Is this community still alive!
I'm with Channel M we're trhe publishers of Witch Girls Adventures.
Our game is marketed for girls ages 11 and up. (But anyone can play)
I would like to invite all of you to our site
www.witchgirlsadventures.com
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9th May 2009Is this community still alive! I'm with Channel M we're trhe publishers of Witch Girls Adventures. Our game is marketed for girls ages 11 and up. (But anyone can play) I would like to invite all of you to our site www.witchgirlsadventures.com
24th November 2006I had been watching for Chad Underkoffler's new game, The Zorcerer of Zo, for a few months now. It came out as a pre-release PDF this week, aimed mainly at the original playtesters (who received it for free) but allowing fans like me to purchase it without waiting for their print copy. I read through it all over the last few days, and I really like it. It's at once a resource for a fairytale land similar to Oz, Narnia, Florin and Guilder, and a walk-through of the creation and play of a campaign in this setting. It contains very useful advice for GMs, including a section discussing how to play and adapt the game with children, depending on their age. I recommended it as an excellent resource for someone wondering how to create a campaign for -- or with -- kids. It shoots to the top of my list of the best RPGs to play with kids, along with Faery's Tale. 7th August 2006Dragonkin, my kids and gaming podcast, has been updated. If you're interested in getting your kids involved with gaming, this is a good one to listen to. http://dragonkin.bearsgrove.com or http://feeds.feedburner.com/dragonk or or You can search "Dragonkin" at the Itunes Music Store to add it there, for free. Thanks! 17th March 2006Have any of you played a r&r game? http://www.walshpr.com/RnR.html I just heard about the hide and seek game, but so far I haven't heard about any of the board games. 5th May 2005Yup - the kids-rpg list over at yahoo has become very active recently. http://games.groups.yahoo.com/group/kid Organization: Education, Participation, Advocacy. We're looking to keep the momentum going. [hypnotic voice: "join us, join us..."] 30th April 2005Proving that yes, you can start young 8) At least when it comes to playing with dice and building towers n such. Current Mood:
Current Music: Leyenda - Segovia
28th April 2005I just posted an introduction recently to: http://games.groups.yahoo.com/group/kid But it hasnt' gone through yet 8( I'm a 30something yo gamer geek dad (2 year old daughter). I'm also the Director of Youth Programming at a local (Portland, Oregon) con - GameStorm (www.gamestorm.org) I'm working on a few rpg ideas for kids, but most of my material isn't online and I'm going through a few changes as I've begun to think about the game(s) more. I'll make a seperate post for this later. A few suggestions (to sambear). Would you cross link from the yahoo group to this LJ? I'd like to see more activity on both lists. I'd like to see a more complete listing of kids gaming up somewhere. I'll probably start one on my wiki in any case. Something that was essentially an index of games, possibly with ratings and comments. What open source system(s) would handle that? I'd like to see more kids topics at gaming cons - possibly get a showing/influence at GenCon? Current Mood:
Current Music: If I only had a brain
7th March 2005My son's turning 3 on April 1 (as are Anne McCaffery and Chip Delany), so my imaginary play with him is pre-roleplaying, but it's consistently interesting to think about how "let's pretend" relates to the RPGs I played when I was 10, or 17, or 34. One of my wife & I's parent-friends has begun playing in my regular D&D campaign, and brings her 5-year-old son. He's very interested in what goes on, but I haven't been able to integrate him very well (we often have 10-12 other adult players, so my attention as a DM is stretched pretty thin!) When we first started playing, he reacted really strongly to the speaking-for-your-character: MOM: I am a dragon-hatched samurai... SON: No you're not! MOM: I kick down the door and draw my sword... SON: No you don't! which I guess means we didn't do a very good job of explaining what the game was like! 5th August 2004My wife Several things I learned the hard way: - Children have a lot of trouble accepting the idea of randomness. When Adam had a run of bad luck, he convinced himself that "the dice hate me", and it was VERY difficult to shake him out of this. It's hard for a child to understand that not every pattern they see is actually meaningful, and once they convince themselves a pattern exists they'll only remember the things that reinforce that. Since then, we've made a point of commenting when he has a run of good luck, or when one of the other players has bad luck, to stop him from falling back into this mindset. - Children overemphasize the power of the dice. Adam's run of bad luck killed two characters in a row, and he focused on this; what he didn't understand was that this bad luck was exacerbated by poor tactics on his part, without which those characters probably wouldn't have died. Nothing spectacular, just a whole lot of little things that added up to a dead character. In particular, he'd focus on his characters' strengths instead of thinking about their weaknesses. When running a fighter, he'd spend ages figuring out the item/feat combination that would give him the best to-hit and damage scores. He *wouldn't* think about contingencies like "What if I need to get away from something?" and "What