|
|
Friday, March 16th, 2007
| |
12:18 pm
|

sillygoosegirl
|
Wednesday Night: Niagara Falls hotel/hostel Thursday: See Niagara Falls Thursday Night: Niagara Falls hotel/hostel or one along the road to Watkins Glen Friday: Drive to Watkins Glen in the morning (2 hours, 45 minutes), see Watkins Glen for the afternoon. Friday Night: Drive to Ithaca (45 minutes) and spend the night there abouts. Saturday Morning: See Ithaca Saturday Afternoon: Drive to next destination (2.5-ish hours) Saturday Night: Sleep somewhere midway Sunday Morning: Do whatever touring if there is anything to see. Sunday Afternoon: Drive to the wedding (2.5-ish hours)
Alternately, skip Ithaca and get to the wedding in time for the informal picnic on Saturday at 12:30, and see stuff in that area with Mudders Saturday afternoon and Sunday. We can wait a bit to decide... and see what Mudders would be available for this.
|
|
(comment on this)
|
| Friday, December 15th, 2006
| |
3:44 pm
|

sillygoosegirl
|
I think we should close our CD and open a money market account online at AmTrust Direct with any money we don't end up investing else where. How does this sound to you?
|
|
(comment on this)
|
| Wednesday, December 6th, 2006
| |
11:43 am - Tree
|

sillygoosegirl
|
I'd like us to go to a farm and get a tree this weekend. Is this okay?
This farm near McHenry looks decent. It's about a 1 hour drive from us. http://www.pioneertreefarm.com
Anothers that looks good but don't have website are:
Anderson Tree Farm - 1 hour Where: 3 miles west of Plainfield on Illinois Highway 126; 815-436-2140. Hours: 10 a.m.-4:30 p.m. daily through Dec. 24. Trees: Scotch and white pines; Douglas, balsam and Canaan firs. Cost: $7 per foot for most trees. Attractions: 100 animals, including emus, alpacas, miniature horses and wallabies; free hot chocolate and popcorn; free hayrides, golf cart rides to the trees. Also: Gifts, wreaths, roping and pre-cut Fraser firs.
Family Christmas Tree Farm - 1 hour Where: Illinois Highway 59 and Petite Lake Road, Lake Villa; 847-949-0172. Hours: Noon to dark weekdays, 9 a.m. to dark weekends through Dec. 23. Trees: Scotch and white pines. Cost: $39. Attractions: Free hot chocolate and hayrides. Also: Pre-cut balsam firs $35-$90, wreaths, roping, gifts.
Other possible farms include: http://www.springbluffnursery.com - 1 hour http://www.pine-applefarm.com - 45 minutes But these ones don't look as nice.
There are nicer looking farms 1 and a half hours or more from us, but I figured we wouldn't want to go that far.
|
|
(comment on this)
|
| Tuesday, December 5th, 2006
| |
10:35 am - Cabins...
|
|
| Wednesday, November 22nd, 2006
| |
12:00 pm - Winter Solstice Cards
|

sillygoosegirl
|
I would like to send out Winter Solstice cards this year. I'm thinking of a graphic of the sun rising over a snowy scene, and text inside along the lines of:
"May your heart be filled with peace and joy At the return of the Sun this Winter Solstice, And for the New Year to come."
Plus a brief letter about what we have been up to in the past year.
Would you be comfortable signing your name to such a contriversial thing and sending it out to relatives, including your own?
Are you at all interested in participating in the project beyond that?
|
|
(1 comment | comment on this)
|
| Tuesday, September 19th, 2006
| |
1:24 pm - Skill-based systems
|

