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Poster:[info]hujhax
Date:2007-08-14 13:34
Subject:#33:  [TV-4] Mr. Shandy
Security:Public
Mood: amused
Music:Wall of Voodoo - Mexican Radio

(( Author's note:  Yep, I'm continuing to use GoNA in my awfully silly effort to, one of these days, write a spec TV pilot. ))

'This is Mr. Shandy. He won an Internet contest to have a TV show made about his life. And this is his story.' )

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Poster:[info]hujhax
Date:2007-08-07 08:05
Subject:#32:  Legends of Hoboken [podcast]
Security:Public
Mood: amused
Music:none

An audiodoc looks at the pirate, ninja, mad-scientist, etc. communities in an average American city. )

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Poster:[info]hujhax
Date:2007-06-24 16:12
Subject:#31:  The Dangers of Australian Wildlife
Security:Public
Mood: amused
Music:Edson - Minus Minus Equals Plus

A series of short cartoons )

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Poster:[info]hujhax
Date:2007-05-27 12:25
Subject:#30:  [TV-3] Spy Temps
Security:Public
Mood: cheerful
Music:none

(( Author's note:  Yep, I'm continuing to use GoNA in my awfully silly effort to write a spec TV pilot. ))

'But what if, all of a sudden, you had to be James Bond?' )

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Poster:[info]hujhax
Date:2007-02-13 14:56
Subject:#29:  Pepperland, TPB #1
Security:Public
Mood: cheerful
Music:The Beatles - Good Night

A graphic novel based loosely on _Yellow Submarine_ )

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Poster:[info]hujhax
Date:2006-08-23 19:50
Subject:#28:  [TV-2] The Remake
Security:Public
Mood: contemplative
Music:none

GoNA TV-2:  "The Remake"

(( Author's note:  I've temporarily restarted GoNA, as part of an awfully silly attempt to write a spec TV pilot.  I figure I'll write several of these sorts of articles for several different "shows", and then pick the most promising one, revise it, and write a real script for it. ))

A TV show about the _Raiders_ remake. )
 

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Poster:[info]hujhax
Date:2006-07-21 17:45
Subject:#27:  [TV-1] Time Bandits
Security:Public
Mood: contemplative
Music:none

(( Author's note:  I'm temporarily restarting GoNA, as part of an awfully silly attempt to write a spec TV pilot.  I figure I'll write several of these sorts of articles for several different "shows", and then pick the most promising one, revise it, and write a real script for it.  As for this one, I may yet pick at it a bit over the weekend. ))

A TV-show adaptation of the Terry Gilliam film )
 

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Poster:[info]hujhax
Date:2005-08-23 12:59
Subject:#26:  Firefly DVD Re-Issue
Security:Public
Mood: content
Music:Loser's Lounge - Busy Doin' Nothing [Dennis Diken]

Like I'm always saying, there are pluses and minuses to working at the Gallery of Nonexistent Art.  One of the pluses is that sometimes you get to see the final results of some auspicious project that fell apart in the real world.  One of the minuses is that often you'll sort through piles of stuff at GoNA to find such a thing, but it never shows up anywhere. 

That doesn't stop you from keeping an eye out, though.  That's why, the other day, I spotted something looked very much like a second season of Firefly.  I exclaimed some or other profanity and popped it into the little home-theater system.

But, no.  Not a second season.  Just the first season.  The episodes were the same ones I'd already seen.

That said, the DVD setup was markedly different, with different menus, options, and bonus features.  I took another look at the packaging.  Aha!  It included a DVD of Serenity the movie.  Evidently this was some sort of combination reissue.

So I settled down to explore the various other features they threw in. 


It quickly became apparent that this was put together after the movie had shown a surprising ("not crazy, but very solid") amount of success at the box office.  Not that anything seemed hastily made for a profit -- it's more apparent in the newly-added commentaries.  The cast and crew are very, very gloat-y.  And a bit silly.  And, in one specific case (ahem"Shindig"ahem), more than a bit drunk.

So it's safe to say that even with a grand total of seventeen commentaries (for fourteen episodes), I didn't learn a damn thing about the show.  Well -- that's not true, they were occasionally informative.  The 'informational' part usually would last for five to ten minutes before the commentators wandered off-topic. 

For example, the additional "Out of Gas" commentary got very strange very fast, with the actors drifting towards commenting in character (?) and basically recasting the entire show as a safety video for spacefaring types.  (Commentary-wise, by the time we hear the line "You may recognize me from Blood on the Skyway or Cap'n Mal Plays It Safe," all is lost.) 

There are similar problems with the "Bushwhacked" commentary, where it turns into some sort of contest to see who can appear the most frightened by the episode.  Every time the commentary drifts towards the informational, you've got somebody shouting "Don't!  Open!  That!  Door!" and derailing everything.

Frankly, whenever you get enough people with an improv background in one place at one time, there's always the danger of this sort of thing.

That said, it was still entertaining to listen to.  (Except I found the two 'fan commentaries' a bit dull -- the fans they chose mostly talked about themselves [boo].)  Plus, there were extensive bonus features.  The featurette on the fan community was cute -- I suppose it's good to know that the full ugliness of the Jayne hat still comes through on cheap DV-Cam footage.  They also had a featurette preview for the second movie [1], which was evidently due out in another year. [2]

And just for grins they include a decent-res version of the comic's first issue, a silly promo for the RPG game, and a ridiculously long production-photo album. 

So I suppose people who bought the original DVDs wouldn't feel too bilked by this re-issue.  They added enough value to make it worth people's while.



[1] As yet untitled -- there's a cute sketch-comedy-like thing with writers fielding possible titles.  ("Can we use 'Serenity:  So Very Nude' if there's no nudity in the script?"  "Oh, we can change that, easy.")

[2] I keep thinking that in a perfect world, the Sci-Fi channel would buy the TV rights to a second Firefly season, run it after Battlestar Galactica, and thus create the best evening of TV science fiction, ever. :)  Not that I mind how things have turned out in reality.

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Poster:[info]hujhax
Date:2005-08-16 08:41
Subject:#25:  Urban Camouflage (book)
Security:Public
Mood: distressed
Music:Mary Lou Lord - Not Half Right (Heatmiser)

One thing that's a tiny bit irritating about the Gallery is that often, you can't be entirely sure of when you're dealing with fiction and when you're not.  Maybe such-and-such a book is a work of fiction that doesn't exist, or maybe it's straightforward reportage in a world that doesn't exist.  Who knows?

Urban Camouflage is almost certainly in the former category, but not knowing for sure lends it an extra layer of faint creepiness. 



It's another of those coffee-table books, this one showing creatures that have adapted to living in urban environments.  In this case, all the photos are from a dilapidated, largely-abandoned Russian city, full of decaying, heavy-looking buildings and poorly-lit alleyways.

The cover shows a fairly ordinary scene -- a dark thoroughfare lit by dim, orange streetlights -- and we see a mailbox sitting on the sidewalk.  For some reason, it catches your eye.  It somehow doesn't look right.  Upon closer examination, you realize that it looks a bit scalier than a normal mailbox.  The feet at the bottom seem larger than normal.  There are odd creases in the bin.  And the mail slot has tiny-but-perceptible teeth.

