Andrew Alfonso ([info]aalfonso) wrote in [info]nintendo_ds,
@ 2005-01-27 02:35:00
Previous Entry  Add to memories!  Tell a Friend!  Next Entry
My Catch! Touch! Yoshi! Impressions





Using your stylus, you must help Yoshi and Mario through enemy-filled territory as they get wherever the hell they're supposed to be going. The first part of every game starts off with Baby Mario tumbling through the sky. This part of the game sets the tone for the rest of your session, believe it or not. You can use the stylus to create clouds that can block enemies or encase them with bubbles that will transform them into coins. Then, you can 'throw' the bubbles to the top screen so that Mario can get them. The descent is filled with tons of enemies, although Mario can withstand up to three hits during this section. Once you have cleared that section, Yoshi will show up to save Mario from sure death, and then you will start Yoshi's section of the game.

You can still create clouds that act as bridges, roadblocks and whatnot, but you can do a whole lot more with Yoshi compared to Mario. Tap anywhere on the screen to make Yoshi fire an egg, and tap Yoshi himself to make him jump. Do it again to make him perform his hover. There are pieces of fruit scattered around the area that will allow you to replenish your egg stock. You can't use enemies to do that, unfortunately. What will please fans of Yoshi's Island is that the egg mechanics are relatively the same. You can still make them ricochet off solid surfaces to get hard to reach items and coins, and special blocks like the redirection glove from Yoshi's Island also makes an appearance.

Here's where it gets a little random. Depending on how many coins you were able to get during Mario's freefall, you'll get a different coloured Yoshi, with a different amount of eggs. Perform poorly and your Yoshi will be a stock green, with 20 eggs. Get around 90 or 100 coins, and you'll get a brightly coloured dino with a stock of 30 or more eggs. Mario's section also alters the level design as well. An easy, basic level will be before you if you get below a certain amount of coins, while more enemies (and consequently more coins) will be had if you do good.

This does make a hell of a difference in the gameplay, too. The two default modes that you can play are Score Attack and Endless. During the former, you have to get a certain amount of points, where one enemy usually gives you 1 or 2 points. In Endless mode, you have to progress through the game while it tracks how many meters you have walked. Get 300 points in Score Attack and you'll unlock Time Attack, while 3000 meters will get you Challenge mode. Of the two, Score Attack seems to be the hardest one to finish up. 300 points may seem like peanuts, but you'll be left scratching your head when you're 30 points shy of the mark.

One more thing that you should know about the game that will either infuriate you or pique your curiousity. The game has no levels. Really, it doesn't. Score Attack's levels are generated randomly, based on your score during Mario's freefall. This is also true during Endless and Challenge mode. You'll get a different level just about every time you play. I've only played through Endless and Challenge three times each, but every time I've had a different stage before me. Weird.

Despite the odd design, the game is unbelievably addictive. The primary focus of the game is solely on your score, and nothing else. It harkens back to the time of Tempest, when beating someone's record by just one point was enough satisfaction for a gamer. The game isn't without it's problems, but most of it has to do with the fact that your characters are always controlled by the AI. Sometimes Yoshi or Mario will get stuck within a cloud, making it difficult to predict what they will do next. What's also annoying to me is the lack of any commands for the buttons or directional pad on the DS. I know that the game is supposed to show off the powers of the touch screen, but mapping a jump and eat button would have helped immensely. There are times when the fruit that Yoshi needs to eat are on his sprite, and he refuses to eat it.

Leaving the gameplay for a bit, the graphics in the game are reminiscent of Yoshi's Island, but all of the sprites have been redrawn. You hear that Capcom? Redrawn. The sprites are a bit on the small site, but the screen gets filled up pretty quickly, so it's for the best. At least the animation is still above average, and the game doesn't slow down!

After five hours of solid play, it's safe to say that the game is pretty strange, but it works really well. I can't say anything about the longevity of the game right now (or the versus mode, since the game will officially come out tomorrow), but it seems that it could last most people a good two or three weeks, possibly longer if you have someone to play against. If you're looking for a good platform/adventure game, you'll still have to stick with Mario 64 DS, but if you want something to sidetrack you until the next big thing hits, definitely consider getting this game.

Link to my first impressions



(Post a new comment)


[info]utils
2005-01-26 05:46 pm UTC (link)
When I saw this in a video, it looked like a nintendo-themed NiGHTS.

(Reply to this)


[info]frostdemn
2005-01-26 05:53 pm UTC (link)
Hmn, sounds pretty good. So there's no levels, and you don't control Yoshi himself, but rather guide him and give him some basic (Very basic) commands. Does he stop often, or does he always walk?
Hmn, and yeah, that's interesting with the generation. I can't wait to try it.
About how much did you spend on it? Nintendo did intend to keep DS games on the affordable side, if I'm not mistaken.
Whoa, all of the sprites were redrawn? That's really cool.
Are there any unlockables or high score tables, or is what you described basically the essence of the game? Also, would you suggest rental or buying? :3

(Reply to this) (Thread)


[info]aalfonso
2005-01-26 05:56 pm UTC (link)
Yoshi always walks... he doesn't stop unless he's forced to (aka you draw clouds in front of him).