camlost
|
As I see it, there are two primary types of skill based systems.
1) A skills have a fixed cost, and there is a level-based limit on how many you can have invested. Pros: Simple. Cons: Specialists win
2) Increasing a skill costs a variable amount of xp, based on current skill level. Can be level capped if need be. Pros: Makes flexible characters, doesn't take forever to switch specialties. Cons: XP curve is hard to balance
The system we are talking about is a hybrid, so to speak.
Instead of having every skill be a single skill, it's part of a tree. Let's look at the swords categorie:
Melee * Swords o Dagger o Short Sword o Long Sword o Claymore
Now, to raise any of the particular weapons by one point, would cost one experience point. To raise the whole category of "swords" by one point would cost $N$ experience points. To raise all melee weapons would cost $N*N$ experience points. $N$ would probably equal 3, or so. Each of "melee", "swords", and "daggers" would be capped at your level. Then, to get your total skill in daggers, sum up melee, swords, and daggers, and then divide by two. This is your dagger skill, and would be used to calculate your attack bonus, parry bonus, damage bonus, or whatever else.
As you adventure, you acquire (and spend) experience. Once you have accumulated a sufficiency of experience, you gain a level. The only effect of levels is to increase the caps on your skills. HP, attack bonus, more/better spells, etc. all are acquired through the skills.
Increasing stats may or may not be part of the system.
Now, since everything is going to be done with skills, we have to translate class features into skills.
This probably means that there will be a few "special skills" (i.e. wildshaping, mobilityness, sneak attack, whatever) of which the character is allowed to pick a finite number of. Otherwise, you run the risk of having too many people with the same schtick.
Of course, this might mean that you get a wildshaping assassin, or whatever. That's partly the point of doing this.
Of course, there's still a part of me that likes #2. If you make the curve correct (don't ask me how), then you get really flexible characters who can be diverse or specialized and not suck.
I think the right dynamic is exponential. Consider if each skill cost as much to raise as you had already spent on it (cost = 2^n). Also, suppose that there are only two skills. Finally, let us conisder three players A, B, and gish. A spends all his xp on skill A, B on B, and gish splits evenly. The gish always has one less skill point in each of A and B than A and B do. Of course, that's too good, so maybe a cost of 1.2^2 would be better:
cost(x) = round(1.2^x) cost(x) = {10, 12, 14, 17, 21, 25, 30, 36, 43, 52}
total_cost(x)={10,22,36,53,74,99,129,165,208,260)
If you want to prevent people from generalizing too much, you can add ten to each of those costs, which gives an advantage to someone with fewer skills. Or you could add an "entry-cost" to each skill. Either a flat rate or one that scaled as you picked up more skills. I think the latter is probably better -- it affords a measure of both flexibility and rigidity.
Of course, you might need to impose limits on a single skill like this.
To go back to our exercise, a "gish" character would, unfortunately not be at a fixed amount less than the archtype characters. Darn, I was really hoping it would work that way.
|
|
(comment on this)
|
| Tuesday, September 12th, 2006
| |
7:26 pm
|
|
| |
12:33 pm - Skills
|

camlost
|
The skills currently in D&D: Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge, Listen, Move Silently, Open Lock, Perform, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Spot, Survival, Swim, Tumble, Use Magic Device, Use Rope.
Of these, I'd be alright with eliminating Appraise, Disguise, Forgery, Profession, but I guess it'd be ok to keep them. I've heard a suggestion to lump open locks and disable device together. Don't know it that's worth doing or not. I would guess not.
I think the Heal skill needs better rules -- maybe make it herbalism and have a collection of herbs that do things? We'll need to decide what things are "Knowledge" skills in our world.
As for combat skills, like I said, I was planning on having swords, axes, staves, blunt, and spears. Shooters (Bow and XBow) and Flingers (slings and throwing weapons). Dodging. Endurance (aka HP).
Then the magic skills. Illusion/Phantasm, Telepathy/Charm, Crafting/Brewing, Transmutation, Protection/Wards, Divination. Elemental. (we also liked TK and animal/plant)
---
I feel like if we make the skill costs linear, then specialization is the only real option. (of course, we'd probably still end up with half-caster/half-fighter types).
Feats would be a fixed cost in skill points to get.
Of course, we could always make combat skills more fine or big. Could be individual weapons, or simplify to melee and ranged as big categories. I'm fine with making them more specific, if you want.
|
|
(2 comments | comment on this)
|
| Monday, September 11th, 2006
| |
11:56 am - Our DnD System
|

sillygoosegirl
|
I was thinking that perhaps we could write notes about our D&D system in this journal. I went through and tagged all my old entries here according to what they are about ("wedding" mostly) to keep them separate, and all these entries can be tagged "Our DnD System". Sound okay?
|
|
(1 comment | comment on this)
|
| Sunday, July 31st, 2005
| |
3:14 pm
|
|
| Monday, May 30th, 2005
| |
7:56 am - Engagement/Wedding Rings
|