The cover page shows it lunging at a piece of meat (which is shish-kebabed on the end of a very, very long stick) and it all makes a little more sense.  It looks vaguely CGI, and it violates most sensible principles of evolution, but I suppose one can never be sure.



The book is organized more or less geographically.  They start in a relatively well-kept city center, and then proceed southwest.  (They show a miniature map above each description to help you sort out where you are.)  Buildings get smaller and sparser and cheaper.  Everything gets more dilapidated.  The creatures get larger and meaner.  The last few photo-pages have blurred, hastily-taken pictures of a shantytown that's been overrun by a mishmash of animals seen in earlier sections.  By this point, none of them are standing still any more, so the number of sharp, pointy teeth on dismay sort of diminishes the comic impact of seeing a shack overrun by rampaging rubbish bins and parking meters.



They follow the main photography section with an "Endnote," which is subtitled "Our Brave Photographers."  It has a black-and-white photograph of two guys wearing what looks like body armor and holding expensive, bulky-looking cameras.  Then we see various setups, with backgrounds that we've seen before -- only this time, instead of seeing the creatures, we see the photographers setting up their shots.  Several frightened heads peep out from behind a bluff to watch a crowd of apparent mailboxes crowd around a small plate of luncheon meat.  Two guys drag a colleague back from a bright streetlamp (he is somehow hypnotized by it) that is bending down to investigate him.  And so on.

The text at this point gets mileage out of laconic understatement -- that last photo is merely captioned "A bit of trouble on Bilyanik Street."

Again, I assume that the "Endnote" is all part of the joke, and somehow done with CGI.

That's what I keep telling myself.

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Poster:[info]hujhax
Date:2005-08-09 17:00
Subject:#24:  ''The Locals Go Strange'' (book)
Security:Public
Mood: contemplative
Music:Leo Kotke - Too Fast

Here at the Gallery, the majority of what you see is from the last five years or so.  When I stumble across something older than that, it's a welcome surprise.

The latest such surprise is a medium-sized book titled ''The Locals Go Strange'', copyright 1974, by a Mr. John Wembley.  The black-and-white cover photo shows a giant, two-dimensional, black steel bull up on a hillside behind an old country store (complete with a couple of old folks relaxing in rocking chairs).  If this image does not adequately convey the subject (and for me, it didn't at all), there is a subtitle in small print:  "Idiosyncratic Art in Small-Town America."



A Wyoming cattle rancher traveled to Spain, and noticed that the countryside was dotted with two-dimensional black bulls, propped up like billboards on distant hillsides.  Apparently they were an advertisement for some alcoholic beverage, but the cattleman thought he'd reappropriate it for himself.  He put up such a bull on the edge of his ranch, and the figure proudly displayed his brand.

Then other ranchers started doing the same, some of them introducing slight variations on the usual bull form.  An eccentric chicken farmer, not wanting to miss the trend, erected a giant chicken silhouette on his property.

And so they just became part of the western countryside.  He quotes a writer originally from Wyoming who describes the welcoming, homey feeling they always give him when he visits his family.



So that's the book's "way in" to the subject -- Wembley gives us one simple (and ridiculously-researched -- trust me, I glossed over a *lot* of detail) example of what he calls "insular art," or art forms that only exist in one small geographic area.


The general format of the book is to trace the 'life cycle' of one of these things. 

So he starts with the origin of an insular art form.  He mainly covers what kind of circumstances you need for something to spring up.  The first ingredient is what you'd expect -- isolation from the larger community.

The other main ingredient Wembley talks about is what he vaguely terms "unique opportunities."  As he explains it, this is something that either makes an art form uniquely possible in a location, or makes a more traditional and widespread art form less desirable.

The simplest example he gives of this is a very small one.  An abandoned gas station in a small town in Kentucky had a sign with adjustable letters on it.  Apparently the locals started making use of it, and it would alternately show short, interesting prose poems or really creative profanity.

The flip side of this is when your usual art form requires something that isn't available in your new location.  One example is a small Lutheran community that adapted the organ repertoire to whatever instruments they had to hand after a church fire -- leading to a new tradition of oddly-orchestrated hymns for brass ensembles.



Wembley goes on to cover what it takes for such a fortuitous genesis to expand into a sustainable, community-wide art form. 

This is where it's even more dependent on the nature of the community itself.  Wembley puts particular emphasis on the balance between a 'competitive instinct' -- both among the members in a community, and as an attitude by the community towards the world at large -- and the communication and collaboration that hold a community together.  If the locals respect self-expression as a cultural value, that's a plus.  Beyond that, it's mainly about money.  For example, without an excess of time and funds, the elaborately-ornamented mailboxes of the very rich and very self-contained town of Eagleton, Connecticut would never have come to pass.

The writer finishes off by telling us what ends up happening to an insular art form.  He catalogs several arts that died completely.  He mentions the decorated barns in central Montana; nobody living remembers who did that, what they used for tools, or why it seemed like a good idea to begin with.  Other arts quickly become widespread -- he makes a vague, dismissive reference to the origins of jazz (with the claim that New Orleans is "hardly the middle of nowhere") before moving on to other historical references that didn't ring a bell with me.



What is most interesting to yr. hmbl. internet-addicted reviewer is the last chapter.  It is titled simply, "The Future." 

This is where the writer speculates on the future of insular art, especially in the face of technological progress.  As Wembley puts it:  "With photocopying and even 'faxing' coming into vogue, and the world getting smaller all the time, there will perhaps come a time when no one can be 'insular' any more."  He goes on to speculate that the insular-arts movement is a quirk of a unique time -- the combination of high educational standards [1] and a few remaining isolate places. 

He wisely speculates that such communications could connect a 'diaspora' of abstruse enthusiasts -- "but without physical proximity," he concludes, "the sense of community is far, far weaker."

He seemed pessimistic. 

Looking back, I frankly don't know if his pessimism was right or wrong.




[1] Ah -- here we see the difference from *our* 1974.

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Poster:[info]hujhax
Date:2005-08-02 13:00
Subject:#23:  Fly Me Tendo Moon (Ranma 1/2 OAV)
Security:Public
Mood: giggly
Music:Tom Lehrer - The Masochism Tango (orchestral)

Y'know, occasionally you find a piece of work that just clarifies something that everybody's been thinking, but nobody was bold enough or clear-headed enough to express it in a work of art.  This anime video goes out on such a limb and says:  there ought to be a martial art of swing dancing.

Some background:  Ranma 1/2 is a famous Japanese comic book from Rumiko Takahashi.  The premise:  Ranma Saotome and his father (Genma) come to live with the Tendos -- a father and three daughters.  A complication:  when Ranma is splashed with cold water, he turns into a girl; when splashed with warm water, (s)he changes back.  His father is similarly afflicted, except he changes into a panda.  Since the Tendos also run the 'School of Anything-Goes Martial Arts,' this leads to many stories centered around martial-arts competitions.  And since Ranma has that variable-gender issue, there are always farcical romantic entanglements along the way.  (There is more information here and here.)



