The Sniper in Drag ([info]phasmaphobic) wrote in [info]roleplayers,
@ 2007-07-17 20:22:00
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D&D: The Drinking Game
I can't find anything through a few quick searches on Google, so hopefully you folks can help me out. This Friday night, I want to have a "D&D: Drinking Game" gathering. Essentially, we all make some characters, barge through an adventure, and get trashed in the process. You take a drink at various times, such as whenever anyone makes a "cast magic missile" joke, or anyone takes damage, and so on.

So what are some suggestions at "If 'x' happens, take a drink!" moments you can think of for a run-of-the-mill monster-hunting D&D game?

UPDATE: I've posted my work in progress on my gaming blog. Check it out!



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[info]matt_rah
2007-07-18 03:32 am UTC (link)
Whatev, dude. You should totally play Over the Bar, in which drinking is not only part of the game, it's the resolution mechanic!

I have never gotten a chance to play, actually, despite owning the book. :-(

Matt

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[info]skurtchasor
2007-07-18 03:42 am UTC (link)
Obviously, you should drink every time your PC drinks a potion.

You could also do something akin to Three Man with critical hits/failures. If a player rolls a natural 1, he becomes the "Goblin Chugmaster." Anytime somebody else rolls a natural 20, the Chugmaster takes a drink. If the Chugmaster rolls a natural 20, the DM becomes the Chugmaster until somebody rolls another natural 1.

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[info]phasmaphobic
2007-07-18 04:01 am UTC (link)
This is fucking brilliant.

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[info]syntaxerror37
2007-07-18 03:44 am UTC (link)
Natural 1s and 20s
confirmed crits (# of drinks equal to crit multiplier)
Skill failure
Failed save


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[info]blackmanxy
2007-07-18 03:58 am UTC (link)
Natural 20s.

Whenever someone kicks open a door.

Yeah, that's all I got. I'm distracted.

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[info]radicalpi
2007-07-18 04:07 am UTC (link)
Whenever someone quotes Monty Python, Army of Darkness or Deadale Wives.

20s or 1s, like everyone else said.

I love the Chugmaster idea!

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[info]mediaprophet
2007-07-18 04:12 am UTC (link)
It could be based on cliches. Run a module from the 70s or 80s. Drink when...

The PCs have to literally kick down a door.

There is a monster that makes no sense where it is (why does the lich king keep Medusa in a 10'x10' room in his basement?)

A sentient plant appears.

You are asked to roll for something totally egregious (the weather, how many feet wide a street is, etc).

A random treasure table rolls a silly result (the Ogre had... three thousand copper. JUST three thousand copper...).

A random monster table rolls a silly result (in the dungeon you encounter... a pack of dire wolves!)

A trap is placed in the most idiotic location from a practical standpoint.

A trap kills a PC. Drink twice if it was in an idiotic location from a practical standpoint.

A major NPC appears that the DM is asked to roleplay; but instead of roleplaying suggestions and notes, the module offers provided you a stat block and treasure list.

There is a map included for something that definitely doesn't need a map (the Cozy Kitten Inn? There's not even a *wandering* monster table for this place!).

There is a magic item that came from Gary Gygax' mad fever dreams (alignment or sex change items; intelligent items; most cursed items; any kind of girdle; anything that starts with "deck of" or "apparatus of").

There is an illustration of a woman with breasts the size of her head wearing armor that wouldn't protect you from sunburn, not to mention a battleaxe-wielding minotaur.

A room contains a treasure chest and a single monster.

There is a secret door that leads to a room that would be considered heavy-use or highly functional if this weren't a dungeon (e.g. kitchen, bedroom, guard tower, etc.)

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[info]syntaxerror37
2007-07-18 07:39 am UTC (link)
How about a "puzzle" which has no logical clues to its solution, and getting it wrong harms the PC(s).

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chanelling Gygax for a moment....
[info]inscrutable
2007-07-18 11:56 pm UTC (link)
As the PCs enter a room, the door behind them slams shut. There is one other exit, and it is sealed shut by impenatrable magics.

Before the PCs stands a table with 9 glasses of ale, in mugs that are silver, copper, steel, jade, saphire, opal, amber, cobalt, and onyx.

Each PC may only gain the effects of one mug of ale, drinking 2 or more glasses has no additional effects. Mugs cannot be shared between 2 or more PCs.

The doors will not open until 3 mugs of ale have been drank from. Each mug has a special magical effect, as so:

Silver: +1d6 to a random attribute
Copper: the character gains Infravision.
Steel: + 2 Strength, -2 Wisdom
Jade: The character takes 5d6 Poison damage (save vs Poisons for half.)
Saphire: The character grows slimy bat wings that allow him to glide, but not fly.
Opal: The character immediately changes gender.
Cobalt: The character learns how to cast Magic Missle once per day, as a level 10 Magic User.
Onyx: Instant death. (no save)

The effects are permanent. Each mug will sell for 200 Gold once emptied of it's contents.

(And of course, on friday each player has to drink when he drinks the ale.)

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[info]noneuklid
2007-07-18 04:23 am UTC (link)
Every time someone kicks, punts, or otherwise maligns a creature of the Small size category just because of it's size category.

Make the Fighter take a drink every time s/he asks for a heal or has a good idea (that does not involve smashing things).

Make the Rogue take a drink every time s/he picks a lock or pocket without being asked, or performs an act of charity.