if I need healing in a hurry, and the cleric's not available?" These days, I try to encourage contingency planning by quizzing him on worst-case scenarios, and when we're equipping I remind him that there are other things besides weapons and armour. Learning to have Plans B and C ready is a Good Thing. - Sometimes it's not just about the game. We'd recently moved house, against his wishes (I couldn't go on commuting 5 hours a day) and this, along with other disruptions, had left him feeling powerless over his own life. In hindsight, this probably had a lot to do with his fixation on the dice as something that affected his life without giving him any say. 30th July 2004I just joined your community. I think this is just such a great idea. My son LOVES role playing games. As a family, we play from time to time but I was thinking of maybe setting up a kid's club in my community so that he could meet other kids who might be interested in playing. Has anyone tried this? If so, do you have any organizing tips? Some were meant to rule and some were meant to wonder how all that ruling stuff actually gets done. Sadly, I'm in the wondering category. I think it would have to be in a public setting to allay any parental fears. Maybe a public library, cafe, or comic shop would work. Maybe I should contact his school and see if they would be open to hosting a game club. I kind of have my doubts about this since so many people still carry bizarre superstitions and prejudices that stretch way back to the d&d urban myths of the 70's. Is it best to include adults, exclude them entirely, or insist they be accompanied by a child? I wonder what else I need to consider. Ok. I might as well just come out and say it: HELP! heh 25th May 2004I just stubled upon someone's lame attempt to rip off LiveJournal.. The Following Website needlesspanic.com has completly stolen LiveJournal's coding, and is using it to SELL their own journals to people.. What a rip is that!! I mean all those people that spent the time to code this, and then someone just rip's it away from them and try's to make money off of it! I dont know that I'd mind so much if they were offering it at no cost, not making any profit, but to SELL is just so Non, Non, Non, Non, Non Hanass! Here is a quote I stole from the front page of their Journal System: Welcome to NeedlessPanic Journals! What really irritates me too, is that they have not made their own journaling programs, when they have you link to the 3rd party update software to upload your journals, they link you right to LIVEJOURNAL's Software!! If you are also offended by this please pass this post along to anyone you know. Cross Posted too: ~Anthony 3rd May 2004Wow... Well I just kinda stubled upon this from the larp.com Livejournal, and technomom. I must say this is pretty awsome, and I'm glad that someone is knowledgeable about this topic. I am 22 and have a baby girl "Dakota Leanne" on the way. She is due around May 15th or so. I'm not a hardcore Gamer, though I have played my fair share of D&D, Vampire, Changeling, Rifts, Etc.. My core group of friends are truly RPG addicts. We must have at least 5 games going on through the week, though I only subcribe to maybe two of them. Recently My Wife and I were married, and I have been finding myself drawing farther away from roleplaying, partially becasue of the time and part becasue I felt as though I needed to grow out of such things to raise my daughter. (Even though my Brother - Which we call the Walking D&D Dictionary) was elected the God Father, so we already knew that dakota would be exposed to games at least a little. However I must say that after reading some of your posts, and some that techno mom has written, I feel as though I have found a community of people to help me include my daughter in something both my wife and I enjoy and find intellectually stimulating. Thanks and I hope to be posting more as the years roll by. -MOTTO (Master of the Totally Obvious) -Anthony Merryman My Website: transpar3nt.com My Livejournal: A Day in the Life of the Obvious Current Mood:
20th August 2003Just got an email back from the kid's room coordinator. Here is a list of what he can remember `;~) Hi! I can mention a few, if you have some in mind you can describe them, and I can tell you which they are. I will be gone for a week and a half after today, so if you have descriptions, it might take me a tad to get back, so be patient! Thanks. Otherwise, in no order, I had KinderCatan, Bang!--Mayfair, Flea Circus--R+R, methinks--out on loan, Gouda, Gouda--Euro Games (I never can get the spelling right on that one!), Lord of the Rings--Eagle Games, Captivation--Decision, Z-Cards, Apples to Apples and Blink--Out of the Box, Eye of Horus and Fast Figure--Playroom, Phoenix--Euro, Give me the Brain--Cheapass, Once Upon a Time--Atlas. If I didn't hit it, let me know. I had a few others on loan from the Game Base 7 folks, so don't remember the names of those, but those I list are mostly the new (for me) games from the dealers area. Current Mood:
Current Music: Katrina And the Waves - Walking on Sunshine
19th August 2003Hi, Just joined and think this is a fabulous find! Hubby is a huge RPG'er and I enjoy it quite a bit. My 16 yr old even started a RPG club at her HS! However, it is very very difficult to find others where we live. So, we decided to get the kids started early. To start off, we took the kids to Origins this year and we all had a blast. I spent a lot of time with the kids in the kids room while hubby was at the booth. There were games for even my 6 yr old girl to play! I wish I had bought them while we were there, because they are scarce in this area. More later `;~) Current Music: Slowdeck - A Little Stranger (Baby Shoes)
