EDGE MAGAZINE: as typed out by Neal T (thanks!)
Suda claims the AI has been improved and enemies will now attack depending on their class and weapon, being ranged or more up in your face. They say the dual beam katana is pretty and the animation is suitably awesome with "effortless style". "It's a spectacle as much as a slaughter."
On secondary playable characters: They'll each have their own style and cool factor. Will Travis be overshadowed? Hardly. "He gets to pilot a giant robot! This lets you fight on a larger scale - there will be plenty more variety as well."
The game's city has been scaled back a little bit, improved visually with motion blue and HDR lighting. Suda says it's closer to the game he wanted to deliver originally. Edge says the city is a lot more lively and the streets more populated. He describes it as one-and-a-half times the original.
Regarding mini games: "The reason that I put these elements in is that it's a challenge to make a game," says Suda, "and so I want to make the player feel challenges to even play the game... Travis has to work..." it's a principle that, according to Suda, permeates his games.
On No More Heroes as a franchise: "I think this is the last NMH that is going to be developed on Wii. To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now."
GIANT ROBOT WHUT. GLASTONBURY Y/N?
ALSO: Secondary Playable Characters?? hmmm. (Henryyyy?)
No more on the wii? That's sad. I loved shoving this game in people's faces when they say the wii's got nothin. I feel like it's always a better result when you work within restrictions. But ah well, who know's better than the man himself. He won't do us wrong.
SUDA~ PLZ TO BE BRINGING TO PS3.