sillygoosegirl
|
When I walked in the door after work on Friday, Josh asked me to marry him! We've been engaged for 2 years, and the wedding is in 20 days, but our engagement rings seem to finally be done and he'd just picked them up from the jeweler.
All about the rings I made myself:
( Read more... )
x-posted: weddingplans, our planning journal
|
|
(comment on this)
|
| Sunday, May 8th, 2005
| |
7:32 pm - To dos
|

sillygoosegirl
|
Stuff we should be getting done soon (TheKnot checklist for this month):
Wedding rings (Mary) Groomsmen shirts (Mostly Mary) Josh shoes (Josh) Email shower guest list to Jean (Mary) Make must/must not play lists (Josh??) Arrange parking for reception (Mary or Susan) Book hotel room for wedding night (Josh??) Finish guest book Finalize vows (Together please! Can we try to set asside a romantic evening to do this?) Send rehearsal dinner invitations (Josh and/or Peggy) Finish and print programs Decide on (or against) groomsmen gifts (Josh) Get/make Earrings (Mary) Make wedding day timeline
|
|
(comment on this)
|
| Sunday, May 1st, 2005
| |
10:27 pm
|

sillygoosegirl
|
$400 printer
-$10 to $60 for programs + $2 (-$0.19 + $0.03 + $0.05) => -0.11 x Number of 4x6 photos (-$0.59 + $0.06 + $0.08) => -0.45 x Number of 5x7 photos (-$1.99 + $0.13 + $0.20) => -1.66 x Number of full page photos -$10 for SET
|
|
(comment on this)
|
| Friday, February 25th, 2005
| |
8:15 am - Garter
|
|
| Saturday, February 19th, 2005
| |
6:47 pm - Requirements for our new place
|

camlost
|
Required: Dishwasher Bathroom Vanity Air conditioning 2-bedroom Good walking neighborhood 1 car parking
Bonuses: Hot Tub Washer/Dryer in unit Fireplace Water Pressure Hardwood Pub Trans Close to NW
|
|
(comment on this)
|
| Thursday, February 17th, 2005
| |
1:59 pm - Baby names
|
|
| Wednesday, January 26th, 2005
| |
9:57 pm - Wedding cake
|

sillygoosegirl
|
We want the 12''-9''-6'' of 85 serving wedding cake for $200. From bottom to top, silver chiffon (with buttercream or berry filling), carrot cake (with standard filling), and lemon poppyseed (with standard filling). Plus on the side a 1/4 sheet cake of 24 servings for $41 in German chocolate with standard nut frosting, or maybe a 1/2 sheet depending on guests.
|
|
(1 comment | comment on this)
|
| Tuesday, January 25th, 2005
| |
8:13 pm - Hotels
|

sillygoosegirl
|
Phoenix Inn Tigard from $84 -- (503) 624-9000 -- 9575 SW Locust St, Tigard -- 6.08 miles from Grange,10.06 miles from Farm Best Inn Aloha from $58 (Has Jacuzzi Room for $76) -- (503) 642-4531 -- 3333 SW 198th Ave, Aloha -- 6.41 miles from Grange, 4.92 miles from Farm Shilo Inn Tigard Washington Square from $53 -- (503) 620-4320 -- 10830 SW Greenburg Road, Tigard --5.44 miles from Grange, 9.41 miles from Farm Best Western Northwind Inn & Suites from $89 -- (503) 431-2100 -- 16105 SW Pacific Highway, Portland -- 6.21 miles from Grange, 10.26 miles from Farm
|
|
(comment on this)
|
| Saturday, January 22nd, 2005
| |
10:58 pm - Color
|
|
| Friday, January 21st, 2005
| |
10:22 pm
|

camlost
|
Ariel: I'm a very big fan of blue. If that doesn't work, green is good too. Red, yellow, and most shades of purple are okay. I'm not much of a fan of orange or pink or brown, and I doubt Mary wants much black/white/grey at her wedding, or it would be up there with the red.
Alex: Blue or green if possible.
Rebecca: Pretty cool with anything, prefers blue or green or purple or red
|
|
(comment on this)
|
|
|
|
|