seems maybe hard to deal with without some sort of check valve on it.

Also, does one have to spend all their point at character creation? can you save a bunch for later?
link4 Have Been Devourered|Attack the darkness!

The Darkward: Meeting Lorden, Part 2 [Mar. 27th, 2008|11:45 am]

theferrett
"It will sound strange to you," Nariska says, "but the first thing we want is to rescue Kesto. He was a good friend of ours in the alternate timeline, and even though he will not know us now, we want to save him."

"How did you..." Lorden rubs a spot on his forehead, which seems to be twitching. "All right. If you know about that, you can tell me where he's being held right now, can't you?"

Nariska (the only one currently with the AK: Sigil skill, IIRC) tells him the location of the warehouse where Kesto is being kept.

Lorden makes a strange gesture by his forehead, cursing quietly under his breath. "So you do know some things. Well, how did you rescue him the last time?"

Nariska, indeed, gives him the particulars. Lorden doesn't seem to treat her as the leader, only the one who's giving him information right now. Which is fine; he shrugs off Xantcha's comment graciously, neither choosing nor weighing in on who's in charge. When you're done telling him the story, he nods in appreciation.

"Pearce in that world is obviously an assassin named Adamok Ebon in this world. I'm not sure why she changed her name, but I'd know that modus operandi anywhere. And she was working with the Doomguard, you say? I don't know about these goggles, but I do know that anyone who knows him can't get through to Kesto. The illusions he comes up with once he knows you well are... Too intense. Ardenal tried to get in there, and she wept for two days. And we don't trust anyone else to go, not to mention the fact that he can't be healed magically. But if you're willing, and you know how to set wounds..."

He blows air out through pursed lips. "The problem is finding these goggles. I haven't seen any in the market wards, but then again I most likely wouldn't. But I have a suspicion. Let me call in a favor...."

He leaves the room briefly to take care of some business, then comes back in. "He'll be here shortly. Don't flip. In the meantime....

"If you want to meet with Chol Mok, that's fine. I respect confidences. Don't know what you can do for him, but if it's about Mount Celestia and Chol Mok, then I'd wager you're pumping him for information about his old time in the baatezu armies, and there's some imminent threat to Mount Celestia that's going to happen. And if that happened in the other universe, then it means that something bad happened there you're trying to head off, and it must be either related to Chol Mok's past or something that he WILL do. And considering that he's a pretty smart infernal cookie, I'd bet that it has something major to do with someone he USED to know."

Lorden kicks back his heels, gnawing on a baguette as he considers the matter. "Hmm. Was he assassinated in a previous universe by an old superior bent for revenge? Sounds like something that would happen. And if it's not about this 'ooze' stuff, it's got to be something unrelated altogether."

He looks at Ari. "The 'Flux' thing... Oh, you'll see it when you get outside a little more. Ever see Kesto when he was doing his advertisement schtick? You have? Well, someone's paying Harys to do things even more gaudy advertising some city they want you to move to. It's crazy. I don't have the faintest clue who's behind it, which means that there's a long arm that stretches back way out of Sigil. And nobody knows what Flux is, which is the point of these slogans. Hell, I wanna go, and I don't know what it is."

He lowers his voice. "Here, have a freebie: There are rumors of secret proving grounds. Places for a ticket of entry to Flux, where you battle to the death and the winner claims his portal key. And nobody's seen Darkwood for three days."

There is a puff of brimstone, a cloud of blackest smoke. And then, standing there with a set of three goggles in one clawed hand, grinning with that happy smiling face as always, is Ely Cromlich.
link30 Have Been Devourered|Attack the darkness!

I float idea [Mar. 27th, 2008|11:01 am]

vrax
So maybe next session should be a character creation or tweaking (as appropriate)session, instead of an actual play session.

I know I am crazy fuckin busy between now and then. It seems as though Ferrett has been attacked and plagued by website issues of doom, and is also insanely busy.

I really don't want to rush the character creation process and have people, such as me, wind up displeased with the outcome of the PC.

I know Ian and I are both waiting on emails, and no replies to the Lorden meeting. So I think if we're all just that busy let's admit it and face that problem realistically rather than rush.

I am totally open to any other suggestions that allow for adequate time. Or, obviously, if the site issues are all fixed and no one is really busy but me, I'll find some time to work it out. lol.
link5 Have Been Devourered|Attack the darkness!

The Darkward: Meeting Lorden [Mar. 24th, 2008|12:28 pm]

theferrett
You send a messenger to the Mercykillers, using up a small-but-achingly sizeable percentage of your on-hand cash to do so. You had never realized how expensive messengers on when they were on your tab, and how expensive Sigil really was now that you have to worry about paying for meals.

It takes half a day for Lorden to arrive, but when he does, he is furious. He barks a word to Ilse, who looks terrified, and commands you back to a safe room you never knew existed in a tone of voice that indicates that if you don't do exactly what he says now, you're going to be in jail for a very, very long time.

He slams his hands down on the table. "All right," he says quietly. "How did you get the name of my homeworld? That's something I've been very clear not to leave traces of, and nobody on my world knows where I've gone. And if you're claiming false pretenses here to try to lure me here for some reason, be warned that lying to a Mercykiller under any circumstances is a very bad idea."

Suffice it to say that Xantcha makes his much-needed Persuasion roll, but Lorden is shaking furious that anyone would have dug up this past history.

Xantcha makes his speech while Nariska hands over the note. Lorden looks at it with some curiosity - it's his handwriting and his wife's name, but it's not his. And after considering it seriously for a moment, he slaps his own transmitter on his chest, and suddenly seven other heavily-armed Mercykillers teleport into the room, heavy armaments aimed at your weakest areas.