Make the Cleric take a drink every time s/he rolls his/her eyes (or performs another similar act of forebearing world-weariness), or enters melee against non-undead creatures.

Make the Wizard take a drink for everything that's incinerated (or, if they're a different sort of caster, whatever their trope is -- each thing raised from the dead, frozen solid, etc), or has a really dumb idea/attempts to resolve a social situation with force.

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[info]kalmn
2007-07-18 04:59 am UTC (link)
anytime anyone even *mentions* a gazebo.

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[info]highlander3751
2007-07-18 05:23 am UTC (link)
Oh shit, where?!?!?!?!?!

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[info]freyaw
2007-07-18 08:09 am UTC (link)
What about a variation on Mao (the card game which drives me bonkers every time I play it)?

My thoughts on how this could work run as follows:
You start with a half-dozen trigger points for drinking (the person whose character kicks down a door, the person who rolls a crit for their character, must do a particular action after a particular consequence, etc). At a pre-determined point, players (depending on whether they have fulfilled a pre-determined variable (eg. finished their tumbler-full of whatever they're drinking)) get to make up their own rule, and police it. At no time may the trigger points be explained.

Mind you, this is the kind of thing I think of because my trigger-points for Mao (wherein what is triggered is a card pickup, and the aim is to get rid of all your cards) tend to the "playing a ten, but only if played on an even card which is not an honour, unless it is played on a seven which always counts" or even more complicated.

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[info]freyis
2007-07-18 05:47 pm UTC (link)
Oh wow, I had forgotten about that card game! That was so much fun :)

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[info]renfield286
2007-07-18 09:00 am UTC (link)
someone starts giggling for no apparent reason, drink.
the fighter takes more than 5hp of damage drink.
(for the icebreaker) anyone uses a social skill (gather information ect) Drink.
The players are in a tavern/inn, Drink.
kobold ambush, a drink for each kobold.

that should do for a start.

-=r286=-

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[info]youngwilliam
2007-07-18 09:56 am UTC (link)
* Every time the DM has to ask, "Is your character actually saying that, or are you just saying that yourself?"

* Every time a PC purposefully does damage to or steals from another PC.

* Every time a player rolls for an attack, thinks it works and gives some gesture/expression of success (EG: Shouts "BOO-YAH!", punches the air, etc..), but after calculation it turns out that the attack missed/failed.

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[info]taishokao
2007-07-18 10:24 am UTC (link)
Every time a character walks into a bar take a drink :)

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[info]iceni
2007-07-18 11:19 am UTC (link)
Some of you may have seen the Yes Minister or yes Prime Minister episode where the Minister and his aides go out to the Middle East and keep getting called out of a gathering to recieve important phone-calls from VIP's. The names of the callers are alcoholic drink names thinly veiled, which get more and more preposterous and daring as they have more to drink.

You could have it that the GM drops the names of alcohol into the story goings on in a credible way. When one of the players spots the name of a drink the GM, the player who spots it, or the player the action affects must take another drink. It could start off as plausible as a 'Double Dragon' and wind up as silly as Napoleon.

Another idea - loss of hit points - take a hit/shot

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[info]iceni
2007-07-18 11:25 am UTC (link)
http://www.yes-minister.com/ymseas3b.htm#YM%203.4

A link to the 'Yes Minister' episode I'm thinking of witha story summary, photos and quotes.

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[info]momerat
2007-07-18 11:57 am UTC (link)
I don't know if this was already suggested... You could run a meat grinder... and everytime a character died you drink... last time we ran a meat grinder in our group... in one night there were about 25 character deaths.

M

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[info]sambear
2007-07-18 12:08 pm UTC (link)
This sounds and awful lot like an old friend of mine's idea of a cool time: the "Live D&D Bar" in which players, in character, would crowd around a RPG tavern and drink themselves silly in character.

I never saw the draw, myself, but I didn't drink in high school.

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[info]krrayn
2007-07-18 12:20 pm UTC (link)
Allow players unlimited Action Points (or whatever they're called - spend to add 1d6 to a d20 roll); only to spend an action point they have to finish their drink.

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[info]devibunnie
2007-07-19 05:55 pm UTC (link)
i like this a lot

SHOT POINTS

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[info]inscrutable
2007-07-18 03:50 pm UTC (link)
The Goblin Chugmaster or whatever is brilliant, so definately go for that. I don't have any direct rules, but here are two big suggestions:

1: you should use some insane old gygaxian D&D module. Something like Castle Amber that has rooms and encounters that make no fucking sense.

2: You should also play Thumbs at the same time. At any time, the current Goblin Chugmaster can put his thumb on the table, as discreetly as possible. Everone else has to place their thumb on the table and the last one to do so drinks.

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[info]syhd
2007-07-18 04:21 pm UTC (link)
Every time the DM reads boxed text like "you walk into a 10 x 10 room...", everyone takes a drink.

For every weird permutation of a standard DND monster, everyone takes a drink.

If someone breaks character, they drink.

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[info]paka
2007-07-18 07:16 pm UTC (link)
Player quotes from Star Wars, Monty Python, or LOLCAT styled phrasing ("I has +2 Hoh Lee Avenger?"), drink.

Someone suggests getting food from Taco Bell, White Castles, or any other typical purveyor of gamer chow, drink.

Any time luck connected to dice rolls comes up, drink.

Player falls asleep during game, drink.

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[info]jlburgos
2007-07-19 01:03 pm UTC (link)
Ive also played the strip D&D and orgy D&D versions are both were really fun!

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