25th June 2003... is it true, really true, that we are still dealing with the shadow of the late 70's, early 80's "Mazes and Monsters" crap? Aren't we past that? There's been a Dungeons and Dragons *movie*. HASBRO puts out the books, essentially. Surely this means something in the overall scheme of things? Yes, I know we need to be circumspect when dealing with parents and kids. But wouldn't that be true for anything we thought to do with kids - camping, softball games, painting classes, etc., etc.? It's not rocket science - just get the parents' *informed* opinion before you play. How hard is that? Is there something I'm missing? Am I just too naive for words? 20th June 2003Just to let this community know that I am still here. Haven't heard from you guys. But there you go. I wanted to say that I am thinking about this: Isn't Girl Scouts a kind of LARP? They meet regularly. They must learn special skills and teach others. They have a code of conduct. They go camping. They do service projects. Hmmmm - this means something. I must think on this. What if there were a LARP-style organization, based loosely on scouting as a concept, for kids? 14th December 2002Current Mood:
13th October 2002First of all, I have to blame For our kids, we're blessed that they have relly good imaginations. We try to reinforce this all the time. Rowan's ALWAYS a princess this or princess that. And she's assign roles to me, her brother and her mom, Also, we try to watch as many things as possible and let her pick movies out, Rowan's favorite movies include Terry Gilliam's The Adventures of Baron Munchausen, anime like Tenchi Muyo, and musical stuff like Fantasia 2000. Sh ealmost always makes up a story to tell her younger brother or us. Speaking of her brother, he's on my lap having me help him "read" a picture book. She wasn't gamed, but when we were larping a lot, we took her a couple of times to watch our friends dressed up, fighting monster, and saving the day. It really helped athat a lot of peopl would play their characters over the top for her. It would make her day. Shame there's nothing kids friendly down here in Florida. That's just a beginning, so what has other people done with their kids? Both Deza and I want our kids to enjoy gaming as much as we do and no lose their imaginations like it seems so many kids nowadays do. 14th August 2002Warning: Really, Really Long Post( Read more... ) 8th August 2002It's all very well and good to talk a lot about gaming with kids. But it's my feeling that gamers should take steps to actually *do* gaming with kids. ( Read more... ) 7th August 2002Cool Games for Girls (and Guys)OK, so today's post is about games girls might like. Now, the thing of it is: it's all subjective. I'm certain to get accused of being sexist here, when I say that I believe girls want more story, more character, and more plot in their games than boys do.This is my experience and it is my opinion. I'm totally open to hearing alternative points of view, however. Convince me otherwise, I love it! Until then, however, I will continue to be an advocate of gaming for girls and in that advocacy, I advise people who are running games for girls to make sure that they contain the following: * A sensitivity to character. Is the character fun, brave, interesting in some way? * Emotion, friendships, relationships, family - these are more important to girls in games. * Discovering secrets and uncovering mysteries are neat for girls. And there are many more. Of course, these could apply also to some boys, and some girls might like the rock-'em sock-'em sort of boy-type play. I've put together a list of games I think girls might like. Let me know what you think.
6th August 2002I spend a lot of time talking about why RPGs are good for kids. Let me spend a little time talking about what kind of benefits an adult can get from running an RPG *for* kids.
5th August 2002I've got two kids, Tristan (age 4 tomorrow) and Summer (10 months). It's been fascinating to me to watch Tristan describe pretend scenes with his toys, and hold whole conversations with invisible friends, and act out little scenes for his own enjoyment. He also loves playing with his parents' dice and miniatures, and I'm positive that he's going to be wanting to play for real in a couple of years. At least until he's 13 and decides that anything his parents do is majorly uncool. I also spent several years running a live-action Vampire game aimed at the teen crowd, with our primary audience for most of that run between 15 and 17. Originally begun as an alternative to the "adult game" (and hopefully reduce the number of 16 year olds trying to sneak into that), Second Progeny gradually overcame derision as "the kiddie game" to become one of the more popular LARPs in our area for even the grown-ups (the age range for the Changeling game which grew out of 2P is currently 14-30). I learned a lot in running that game about dealing with teenagers (it's amazing how much you do forget in a few years), and especially about dealing with the parents of teenagers, and how to construct stories that entertain and challenge people with a variety of gaming and life experience and expectations. But I still feel that I've got a lot to learn. I'm really looking forward to sharing here. Thanks for making this community! Current Mood:
Current Music: "Walk On By," Cake
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