This video starts innocently enough, with a cheesy high school dance.  It is here that we learn that Ranma and partner dancing are not the best combination.  He dances with Akane (the youngest of the Tendo daughters) -- she wonders openly how he can study martial arts so long and still be so hopeless on the dance floor.  She also reminds him that there's a song playing, and it has a rhythm, and he could maybe try matching it.  Ranma innocently marvels that Akane is good at dancing when she's such a tomboy. 

It is here that we are reminded that Ranma and conversation can also be a bad combination. 

Akane takes a swing at Ranma, and connects.  While Ranma is staggering from that, she says something derisive and makes to toss a drink at him.  He dives aside, screaming "Cold water!"  The drink hits somebody else -- Dan (rhymes with "gone"), one of several visitors from Kolkhoz High.

The results are predictable.  What with so much violence in the schools these days, and what with the majority of the kids in Ranma's world being skilled at various kinds of hand-to-hand combat, it quickly turns into a brawl between the Furinkan students and the Kolkhoz students.


Then we're in the Principal Kuno's office, with the three people who started the trouble, a bit worse for wear.  Ranma is worried about whether this will go on his permanent record.  Dan is amused.  Akane is pretty much a seething, fiery ball of hatred. [1]

Principal Kuno is one of those petty tyrants who is often a bit disconnected from reality.  He blames the trouble on the rivalry between Furinkan and Kolkhoz, and that the best way to settle it is with a proper competition.  As it happens, the interscholastic swing-dance martial-arts contest is scheduled for the following week, and he has gone ahead and entered Akane and Ranma in the contest.  After the meeting, Akane wonders, "But what about Dan?"

Then they find out that Dan is a national champion at this style of dance/combat.  He's already entered.  This they find alarming.  Ranma storms off, grumbling about having to learn to dance, oblivious to the rainstorm outside, and even oblivious to the fact that he changes gender.

Then Dan meets Ranma as a female (which we'll call "Ranma-onna," because it sort of means female-Ranma and sounds vaguely like "Ramona"), still complaining about not knowing how to dance.  Dan, with a dopey expression and little hearts in his eyes, gallantly offers to teach her.  Ranma-onna refuses flatly and goes home. 

After a hot bath, he tells his father about it, and his father (after de-panda-ing) sensibly explains that it's a tactical advantage.  Ranma grudgingly goes along with it.  So there are dance lessons.

But things get worse.  The principal's son, Tatewaki Kuno, who has long been mooning over Ranma-onna -- without knowing that it's Ranma -- eavesdrops on one of these lessons.  Not only that, but it's a lesson that quickly turns into Dan attempting to grope Ranma, which leads to a kick to the solar plexus from Ranma-onna, which leads to an apology and effusive admiration from Dan.  But now Tatewaki is convinced he has a rival for his affections *and* that this Dan guy is just skeezy.

Tatewaki then enters the dance competition, with the express purpose of kicking Dan's ass and making him look bad in front of Ranma-onna. 

Complicating matters further, Tatewaki manages to enter the competition paired up with Shampoo [2].  Shampoo was first an assassin intent on killing Ranma, but she then fell hopelessly in love with him.  Also, Tatewaki's sister, Kodachi, has entered the competition as well -- mainly just because she thinks she has a good chance of winning.  She ends up paired with Ryoga, a talented fighter who is, alas, afflicted with yet another curse.  When doused with cold water, he turns into a little black pig.

So, those are all the characters going into the competition.


They open with an "all-skate" round, which is more or less a free-for-all of gratuitous violence.  A live band plays up-tempo jazz standards (who knew Dr. Tofu played the trumpet?), Ranma's father comes along to chaperone, and sports commentators sit in a little booth providing color commentary on the ensuing violence.  "Oh, that Twirling Thousand-Footed Aerial has gone very, very wrong -- "  "Yep, you know that'll leave a mark."  And so on.

Meanwhile -- ah, let me see if I can get this right -- Ranma finds himself again pursued by Shampoo.  He finds it politic to switch to female for a bit and shake her off.  Then Dan loses his partner to a mis-timed dip/battering-ram maneuver.  Dan sees Ranma-onna, scoops her up, and the commentators announce that "Dan has a new partner!" 

Fighting breaks out between Tatewaki and Dan -- in time with the music, of course, and (as the commentators put it) "very aesthetically."  Ranma-onna is just trying to wriggle out of the situation.  Akane is looking for Ranma.  Shampoo is looking for Ranma.  Shampoo and Akane bump into each other; Shampoo sees Akane as a rival (she is actually engaged to Ranma); Shampoo picks a fight; Akane takes her up on it.  They fight in time to the music.  The commentators assume that they are dancing, as a couple, leading to loud protestations from both.  Ranma's father (now in "panda mode") separates them easily.  While everyone is distracted by these shenanigans, a spilled drink turns Ryoga into a pig.  The pig runs loose, causing widespread panic.  Ranma-onna, figuring that Shampoo is a far lesser evil than Dan, uses this distraction to disappear from the dance floor and re-emerge in masculine form.

The fighting gets fiestier, with more huge leaps into the air.  (The band casually beats down anybody who gets too near them, though.)  Finally, the judges declare "time" and end the round.

Couples are announced for the finals.  Needless to say, Ranma makes it in twice.  Kodachi finds herself suddenly partnerless... except the little black pig (actually Ryoga) eagerly returns to the room and jumps up into her arms.  Everyone laughs.  The pig seems to suddenly remember it's a pig, much to its chagrin.  Kodachi turns a cold eye on everyone, and announces that, if her partner can't be found, she will dance with the pig, just to prove that she can shine even when paired with the most incompetent lead.  (Upon hearing this, the pig squeals angrily.)

Ranma rejoins Akane.  Dan nervously assures the judges that Ranma-onna (referred to as 'the un-named dancing girl') has "just stepped out for a moment."

Then we realize that Tatewaki and Shampoo didn't make the cut.

Tatewaki immediately uses this as an excuse to start a fight with Ranma.  But Shampoo (who, as we'll recall, is madly in love with Ranma) has different plans.  The two start fighting with/over Ranma and finally hurl him outside.

Where it's raining. 

Ranma-onna comes back, sneaks through the crowd to her father, and hisses the line "Hot!  Water!  Now!" before getting dragged to the floor by a newly-cheered up Dan.  Now Dan has a partner and Akane is without.  And not happy. 


The violence persists, with more complicated moves.  We start to see a few Dragonball-Z-style balls'o'energy get thrown about.  The "Flying Charleston of Doom" makes its first appearance.  Genma returns with a teapot of hot water, but sees no way of dousing Ranma-onna without revealing the curse to the whole crowd.  Ranma-onna, for her part, sees herself in a perfect position to take down Dan from close by.  But all that results is very musical sparring that the judges rate very highly. 

Finally, Ranma-onna aims the "Airborne Attack Arr-Jay" at her partner, who ducks.  She laughs as she crashes through the wall behind him -- and gets out of the room.  Genma runs outside with the hot water.

A short time later, a slightly-injured Ranma appears behind Akane.  This leads to "WHERE WERE YOU!" and a swing with a mallet at Ranma.  (It's evidently something Akane is wont to do, the mallet attack.)  The mallet is removed as an unsanctioned object; points are deducted.  Akane spends most of the dance trying to attack Ranma in various ways, which (again) impresses the judges favorably.

