Tashiro ([info]tashiro) wrote in [info]roleplayers,
@ 2008-05-07 11:55:00
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Current location:Home
Current mood: amused

This Plot has been pre-empted on account of PCs.
So, I'm running Exalted online, and have a pretty decent group of players for it. They're after a nice sword which has been forged into a number of other swords, and when the weapon is combined, the group will have a weapon which can deal with the First and Forsaken Lion. This sub-plot has been going along nicely, and the group has four of the six parts, needing only two more to have everything.



The last two pieces have been relatively easy for the group to get, and I want the last two to be a challenge. So, the group's headed off to the West, and have had to enter a Shadowland to get their hands on the second-last part. I just got the Abyssal book, and had wanted them to face an insanely tough challenge and recurring villain -- someone who can help flesh out an existing campaign arc involving the nemesis of one of the PCs.

I made an Essence 7 Abyssal. Gave him Celestial Battle Armour. Dropped a whole slow of Charms on him, and set up the scenario for the group. I described the razed town in the distance, had a lone person, nearly dead, stumble to the group, and was ready for the big throw-down. The only thing I didn't do is give the guy any perfect defences. He used Throw Charms, and wasn't the sort to dodge attacks (Lethal Soak 21, Bashing Soak 23). I didn't give him the 'ignore damage' Soak Charm, because I figured I wanted the guy to be at least partially vulnerable.

Stupid me.

The group encountered the guy, and set their three biggest hitters against him, while the two scouts rushed past to look for the McGuffin. Join Battle was rolled, and the bad guy, on 17 dice, rolled a measly five or so successes, ensuring he acts on Tick 6. The Lunar (made to rend people to shreds, and that's about it), wails on the Abyssal time and again, trying for the knock down to get off his combo (and failing), but succeeds in tearing through half the guy's Health. The war strider tries blasting him with an Essence Cannon, and misses completely, and the Twilight treasure hunter knicks and pings him just a bit.

The Lunar's a big problem, so I have the Abyssal charge up to go force lightning on the group. The Charm's damn nice, and his Combo will ensure the group takes serious damage before they get too far. Except for the Lunar, everything is going fine, and I've got plans for that Lunar.

Suddenly, the party leader, an Eclipse who stayed back and out of the fight, uses the Distracting Finger Gesture Attack -- making the Abyssal's 3-Tick action suddenly bump off to 9 Ticks and slowing him down considerably. Then the Twilight leaps in again, doing ping-damage -- and scoring 11 wounds, enough to drop the Abyssal to Incapacitated and taking him out of the fight.

Crud. I'm looking at the big-bad, and I'm slightly annoyed he's been dropped, but that's fine. They kill him, steal his stuff, and he comes back later. Half the group's all for wiping him out right now, before he causes problems, not knowing this is what I want.

The leader says 'nope'. She decides he'll be dragged off to Yu-Shan, and handed to the Shogun of Exaltation for study. Lytek had admitted he didn't know much about Abyssals, so she's handing him wrapped up in a bow for the Shogun to study. The Shogun won't kill him, which means the recurring bad guy's suddenly not recurring.

The PCs completely and utterly shut down the entire arc -- in less than 10 seconds game time.

I'm somewhere between frustrated and highly amused. Told my roomie, who also runs Exalted, and he laughed. So, I'm sitting back and running through some scenarios for the Abyssal in the back of my head, and I rewarded the PCs some bonus XP for their ingenuity. :)

Told one of the players on the phone about what my plan had been, congratulated him on a job well done. My wife had been paranoid 'it can't be that easy -- there's more, right', and I mentioned, 'nope'.

Oh well, there's always the last piece, in Thorns.



Here's the leader's take on it.




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[info]lord_jim
2008-05-07 04:10 pm UTC (link)
Good for you for not getting too annoyed when the players got the best of you. I've never played or even know much about that particular game, but players and GMs/DMs have some of the same types of interactions no matter what the game. I've had players completely short cut something on me and in most cases I was rather impressed that they thought of something I didn't think of. My group is all adults with myself, at 37 being the 2nd youngest. For a long time I was the youngest. So my players have the advantages of some life experiences that they could draw on.