"Come with me," he says quietly. "I'm going to run some tests on you with a friend. If you're telling the truth, you'll most likely be okay. But given the past, this isn't something I'm willing to take chances on."

(If you would actually fight instead of going quietly, let me know, but it's most likely going to be a rout if you do. Lorden spent that morning casing out each of you, and many Find Weakness rolls have already been made.)

Nariska gets anti-teleport manacles slapped on her - kindly as Lorden can manage it - and you're hauled off to the gentler holden cells at the Mercykiller HQ, each stored in a separate location. After a cold couple of hours, two men arrive - a large, physically-imposing-yet-strangely-gentle Orc in a white monk's robe, and a smaller, mousier man in a ratty suit and a doggy cigarette. They both nod to each other quietly, stare at you, and then the Orc begins to remove some large, silvery thing from a velvet sack. The ratty man stares at you, then...

...you don't remember the next hour. It's a total blank.

When you awake, you're all in a rather nice room with some great coffee, an excellent buffet of food, and Lorden, sitting in a chair. "I'm sorry," he says. "But Praelix Lector and the mindflayers have us all on edge, you see. And to be honest, I'm not entirely sure that you're not some elaborate plant that's messed with my head instead of yours... But Rhiveth Yao doesn't sense the flayer taint on you, and I think that's good enough for me. Even so, 'flayers aren't the only ones who can plant false memories, and with this Flux business about town we're just waiting for the other shoe to drop.

"I know you believe what happened. That's fine. And I'm here to help, as best I can. But to be honest, despite this, I'm not sure if I trust you. The note is... compelling. Yet terrifying. So I guess the question is what, precisely, did you want from me?"
link7 Have Been Devourered|Attack the darkness!

first things first and one at a time, please [Mar. 24th, 2008|10:33 am]

khiron1416
ok, so we went to the levered pump for the night. Check!

Motion 1
Now we plan to talk to Lorden and to tell him the whole story (per the Nariska plan, Xantcha can tell his too). And to ask for an introduction to Chol-mak and help in rescuing Kesto.

[edit] Motion Carried!
waiting to see how it pans out before proceeding...

Addendum
I would add only that Chol-mak or Terrel might have some help to offer in getting past the illusions and it would be worth asking.

I vote yes to motion 1 and submit addendum.
link4 Have Been Devourered|Attack the darkness!

The format for this text-based narrative thing [Mar. 24th, 2008|09:34 am]

vrax
How's it work? I have never done this before, so guidance would be nifty. I wrote what my first in character words would be, then Ian rightly emailed me for clarity as to like when I was saying them.

I said that right as Nariska was clutching the mask and losing her shit, before she realized that we need to rescue Kesto and puled herself together.

So then as Nariska asks me if I know of any herbs (which I do not, according to the GM) I begin to gain composure.

Is that where are now?

Do we all agree that we are now in Sigil at that moment in time and are now discussing as characters the fate of Kesto and our night's lodging? Is that right?

Should each thread of narrative begin with such a scene-establishing sentence?

Feedback is requested. I want to make sure everyone is heard and knows what everyone else is doing and when and where.

Thanks!
link28 Have Been Devourered|Attack the darkness!

first 48 hours [Mar. 21st, 2008|01:32 pm]

khiron1416
[music |coming in from the cold - bob marley]

So, leaving longer plans out, what do we want to accomplish in our first 2-3 days back in New Sigil.

I'll assume Nariska shares that she has Lorden's "message."

So, there's 4 of us. And we need a place to crash.
Kesto is still in a fugue state. Nobody wants to help us or hurt us.

lodging
It would seem that we should either pool our resources and rent a room OR see if Lorden can find us a place to stay.

employ
should we try to get jobs? how soon?

rescuing Kesto
I assume we want to try to rescue Kesto. How soon do we want to try to do that?

am I missing any other immediate priorities?
link7 Have Been Devourered|Attack the darkness!

Dazed and Confused on the Streets of Sigil [Mar. 21st, 2008|09:36 am]

zoethe
So, we had a fade-to-black as Ari fired up the Kesto-sketch.

And as Ferrett and I were drifting off to sleep, I startled him by yelling, "Shit! We haven't rescued Kesto yet!"

The bastard actually giggled. "I'm glad someone was paying attention."

Grr.

He's given us permission to play out bits and pieces of the downtime in text. The risk of doing it is that someone will get all "novel-y" and run too far with the narrative, leading to other people feeling like they've been left out of decision-making, or to that other lovely situation wherein the GM has to step in and undo a lot of what's been said and then months later we keep misremembering what happened because we saw it all there, written in text. So please, while there is much action going on, don't step too far ahead in the narrative.

That being said:

Nariska arrives back in Sigil clutching the mask to her chest and weeping, but once Ari fires up the Kesto-sketch and she realizes that Kesto is still a captive of his own imagination, she pulls herself together. The first thing we need is a place to stay. And the obvious choice is the Levered Pump, where we can get at least one night of free lodging. And hey, we can retell our original stories.

The question then becomes, how do we rescue Kesto? If we had the illusion goggles, it would be easy, but without them we are kind of toast. But I can guarantee that our best path to cred and allies in this town is rescuing Kesto. We don't have the kind of money it would take to buy goggles - we have hardly any money at all. So we need another way. Xantcha, are there herbs or potions that would allow us to see through illusions? You said you wanted to go back to the herb shop and try to get work there. EDIT: Ferrett says no, there are no potions available to Xantcha that would allow him to see through the illusions, but he can put together the herbs needed to cure Kesto - if we can ever get to him....
link58 Have Been Devourered|