But finally, the judges decree that the only couple that really worked well together was Shampoo... and the pig. 

They close the episode with another awkward high school dance.  Both schools are again in attendance.  Only this time, everyone is so frustrated with each other that there isn't a big brawl between two schools, just a lot of small, petty, internecine bickering. 

And the principal looks out on it and declares it to be good.



There were a lot of things to like about this OAV.

Even on the cheap, they have a blast animating the choreography.  They must have done their homework, because Ranma as a bad dancer -- tense, disconnected, and confused -- just feels accurate.  Akane shouted "Stop having spaghetti arms!" a split-second after I shouted the same thing at the screen.

And the plot really moves once the farcical dance sequence gets going.  Having it all set to good jazz music only heightens it.  I wish they had done a better job of creating a real character arc from the beginning to the end; then again, a story in which nobody anywhere learns a valuable lesson is just fine by me.

They had some great running jokes that were ancillary to the plot.  For example, they play up the Martial Art of Swing Dancing tradition's reverence for all things vintage.  We first see this as vintage clothes, then as vintage cars.  Then vintage instruments and vintage training equipment.  By the time they get to vintage dental surgery and the vintage hamburger lovingly preserved in a bell jar, the whole thing has gotten quite silly.  There's also a quiet background joke in which we see that Genma has no dancing ability as a human being -- but whenever he's in panda form and there is music, there is elite panda-dancing.  They really put in enough material to make the movie reward repeat viewing.


So I certainly had fun watching this one -- recommended to all fans of swing dancing and/or gender-switching farce.



[1] As this is animé, I must clarify:  not literally.

[2] All the Chinese characters are named after drug-store products.  I don't know why.

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Poster:[info]hujhax
Date:2005-07-26 15:50
Subject:#22:  Inappropriate Knitting
Security:Public
Mood: impressed?
Music:Tom Lehrer - We Will All Go Together When We Go

Some days you have no idea *what* to review -- you just look at the stacks and stacks of stuff and you feel a bit overwhelmed.  At times like that, I'll thumb through the books and see if anything catches my eye. 

This time, what caught my eye was a picture of an H. R. Giger-style 'facehugger' preserved in a jar.  It was lit with a pinkish, faintly amniotic light.  I picked up the book, absently wondering I'd found some nonexistent Giger compilation.

Then I realized the creature had been crocheted.  If you looked at it closely, you could see the neat little lines of stitching. 

So apparently somebody had made this... thing... out of a metallic-green sort of yarn, and then carefully suspended it in viscous goo.

I figure if somebody has gone to such original & elaborate pains to make something, the least I can do is go to the trouble of reviewing it. 



The book is titled Inappropriate Knitting.  I suppose you'd call it a coffeetable book, though one does wonder who exactly would want it on their coffeetables.  It's certainly a conversation piece I suppose. 

It's mainly a book of photography -- in this case, photographs of knitted pieces that seem somehow inappropriate to the form.  The foreward demonstrates the meaning of 'inappropriate' with a few simple side-by-side examples:  on the left a neatly-knitted puppy, on the right a neatly-knitted puppy vomiting into a neatly-knitted food dish; on the left a sweater, on the right a straitjacket; on the left a happy & smiling fellow, on the right the severed head of a happy & smiling fellow; and so on.


Then they get started on the book proper.

The book is organized around several broad topics.  The first one, "Anatomy," I was immediately tempted to skip past, but I figured I should at least have a look.  At first this seemed like a bad idea, as I saw various internal organs rendered very precisely in yarn.  They were made appropriately damp-looking and set on a clean, clinical-looking metallic tray for the photographs. 

After a while, I found it kind of interesting.  On the enlarged cutaway of the human eye, for example, they labeled all the parts appropriately; I can only imagine a staggering amount of painstaking work went into it.  Not everything was up to that caliber though; the liver, for example, just looked phoned-in.

They move on to "Weapons & Other Dangerous Things," which evidently includes the H. R. Giger alien.  It mostly comprised guns, swords, maces and the like -- menacing objects that all look inappropriately soft and cuddly when made of yarn.  The oversized Glock had a row of little knitted bullets off to the side.  It was cute.  The ball-gag, on the other hand, was all kinds of disturbing.

They close it out with a "Fashion" section, which has the straightjacket on its title page.  The contents of this one were something of a relief -- I was worried that I'd see various forms of knitted fetish-wear (and have to obliterate the memory with sweet, sweet rubbing alcohol), but instead it looked like the sartorial equivalent of the 'unfortunate plush toys' site.  Each item was egregiously designed somehow -- a sweater with no arms and no neck-hole; a glove with a half-dozen fingers; a scarf that is, somehow, and against all expectations, rendered unwearable via poor design; and so on.  Often they would include small photos of some unfortunate person trying to wear the garment (the "help help I'm trapped in the unwearable sweater" photo was especially amusing).

All in all it was a bit of harmless (if occasionally unsettling) fun.

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Poster:[info]hujhax
Date:2005-07-20 00:23
Subject:#21:  Lawn Art
Security:Public
Mood: contemplative
Music:Chopin - Op 9, no 3 in B

Today's lesson is this:  you know enough people of a creative and anarchic bent, your life is going to be strange.  Just accept it.

Also, it's good to know that regularly pranking someone's lawn is a practice that shows up in other realities as well.  As the introduction explains, a group of artists knew a fairly rich gentleman who bought with a very pretty front lawn.  He was also blocked off from his neighbors by dense tree lines.  He also took frequent business trips.


The cover features one of the first such efforts, with the lawn crowded with gaudy pink flamingos.  In the foreground, we see that (precisely) one of the plastic birds is sporting a jaunty red fez. 

This is the sort of thing Mr. Smith (as he's referred to throughout the book) would come home to after every business trip.

Lawn Art is another coffeetable book, this one featuring photos of the various things that happened to Mr. Smith's lawn between 1999 and 2004.


The book is divided into three sections.  The first is "Early Lawn Art:  1999-2001", and introduces the hapless homeowner and several of the folks behind the endless redecorating.  The group of pranksters was vaguely associated with the Elevator Art Club, a group of students who would create easily-removable installations in random elevators around Austin.  True to the spirit of that group, the lawn art would stick around for only a day, to be removed in the middle of the night. 

The first few 'installations' are pretty straightforward.  The camera work is surprisingly good [1] -- one feels right in the center of the crowd of garden gnomes, the flags of the world, or the decorative collection of mirrored surfaces, and I suppose that's a good thing.

For election season, a flurry of roadside placards for 'the surreal party' appeared.  Slogans included "We can take the heat, but we don't have to get out of the kitchen!", "People for votes", and an eye chart.

One notes that the installations in this section are fairly straightforward to conceive of and install.  The more complicated ones come later.

But before that is the section entitled "Trouble Brewing:  2001-2003".  This doesn't include many pictures of the lawn, but instead covers some of the imbroglio that ended up surrounding the lawn. 

At the start of the chapter is a large, grainy photograph -- the flat depth-of-field indicates a telephoto lens from a distance -- of Mr. Smith talking patiently to police officers.  Below it is a transcript, wherein he says things like "It wasn't me." and "It'll go away soon." and "I don't know where they got that many garden gnomes." 