In one case a few years ago, I used a preprinted module where they had to investigate a Lizard Man colony. At a critical point in the beginning, they could either have fought or talked. If they fought, they would pretty much fight their way through the entire Lizard Man colony and consume a gaming session or 2. If they talked, it was pretty much over as at that point an alliance could be formed and there was no reason for them to explore further. They talked. It was very early in the gaming session. I had to really think of stuff for the rest of the session as I didn't have the next module prepared yet!

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[info]macavite
2008-05-07 08:19 pm UTC (link)
What's that I smell? Is it a saltmarsh nearby perchance?

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[info]lord_jim
2008-05-07 09:51 pm UTC (link)
Well played, well played! That would indeed be a Salt Marsh nearby. I thought I was the only person left alive that knows those modules. :) If you were one of my players, I'd give you a token amount of XP (50 or 100 XP is the norm) for catching one of my obscure references. My players rarely catch the obscure references.

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[info]macavite
2008-05-08 12:50 am UTC (link)
Yeah, they're probably my favorite modules, and get repurposed all the time. I liked that most everything made sense and there was an actual plot to uncover. The "kill every monster in the place" method wasn't the most effective.

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[info]lord_jim
2008-05-08 01:36 am UTC (link)
It really is a great and under appreciated series. I didn't run my current group through them and I'm a little sad that I didn't. They would have done well. I chose to start them with the Slaver series and only ran them through the first one before going on to other things. They are far too powerful to consider the modules as written, but I could modify them. I've been looking for ideas. That just might be a good one. :)

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[info]beccastareyes
2008-05-07 04:12 pm UTC (link)
No battle plan survives first contact with the PCs. The last game I ran (a one-shot for a co-worker's boyfriend's birthday) involved me pretty much running things off the cuff. I ended up scrapping half of my plans for not working -- the players never found out about them.

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[info]revlemming
2008-05-07 04:16 pm UTC (link)
Haha. That's pretty excellent.
We've all been there, but it's always an eyebrow-twitcher when your Several-Hours-of-Work plot is utterly decimated in several minutes of combat and a few lucky guesses.

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[info]uncacreamy
2008-05-07 04:56 pm UTC (link)
No no... when someone asks if there's more, in that paranoid of a tone, you just sort of look at them and shrug.:p

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[info]kurosau
2008-05-07 05:10 pm UTC (link)
Powerful recurring NPC's always seem to be escaping from escape-proof imprisonment, last I checked.

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[info]sindaran_ainu
2008-05-07 08:10 pm UTC (link)
Here's what I'd do:
Set the stakes higher.
A single Essence 7 Abyssal is not as fearsome as 5 Essence 5 Abyssals riding Bonestriders...

Painted in different colors...

With their own battle theme...

And ridiculous poses and formations.

Seriously, if I ever play a game where I find myself facing THAT, I'd run to the Bordermarches AFAP. They might look funny, but they won't be as funny when they unleash their "funny" pain in your body.

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[info]rian_al
2008-05-07 08:39 pm UTC (link)
Power Rangers or Voltron style?

Or how about just plain old Crimson Pentacle Style?

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[info]rian_al
2008-05-07 08:39 pm UTC (link)
Hehe, always amusing sort of thing. I just recently threw a Heroic Mortal turned War Ghost with a martial arts style I created that let's you make copies of yourself against the two Sidereals(Serenity and Endings) in my current game. The Endings proceeded to gank him(along with pretty much everything else on the battlefield) within 20 ticks, the majority of attacks done before anything else had a chance to go. This is after the character had ganked several parties of zombies/war ghosts before any of them even came close to being able to do something.

The Solar/Lunar game I was recently in ended when one of the two lunars in the party was possessed by a Yozi under the command of the Abyssal who was her Solar Mate. So the GM asks her(the player) for the character sheet, which she has handily on her laptop. He starts looking over her sheet, and is amazed at the selection of charms/knacks she has, most of which she had never used before.

That being said, she shifts up to beastman form before any of us know what's going on, and proceeds to gank the perfect soak Twilight with 4 full flurries before he gets a chance to go, then kills my character since I was 2xp away from getting the perfect parry charm at the time. Then she ganks the other lunar and that was the end of those characters.

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