Cursed Waters: A Pirates of the Caribbean RPG
The great battle of the pirates and the Royal Navy roared….
With Davy Jones and the Flying Dutchman on the Royal Navy's side… the Pirate's hours were numbered. As the battled raged, the pirates moved to unleash their last hope, Calypso. Unable to contain the magic released by the woman, the pirates and Royal navy were blasted back, clearing the battlefield.
When the mists rose from the sudden blast, The Dutchman was gone, and several ships had been destroyed. Though, by some form of magic, no soldiers or Pirates were killed. Calypso, back to her human form, explained to the Pirates that Davy Jones had been banished to his own locker, stranded there. Without him, or his ship, death is impossible for pirate or Navyman. A meeting was called on Parley Shoal, and without their Master ship or the help of the Flying Dutchman, the Royal Navy agreed to a temporary truce. The pirates retreated back to their Brethren City, Shipwreck Island, and the Royal Navy gathered their troops and headed back to Kingshead Isle.
Now, the waters are still, but trouble ripples underneath. No one can die in this twisted, magic-wrought world. The Brethren Court is on it's toes, recruiting and gathering up a larger army than ever. The Royal Navy is slowly pushing it's fingers back into the business of the Pirates, using the advantage of the deathless world to capture any and all rogue Pirates. Their prisons are full, their numbers slowly gaining.
Both sides are watching and waiting… for the Dutchman to return.
The Grand Opening is June 1st, but come tonight and poke around! We have started taking character applications. We are also in need of staff members for application reviews and game conduct.
We need most all FCs, including (but not limited to): Jack Sparrow, Will Turner, Hector Barbossa, Mr. Gibbs, Bootstrap Bill, Calypso, Pintel, Ragetti, ect...
Connect to us:
pinkfox.org
PORT: 4201
http://cursedwaters.wikidot.com/start
http://community.livejournal.com/cursedwaters/