They also covered the more shrill and confrontational moments in the neighborhood-association meetings.  The area seemed perfectly divided between people who thought the varying lawn an eyesore, and people who thought it was the best, most-defining quality of their suburb.  Impassioned arguments followed.


The next part, "Peculiar Lawn Art:  2002-2004", opens with some prose about how their little pet project grew in scale and in public notice.  They got a bit of a fan club, and more people got involved with planning and deployment. 

This led to more ambitious efforts, like the giant dropcloth hung at the front of the lawn (with a giant frontal image of the house and lawn printed on it), or the single Halloween scarecrow, which had little servos that made it twitch the by tiniest amounts. 

The late summer prank, with cunningly-hidden sprinklers and multicolored lights were perhaps the finest moment.  The look of what one could call 'resigned surprise' on the homeowners face at the sudden water & light show is priceless. 


Finally, there's "The End:  2004".  A short paragraph explains that several of the main instigators/organizers of the prank/project were moving away from town, and they decided to call it a day.  The section has only two photos:  the first shows a small garden gnome in the center of the lawn, with an attached speech balloon that says "Bye!"; the second shows Mr. Smith, sitting on his front porch, with an unreadable mix of emotions on his face.


Anyway, kind of silly, but well worth some space on the coffeetable.


[1] One wonders how they could sneak in with such a high-quality camera, until you get to the section that shows the high-quality equipment stashed at Smith's neighbor's house.

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Poster:[info]hujhax
Date:2005-07-12 15:22
Subject:#20:  Say "Hello" to Mr Galaxy!
Security:Public
Mood: contemplative
Music:Alison Krauss - When You Say Nothing At All

Sometimes you *can* tell a lot from the record cover. 

At least that's the case with Say "Hello" to Mr Galaxy, the first release from the band named (you guessed it) Mr Galaxy.  The front cover looks awfully familiar:  the band name and album title in a playful, block-letter font; a simple, vaguely-Hirschfeldian line-art caricature of the band; a few rectangles of bright and resolutely-cheerful color.  I figured it was a reissue of some alternate-universe fifties classic. 

But then I looked at the back cover, which had several black-and-white photos of the band in the studio:  a cheerful-looking gentleman playing a vibraphone; a woman (beautiful in a tattered sort of way) singing into a huge old condenser mic; a small group gathered around a G4 Mac, running what looked like Kompakt. 

One of these things did not fit the pattern, so I investigated further. [1]  Turns out the band is not only from modern times (well, the 90s), but is also from my hometown of Louisville.  (I should have known, from the 'ear xctacy' bumper stickers they had up in the studio.) 

Even more intrigued, I gave the CD a spin.  Sure enough, the cover gives you a pretty good idea of what you get. 

It's the synths that make the strongest first impression.  The machines are everywhere on this album -- even when there is traditional percussion (I suppose bongos can be properly termed 'traditional'), the oscillators, sliced-to-hell drum loops, and bursts of static weave themselves over and under the live track. 

But it's as if the musicians are trying to coax the gentlest sounds that the machines can offer.  In fact, the first few tracks don't so much 'start' as they emerge out of a white-noise approximation of ocean waves.  Instead of stopping, they fade and disappear back under the noise.  Most of the time, it feels like they build their tracks out of the warm sonic flaws of old cassette decks and record players.  It's easy stuff to fall asleep to.

I couldn't rightly call it 'ambient,' though, because the work hews to very traditional pop structures.  Not to put it on anywhere near the same level of quality, but they have more in common with the classic old American songbooks than anything in the last twenty years.  (I'm surprised that they begin several songs with a rubato, harmonic-non-sequitur sort of opening.  People just don't *do* that any more.)  The most modern influence would be the vaguely Latin percussion.

The harmonies sound very jazzy, but my ear is too inexperienced to specify exactly why.  Again, it's mostly various synths; occasionally a live instrument, like an undistorted electric guitar or the aforementioned vibraphone, makes an appearance. 

On top of that, mixed front and center and with very little apparent processing, is the voice track. 

To get this out of the way from the start:  I have no idea why she sings in French.  In spite of its name, Louisville has no significant Francophone population, and in the liner notes she freely admits that the choice of language is an affectation.  But to what end?

Maybe it helps her get to a sort of bored and bemused mien that informs all of her singing.  Maybe it's a homage (but to whom?  Édith PiafFrançoise HardyAir?).  Maybe it's just a manifestation of the usual modern-day urge to emigrate to Canada.  I do not know.

In any case, it makes it hard for me to judge the lyrics beyond saying that whatever she's saying, she sounds like she means what she says.  The titles are listed in English.  The song titles are listed in English -- things like "Between Paris and My Heart" and "How Sweet to Forget" -- and bespeak straightforward-if-slightly-maudlin ballads.  But who knows -- she could be reciting meatloaf recipes, for all the French I understand.

Incomprehension notwithstanding, it's an album that shares one trait in common with my favorite pop albums:  it seems to create its own unique territory, and every listen is like another visit.

Ah well.  Couldn't find any good radio serials this week.  Perhaps next time....


[1] N. B.:  anything that gets me to say "Hmm, that's peculiar..." is much more likely to get a review.

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Poster:[info]hujhax
Date:2005-07-05 14:39
Subject:#19:  The Prince of Ligazza (podcasted serial)
Security:Public
Mood: complacent
Music:The Kinks - Sunny Afternoon

Okay, okay, one more radio serial.  I know, my job is more properly to cover a wide variety of media.  But this is fun, and I'm allowed a certain latitude here.  Nyah. 

(I was intrigued by this one in particular because of its attribution credit for Adam Cadre, who created the excellent game Varicella.  I couldn't see any direct correspondences between the two works, but who knows what happened production-wise on the serial.)



There once was a man who came to Ligazza, a thriving town along the Adriatic coast.  The quiet, genial visitor made his way through Ligazza's bustling marketplaces, admired its statues and paintings, and found lodgings for the night.  His name was Fiorello, and Fiorello had arrived in the city-state with one very lucrative and difficult job:  to assassinate its prince. 


This serial takes its sweet time imparting that information.  For most of the first episode, not much of anything happens (beyond Fiorello temporarily losing his satchel).  By the end, I was a bit bored with the local color.  But when Fiorello brutally garroted a palace guard and shoved the corpse into an alleyway, my interest was piqued anew.

Several more episodes cover the cat-and-mouse game that occurs within the palace walls.  We experience much of the story from the point of view the (lamentably disposable) prince's retinue, who look around for the *something* that seems to creep out of the darkness to pick them off.  They quickly suspect one other of some kind of double-cross.  Fiorello picks up on this, and even frames the most able guard as his collaborator (he's quickly picked off by his colleagues).  You could argue that these scenes tell us how the rest of the series will go -- lots of schemes within murderous schemes among people who don't trust anybody.


Fiorello makes his way past this crew, and that sets us up for the serial's first big reversal:  the prince not only wrangles his way out of the price on his head... the assassin winds up with a job in the local government. 

