|
Girl Gamers - StarCraft II...setting back RTS gaming 10 years?
|
i_am_pellucid:
girl_gamers
Girl Gamers - Celebrating over 7,000 members. |
 |
|
|
 |
Sat, May. 19th, 2007 11:21 pm
|
|
|
StarCraft II...setting back RTS gaming 10 years? StarCraft II is exciting, I know, but from what we've seen and heard of gameplay so far, I'm becoming very worried. It doesn't look like there's a cover system, melee combat system, morale system, infantry squad system, or any of the other strategic innovations that have evolved since SC1. In fact, Blizzard seems to specifically be marketing it as "more of the same, this time with shiny graphics."
What I'm seeing, basically, is Blizzard following EA's lead and releasing a bland and lifeless rehash of an older game without any of the modern gameplay innovations that have developed in RTS games in the last 10 years. If SC2 succeeds financially, and it almost definitely will, I think it's going to discourage other developers from taking any risks or innovating in future games; they'll be able to point to SC2 and C&C3 and say "see? We can sell them crap from 10 years ago with prettier graphics. We don't need to take any risks to make money."
Plus, what I've seen of the graphics so far look like a WarCraft 3 mod to me, so we're not even seeing any real innovations there, either.
I really hope it's something new and innovative and different, but none of the info that Blizzard has released so far implies that it will be. Heck, they've all but promised they're not even adding any more races to the game.
At any rate, I've promised myself that I'm going to buy or not buy this game based on its merits. I'm going to resist the nostalgia and objectively decide if I actually like the gameplay. Hopefully they'll release a demo so I don't need to borrow a friend's computer for a few hours, haha.
Anyone else have any thoughts on this or on SC2 in general? Any wish-lists for units or changes? Current Music: Hammerbox - Attack of the Slime Creatures   
|
|
|
 |
|
|
 |
|
|
 |
|
|
 |
|
|
 |
|
|
 |
|
|
 |
|
|
 |
|
|
 |
|
kae
straylightgirl |
 |
| |
 |
Sun, May. 20th, 2007 05:43 am (UTC)
|
|
|
My attitude is that, if it ain't broke, don't fix it. StarCraft's gameplay was incredibly fun to the point where people are still playing it many years later. I'm not convinced that its gameplay does need a major overhaul, and that Blizzard automatically needs to follow in the footsteps of all its competitors by introducing innovations that complicate the gameplay in the name of realism. Newer is not always better and more fun.
That said, I'm pretty sure that you will see some of those innovations built into the game. StarCraft always had a primitive cover system in that the environment impacted your troops' effectiveness; trees did shelter you a little, and having the high-ground did give you an advantage. It also had a primitive squad system. Warcraft III introduced morale to a limited degree in the form of heroes, who could gain experience as they killed and become more effective; they may extend that to the other units.
It's early days too. They have not released much information about the game at all, except to say that it'll have some continuity with the original game in terms of gameplay and thus make their existing fanbase happy, which is very smart. Plus, initial graphics are always primitive and fairly ugly. 
|
|
|
 |
|
|
 |
|
sekundes
sekundes |
 |
| |
 |
Sun, May. 20th, 2007 07:05 am (UTC)
|
|
|
There's a fine line between innovation and hindrance. WarCraft 3 and StarCraft were both released by the same company, but I personally can't stand WC3. Why? Well, aside from feeling like there's a lot of unit imbalance, I don't want to be building farms on top of mining, logging, building town halls, and perfecting the flux capacitor all while keeping tabs on my enemies and going on the offensive if I can.
I've watched my friend play other RTS games, and they're often pretty slow-paced with even more cumbersome things that may have been hailed as innovations by the designers, but rank right up there with the flux capacitor crack in my book. SC at least felt faster and resource gathering wasn't quite as annoying. This isn't to say I felt the game was perfectly balanced, because I don't think it was. I think the Zerg had the upper hand in many situations simply due to the ability to mass produce. However, I didn't have to worry about my base constantly being under scrutiny with satellites, cheap "nuke" options there's no counter to because all they had to do is wait for a timer to hit zero and click, and units so stupidly overpowered that you know every match will see them built.
I don't need to terra-form. I don't want my air units being good for 2 shots before they have to return to base for ammo or fuel. I just want to log in and beat someone else with a bit of ingenuity, not do my taxes at the same time. 
|
|
| |