I paid normal price for it. It's just that the store that a friend goes to broke the release date by 3 days. My friend tipped me off on it, so I decided to go and get it. It was somewhere arund 4400 yen.

There's a high scores table in the game, and you need to break certain plateaus to unlock other modes. Right now, I think it'd be a purchase, but only if you're one of those people who love replaying a game over to get a higher score. If not then just rent it.

(Reply to this) (Parent)(Thread)


[info]shad0wzer0
2005-01-26 09:09 pm UTC (link)
Could we get some more screenshots please?

(Reply to this) (Parent)

alwyas walks
[info]jbennett
2005-01-27 08:01 pm UTC (link)
can you start him up again? can you erase the clouds? or how else do you get Yoshi started.

also how easy is this a game to 'get into' my problem with my game purchases is that i buy quality games but my sheeple friends never heard of them so they don't want to listen to my explanations of gameplay. I would like to have at least 1 DS and 2GC game that i can just turn on and show them. like Ikaruga (which is great)

(Reply to this) (Parent)(Thread)

Re: alwyas walks
[info]aalfonso
2005-01-28 01:14 pm UTC (link)
If he gets stuck, you can do one of two things... make him jump over the clouds or whatever is blocking him, or wait for a couple of minutes. Usually he corrects himself.

Yes, you can erase the clouds. Just blow into the microphone and all of the clouds that you have drawn will be cleared.

Just don't do it when you're over a bottomless pit. :)

(Reply to this) (Parent)(Thread)

Re: alwyas walks
[info]jbennett
2005-01-28 09:36 pm UTC (link)
wow.. that must prove an interstinig connundrum when you 'trap' him over a bottomless pit. I suppose then you'll just have to wait for him to correct if he can.

so when is this game out (USA) ?

(Reply to this) (Parent)


[info]armaina
2005-01-26 06:42 pm UTC (link)
the fact that the difficulty changes with the ammount of coins you get in the beginning.. this is what facinates me the most.
And it makes me glad to see that there are a bit more innovative games out for the DS (the lack os such bothered me greatly in the DS's release.. I still don't have a DS yet for this reason)

(Reply to this) (Thread)

give it some time
[info]jbennett
2005-01-27 07:59 pm UTC (link)
of course i for one predicted this was going to happen. it has to. the DS will come out and most of the games will be ports. once we get thru that. THEN we'll get the good stuff. heck we still barely have any games. I think when Hunters comes out we'll probably be about 2/3 of the way thru the "port" phase. and we'll start seeing a larger percentage of original games.

(Reply to this) (Parent)


[info]boonjabber
2005-01-26 08:09 pm UTC (link)
Thank you for the in depth review. Now I am even more excited about getting this game. I think I may cancel my order for the import though. I want to avoid duplicate purchases for vs. mode. Nice journal too...are you there on vacation or did you move there as a permanent resident?

(Reply to this) (Thread)


[info]aalfonso
2005-01-27 01:09 am UTC (link)
eigo no sensei. :)

(Reply to this) (Parent)


[info]jgoreham
2005-01-27 12:44 am UTC (link)
You imported, right? If I don't know Japanese and import it, would I have trouble playing?

(Reply to this) (Thread)


[info]aalfonso
2005-01-27 01:09 am UTC (link)
Uhm. I'm living in Japan. You shouldn't have any trouble. It's all easy hiragana and katakana.

(Reply to this) (Parent)(Thread)


[info]jgoreham
2005-01-27 01:43 am UTC (link)
Oh, sorry, I misunderstood ^^;; Wish I could say that I was in Japan right now instead of stupid old Ottawa.

Hmmm. I can blow my future student loan on Yoshi in Japanese now, or in English later...

(Reply to this) (Parent)


[info]tidegear
2005-01-27 04:54 am UTC (link)
How much Japanese text is there in the import? I've been learning Japanese for a while so if it's simple hiragana and katakana and not much of it, I may just import and not wait for the US one.

(Reply to this) (Thread)


[info]aalfonso
2005-01-27 01:21 pm UTC (link)
All of the game is in Japanese except for useless text (i.e. Game Over, Nice Score!). It's easy to read though. Nothing is too difficult

(Reply to this) (Parent)


[info]stickofjoy
2005-01-27 12:46 pm UTC (link)
One thing you don't mention is under what circumstances is it Game Over?

I'm still very excited about this, even if the focus has shifted from exploration to mastering the control and going for high score.

(Reply to this) (Thread)


[info]aalfonso
2005-01-27 01:21 pm UTC (link)
It's Game Over if you fall into a pit, Yoshi or Mario hit an enemy, or you run out of time (Challenge Mode).

(Reply to this) (Parent)


Create an Account
Forgot your login or password?
Login w/ OpenID
English • Español • Deutsch • Русский…