The conversation between the prince and the assassin lasts an entire episode.  No changes of scene, no other characters, nothing at all -- just a wise-beyond-his-years politician smoothly talking his way out of his own murder, and a perspicacious mercenary who's looking for the best angle the situation has to offer him.  What I like best about it is how smart the characters are allowed to be -- the prince makes some compelling arguments, and every time I thought to myself "Hey wait a minute, what about...?" then Fiorello would bring up the same point.  The tactical 'landscape' kept shifting, and I had no idea what it was leading to.

A long stretch of episodes after that introduce the politics of Ligazza and the major players in the power game.  At the same time, the series subtly ratchets up the tension, puttings us in Fiorello's shoes as he senses something is going horribly wrong, but just can't for the life of him sort out what.

And even though I could feel that something bad was coming on, the explosion at the end of episode 20 took me entirely by surprise.  (I also appreciated the historical fidelity here, as the residents, none of whom had seen a black-powder explosion, tried to piece together what exactly they'd seen.)

The blast kills the prince.  (I honestly wasn't expecting them to kill off their title character like that, but there you go.)  Fiorello works out that it was supposed to kill both of them.  This makes the next stretch of episodes that are rather frenetic, for a couple of reasons:  first, there's a mad power struggle (or perhaps 'power scrabble' or 'power cats-clawing-each-other-to-bits-in-a-bag' would be the more apt phrase) among the city-state's politicians; second, Fiorello has to figure out who the hell is trying to kill him and how to outsmart him/her/them.

This is the first time we see our unflappable anti-hero off-guard -- he knows so many ways to kill a man that he sees threats absolutely everywhere.  (There are several running jokes about how he doesn't trust any of his food.)

This plot arc culminates in a lengthy verbal game of cat and mouse during an official soirée where a foreign dignitary (a recurring character up to then) slips up and reveals his guilt.  His subsequent escape was breathtaking, the kind of hair's-breadth adventures one associates with the Good Old Days of the form.

This leads to the last big tilt among the episodes I saw, wherein the minister of war conspires to involve Ligazza in massive war with a neighboring principality.  It's a war he absolutely knows Ligazza would lose.  (The War Minister has his own personal reasons.)  Things get pretty desperate pretty fast as the city prepares for battle, and Fiorello tries to find some way to save his own neck.

... and that's where the serial left off.  Exciting stuff, IMHO.


The sound design is excellent, easily the best production values of any of these nonexistent radio serials so far.  We hear completely different soundscapes for the oppressive palace halls, the vibrant and rambunctous city, and the peaceful coastline outside of town.  It feels like the voice actors really savor their lines, particularly in the thorny political conversations where every line seems to conceal an ulterior motive -- which may, in turn, be a deliberate artifice. 


I also appreciated that nobody in this series learns what we'd call a 'moral lesson.'  There are no heartwarming messages about doing right by your friends or learning what really matters in life or any of the other themes that get rammed down your throat in more edifying (and patronizing) works.  If anything, Fiorello learns about how to survive.  Maybe sometimes survival is the best you can do.

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Poster:[info]hujhax
Date:2005-06-28 15:34
Subject:#18:  "Divine Tech Support" (weekly podcast)
Security:Public
Mood: amused
Music:Jurassic 5 - Twelve

One thing the Gallery job teaches you is that anything you can possibly imagine exists somewhere.

Like, let me try typing... oh, let's see... "chihuahua porn."  Just by virtue of my typing that, it now exists in some alternate reality.  And no doubt there will be a DVD screener of "Teeny Tiny Doggie Style (Ai!  Ai!  Ai!)" showing up at the Gallery some fine day.  <shudder>

So some months ago I described a hypothetical LiveJournal community called "Divine Tech Support" -- and lo and behold, the same damn concept shows up when I'm hunting around for more podcasts to listen to. 



The conceit behind the series is the same as the conceit behind the LJ community -- God is running a phone line for people to call in and complain about things in the world that aren't working right.  It's all more or less an extension of the "Rwanda doesn't work!" joke from Eddie Izzard's Glorious.

Evidently, the phone line employs a few rotating support-staff types -- Sumit, Rose, and Corporal Finn.  ("Corporal Finn" is actually named "Mike."  Several episodes in, Management finds out that Mike was ex-military, and requires him to identify himself as "Corporal Finn" to all the callers.)  As the episodes go on, you get familiar with Sumit's breezy Californian attitude, and Rose's spiky Goth pose, and Mike's stand-up sense of right and wrong (which seems almost uniquely ill-suited for a corporate environment).  Frankly, I wish they had let slip more about their own soap-opera-like antics at the call center; occasionally that seemed more interesting than the calls they were handling.  I guess one can't make too extravagant demands of the writers.

I was surprised to find that that the entries get theological and wacky as the series goes on.  The one guy complaining that he was supposed to be dead was something of a turning point.  ("I mean, what... am I a ghost?"  "No, sir.  If you were a ghost, you wouldn't be able to use the phone."  "Good point.")  From there on, it moved from snarky commentary about pop culture and the annoyances of everyday life to snarky commentary about the nature of evil and other such Big Philosophical Questions.  Less funny, but it certainly staked out its own unique niche there.

Production-wise, everything works fine, but there's not a lot production value to it.  I think their sound effects library consists of a few phone sounds, a bland 'ambient noises of the office' loop, and occasionally some vaguely-angelic hold music.  (One hilariously-stupid customer assumed that the choral music was the Archangel Gabriel, talking to him incomprehensibly.)  Plus they use some sort of bass-cutoff vocal filter to make the callers sound like they're on the other end of a phone line.

As for the script, it *sounds* improvised, but I suspect they're sticking to something written for them.  Generally the calls follow tightly-structured plots, whereas improv tends to produce stories that are loose and very random.

After another dozen or two episodes like that, the podcast ran a little thin on ideas.  However, that quickly forced them to set up calls that were further and further 'out there' -- the conference call about the time machine ("Does this defy the Laws of God?") was absolutely loopy and required a half-dozen listens to (kind of) sort out.

On the less creative side, the celebrity voiceovers they tried felt very jump-the-shark-like.  Generally, the celebs seemed out of sorts in these entries, kind of trying to put themselves at an ironic distance from the material -- which is just stupid & wrong.  There were a few wonderful exceptions; the call that ends with Billy Bragg getting hung up on is priceless.



So, yes, stumbling upon this was a creepy reminder of the side-effects your ideas can have.  Still, it provided an afternoon of extensive amusement, and I'm glad I found it.

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Poster:[info]hujhax
Date:2005-06-21 14:03
Subject:#17:  The Woodburn Murders (radio serial)
Security:Public
Mood: complacent
Music:The Judybats - Happy Song (Settling)

I look back over what I've done so far for the Gallery, and I see a lot of positive reviews.  Honestly it makes me feel like some kind of shill, a quote-whore on the payroll of various alternate realities.

But there are reasons for the imbalance.  First off, I can choose what I review, and choose not to bother with things that look unpromising.  If you see a DVD copy of Everyone's Gilbert -- the Movie! ("Starring Gilbert Gottfried, Gilbert Gottfried, Gilbert Gottfried, and... Gilbert Gottfried!"), you know to give it a miss.  Plus I don't feel any need to warn people away from bad things, as they'll never see them anyway.

Generally I'll only write up a bad review if something looked promising enough to check out in the first place, and it still has enough interesting or decent aspects of it to be worth writing about.  If it had a lot going for it, but only added up to a 'meh,' it might just get reviewed.



So that's how I feel about The Woodburn Murders.  Yes, there ain't nothin' wrong with more podcasted radio serials.  And yes, it artfully blends elements of all sorts of horror sub-genres, from Lovecraft's elder-god stories through the classic 50's mad-scientist B-movies all the way up to the Blair Witch Project.  And yes, the people behind it have obviously read volumes and volumes of Faulkner, which is a compliment I rarely get to give anybody, let people in the pulp-horror genre.

But still the 'meh.'  Why?


It's not for weak production values or voice acting.  This is obviously no doujinshi production; from the opening music on, you know this is a real show. 

And the storyline certainly has potential from the get-go -- four teenagers exploring an old house in the dead of night.  What could go wrong?  Heh.  (Just in the first four episodes, a dead body, the mysterious disappearance of same, and an abduction by forces unknown -- among other mishaps.) 

They nail the four characters -- the main protagonist, her little brother, and a couple of her friends -- as they approach the old plantation home.  Janice is full of snark, probably a goth type.  Her brother (Zak) is kind of sweet and slow-witted.  And the two friends (Blake, Daisy) are bland rich kids, at least at this point.  (I think they setting us up to think of them as bad-guy fodder, so that they can pull something else instead.)

And they do a good job of gradually filling out a backstory filled with ghosts, possession, elaborate mechanical devices with paranormal powers, curses, and a family history with rather too many mad scientists who had a penchant for Faustian bargains.  They parcel out the information artfully, holding back on the things we want to know -- we don't get the explanation about why the teenagers are even *at* the creepy old house until we're *all* thinking (to paraphrase Eddie Murphy) "why don't they just get the hell out of the house?"

And the things that happen in the house that night are pretty damn creepy.  (The sound design is a real delight [if that's the word] for people with good headphones -- things sound very spacious and not-quite-natural.)  When they find the recording Daisy leaves behind -- ugh.  Scared the crap out of me. 

In fact, it scared me a good bit more than it scared the people in the story, and I think that's one of the major problems:  events happen, and often they're events of importance, but nothing really seems to land.  The horrors don't exact an emotional toll.  And yes, the relationships are nicely defined , but they're very static.  I know if *I* found out I was cursed because of the rash actions of my crazy grandfather... well, I'd start having family issues.  Hell, I'd have humanity issues.  I wouldn't keep lumbering along.

Maybe it was a stylistic choice or something -- to me it just seems like the writers dropped the ball.


That and, while they're good about pacing the exposition, eventually they just introduce too much crap to keep track of.  If I have to know the siblings' entire family tree to follow the story, something's wrong -- and no matter how seamlessly-presented it is, it drags me away from the 'here and now' of the story. 



<sigh>

I gave up on the series about ten episodes in -- shortly after they all make it out of the house (or do they? -- I think there are some veiled hints to the contrary at the end of episode #8) and the story opens out to the funeral in town the next day.  I felt like most of the tension was gone -- the various forms of creepy-danger established in the first episodes seem to go on holiday.  That's a real shame, because they had a solid first section to build on.  Maybe it was some sort of pacing decision -- I just know it didn't work for me.


In the end, maybe I'm just the wrong guy to review The Woodburn Murders.  Frankly, I don't really go for horror stories in the first place.  (My thoughts after listening to the first few episodes:  "What was I thinking?  Now I'm going to have trouble sleeping.  Or looking at mirrors.  <shudder>")

So I move on.  There's far too many other things to hear and see and read for me to get too bogged down in something that doesn't quite work.

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Poster:[info]hujhax
Date:2005-06-14 10:14
Subject:#16:  The Uncyclopedic Guide to Austin
Security:Public
Mood: amused
Music:Journey - Winds Of March

Yet again, something moderately successful in reality has become something of a juggernaut elsewhere.  The Uncyclopedia is basically a take-off on Wikipedia -- it's a wiki-based encyclopedia in which all of the facts are wonderfully wrong.  "RTFM" is defined as an acronym that stands for "repeat the first message" (preferably in all caps).  Oscar Wilde is credited as the 37th president of the United States.  And so on.

Naturally, when I saw a batch of books from the 'Uncyclopedia University Press' I was excited.  I looked them over, and found that my favorite was their 'Austin travel guide.'



Like the Uncyclopedia itself, their books are not overburdened with accurate facts.  Still, the Uncyclopedia Guide to Austin is internally consistent; for example, Stephen F. Austin is conflated with Doc Brown from the Back to the Future films on page 1 of the book, and also on pages 25, 77, 78, 79, and 112.  They only suspend their internal consistency for one running joke:  about twenty different locations are all confidently identified as "the highest point in Austin." 

In spite of the silliness, the Guide follows the usual conventions of a travel guide.  It opens with a brief history of the city (starting in the Cretacious-Tertiary boundary, and moving forward to the year 2525).  The brief history is funny in and of itself, but it also serves to introduce many of the running jokes they'll reference throughout the book.  For example, on page 250 when they describe the giant puppets that guard the capitol, they can also mention that they were drawn forth from the earth and animated by the wizard Merlin during his aforementioned "Wïzzzzzards World Tour 550AD" visit to the city.  That first chapter provides a frame of reference, bizarre though it may be, for the rest of the book.



With the first chapter out of the way, things get pretty episodic.

They put in the restaurant listings pretty early on.  Their first restaurant reviews include star ratings (e. g., "three stars").  Then they start to rate it by other, more questionable icons (e. g., "five hyperbolic nuclear-reactor cooling towers).  Finally, the ratings become pretty mystifying (e. g., "picture of a goose, followed by an upside-down exclamation point").

In the dead center of the book is a section for colorful fold-out maps.  None of these maps are in any way useful.  Instead, there are maps like "Places You Can Get Killed Really Easily in Austin" (which would be useful if only it were accurate), a schematic of the all-purpose Bond-villain lair (located in the roof of Austin's newest giant office building), and a buried-treasure map of Auditorium Shores (again, unuseful because it's inaccurate).



After this, the book stays pretty random; the strongest chapter is "Austin Facts and Traditions."  This includes the "Austin Holidays" calendar.  Granted, a problem with this part is that the holidays they invent ("Thanatopsis Day," etc.) are perhaps no stranger than real Austin traditions ("Eeyore's Birthday," etc.), but in many cases it's fun to imagine Austin celebrating these traditions.  In particular, the annual "Coronation of the Town Emperor" sounds like it is not to be missed. 

They move on from there to "Things to See and Do."  Of particular interest were the field-anthropologist guide to hippie-watching, and the thorough information about "Bessie," the legendary prehistoric sea creature of Barton Creek.



Their afterword opens with this:  "We hope that this guide has helped you understand our city."  I couldn't help thinking that maybe they really *meant* that.  In describing all of these patently untrue things, they had captured the city a little better than any travel book that recited the tedious facts -- or worse, some travel book that affects a breezy and hip prose style as it tries to present 'the exciting flavor of the city.'  (Trying to *make* something sound cool is so often counterproductive.)

So all in all, I'd say it's a good book for Austin natives or for unsuspecting visitors from out of town. :)

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Poster:[info]hujhax
Date:2005-06-07 14:37
Subject:#15:  Orchestra!
Security:Public
Mood: complacent
Music:Elton John - Funeral for a Friend (Love Lies Bleeding)

I always get a little embarrassed when I've had something kicking around the Gallery for weeks (or in this case, months) without realizing that it doesn't exist.  Such was the case for this Erasure CD -- it's been here among the Gallery clutter since at least April.  I assumed that it was a CD of mine that I brought to work and absently left here. 

Then the other day I was staring off into space and happened to focus on it, and happened to realize that I'd never bought a CD called Orchestra!.  After further half-dazed perusal, I was pretty sure that *nobody* had, because the EP didn't exist.

Two months, it took me to figure that out.


Apparently Orchestra! was a 5-track EP released in 1990, sort of a stopgap between Wild! and Chorus.  The liner notes talk in glowing terms about the duo's 'happy collaboration with Andrew Poppy' for The Two-Ring Circus.  Apparently (though they don't say this directly) the label was pressuring for an LP, an EP, a single, *something*, in the wake of a very successful soundtrack contribution; they took it as an excuse to fund an Andrew-Poppy-assisted orchestral extravaganza (and perhaps leaving the label wishing they'd appended some restrictive clauses to the 'LP/EP/single/*something*' request).

The EP comprises four tracks from Wild! -- "Drama," "You Surround Me," "Brother and Sister," and (huh?) "2000 Miles."  Also included is a track titled "The Last Time," and damned if I can find it anywhere in their (real) catalog -- I'm guessing it's a song that doesn't exist.  They describe it as "one of the old favorites," which implies to me that it was a hit in some other reality.



The end result will probably live in my CD player here at work for a good long while, but I can understand it isn't for everybody. 

I mean, I was worried that it would be awful.  Typically, an effort to set a pop song for orchestra will surgically remove everything that was good about the song, and leave you with a syrupy mess.  Every instrument plays major chord after major chord after major chord, and one fairly cries out for a jarring dissonance, a flubbed note, *something* to give the song some traction.

At least the arrangements (credited to both Clarke and Poppy) don't go the syrup route.  Instead, they start with Clarke's already-meticulous pop soundscapes and in some cases flesh them out even further.  (I did a lot of switching back and forth between CDs to convince myself that certain harmonies hadn't been there before.)  In a couple of places, short solos are expanded into more substantive melodies.  (In one song, we get a full-blown cadenza, where *everyone* stops and lets the violin do its elaborate thing.) 

The individual songs work well, and you can tell they're making sure it adds up to a good *sequence* of songs.  They create variety from track to track -- opening with the massive-sounding choral forces at play in "Drama" and focussing down to the spare, intimate string quartet of "You Surround Me."  It lends the disc an emotional variety that, frankly, Erasure isn't always known for. 

Technically, the disc doesn't open with "Drama," but with a track labeled "Small Suite" that cycles through the themes of all five songs.  I found it a little too precious, but it did have a dreamy, aimless quality that reminds me (in an oblique way) of Impressionist composers.


Still, to a large extent I'm praising this EP by saying "it doesn't sound like Muzak," and maybe that means something is wrong.  After all, Erasure made their name on the sort of catchy pop melodies that don't necessarily reward extensive musical reinterpretation.  Somebody who is more mean-spirited than me could argue that this whole EP is pretty much superfluous -- do you really need to hear a full brass section present one of the riffs from "Drama"?  Does it do that much for you if you do?

Even for me, this was something I could hang on to for a good long while without really noticing it.  Your mileage may vary.

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Poster:[info]hujhax
Date:2005-05-31 20:54
Subject:#14:  The Other Maze
Security:Public
Mood:geeky
Music:The Beatles - Good Day Sunshine

Another perk of this job at the Gallery is when you receive new work from artists who, for one reason or another, fell off the face of the earth.

In 1985, Christopher Manson wrote and illustrated Maze.  It's kind of like a cross between an Edward Gorey anthology and a choose-your-own adventure story.  It has forty-five pages, each of which shows an illustration of a room and a text description of that room.  Numbered doors take you from place to place.  Visual clues scattered throughout add up to a complicated, rebus-like riddle and a clear hint as to its answer.  After Maze, he never published another puzzle; instead, he sporadically ilustrated children's books before disappearing completely.

Naturally, The Other Maze caught my eye.  This was a nonexistent sequel of sorts from the same author, written some ten years later.  I started puzzling my way through it immediately -- at night, in a quiet, dark room lit by a couple of candles.  This, as it turns out, was a mistake.

The book starts brightly enough, setting out your objectives:  find a minimal path into the center of the maze (room/page 50) and out again.  Sort out the riddle stated in room 50.  Sort out a useful clue from the rooms along the path.  The drawings are pleasant, the minimal cross-hatching giving it all an open, airy feel.  The text descriptions are riddled with cheerful exclamation marks.

You get to the center in a few easy steps.  Then you sense something a little wrong.  The image is slightly distorted.  The text has unsettling questions, like "Was that a scream in the distance?  Or just the wind?" and "A faint whiff -- smoke? incense? -- passes through the warm air."

Then you realize that getting into room 50 isn't really the problem.  Getting back *out* is.

Indeed, the way you got into room 50 was one-way, and now you find yourself escaping through all the rooms you didn't see before.  These rooms are on fire, falling apart -- exits are obscured or blocked, and frequently there's only one obvious way to go.  The décor ranges from creepy to harrowing.  There is heavy use of the 'eyes that follow you around the room' design motif.

By the time the decayed, screaming face appeared in room 47, I admit I screamed a bit myself (and finally turned on the ceiling light).

The only way out of there was room 24.  This was the dead end in the original Maze -- in the first book, it's a pitch-black room with countless, blinking eyes -- and no exit. 

In this version, it's an austere hallway with elaborate marble figures.  At first, it's hard to make out what you're looking at -- you're viewing it from an odd angle, very low, and there are odd reflections in a darkish pool nearby.  Then you realize it's a mausoleum.  Then you read the text, which simply says "Thump.  Something warm, trickling past your ear.  Then darkness."  Then you realize the pool is very likely your own blood. 

Unsurprisingly, there are no exits.


I did manage to sort out the riddle posed in the center room -- some pencilled-in marginalia from the book's previous owner helped (why don't we ever get new books here at the Gallery?) and a cursory knowledge of British terms for gardening implements got me the rest of the way there. 

Once I had that room's question in hand, I started sorting out the riddle-hint of the shortest-path exit I had found.  To my dismay, the random objects I had passed on my way out seemed to rebus out to this 'hint':  "Wrong center room.  Wrong riddle.  Wrong path." 

Not good.

I found that, sure enough, all of my explorations had avoided room 37.  This was identical to room 50, except for its lack of apparent entrances or exits and its slightly-different collection of random objects strewn about. 

I deciphered a clue in the text that boiled down to a ten-digit phone number.  Apparently solving the clues, after a while, requires access to information sources outside the book itself -- so I was more or less screwed. 

At that point I gave up.  But up 'til then, it was a merry chase.

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