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Girl Gamers - top ten most important video games of all time?
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thecolorblue:
girl_gamers
Girl Gamers - Celebrating over 7,000 members. |
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Mon, Mar. 12th, 2007 03:45 pm
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top ten most important video games of all time? according to this article in the NY times, a group of videogame researchers has released this list of top ten games: Spacewar! (1962) Star Raiders (1979) Zork (1980) Tetris (1985) SimCity (1989) Super Mario Bros. 3 (1990) Civilization I/II (1991) Doom (1993) Warcraft series (beginning 1994) Sensible World of Soccer (1994) What do you guys think? Personally, I think half life 2 was pretty damn important for finally making some awesome graphics, but this list seems trapped in last century... [x-posted in gamers] Current Mood:  amused   
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freakservo
TheFreak |
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Mon, Mar. 12th, 2007 11:57 pm (UTC)
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The point is lost here, I think.
Regardless of what you say, Pong is STILL important. In fact, if it weren't for Pong's initial popularity as an arcade in 1972, videogames wouldn't have lived long enough to see the Arcade's golden age in 1979, and shape gaming as it is today.
Granted, Space War started the whole trend in the first place, but as Computer game ported to the arcade, it wasn't very popular. Still, if Nolan Bushnell didn't take the revenue from that attempt and capitalized on Ralph Baer's creation, the community wouldn't be here right now.
But yes, I don't understand Star Raiders' significance on this list, and the only thing Super Mario 3 has going for it was record-breaking sales. Not exactly 'important' when you consider Super Mario Brothers single-handedly saved videogames from the '84 crash.
And maybe it's a good thing Half Life 2 isn't on that list, because FOR LAST FREAKIN' TIME, GRAPHICS DO NOT MAKE THE GAMEPLAY! Dammit....Last Century? Are you twelve or something?

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sterlingm
Sterling M |
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Thu, Mar. 15th, 2007 03:25 am (UTC)
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Not to sound like obnoxious (I lurk on this community, and have for a year now), but I was at GDC, and the reason they picked those games wasn't for their importance to gamers, but to the way that developers make games. I have to say that if the director of Deus Ex (who was on the panel) says that a game is really good, I'll trust his judgment.
I don't think that it's about games that are being made that influence gaming today as much as setting a standard for what should be added to the canon of classic/great games. It's like being mad that the Lord of the Rings movies haven't been added to a list that includes Citizen Kane, The Bicycle Thief, and Nanook of the North.
For example: the reason that Super Mario 3 made the list, and not the original game is because of the way that it broke down the conventions of side scrolling games. The player could choose a path that wasn't necessarily linear, and that was part of why it was a departure from typical platformers. I'm sure that the canon will expand next year; this panel was pretty controversial, and it's certainly inspired a lot of conversation.
Rather than being mad about the opinion of researchers and developers who've been making games as long as most of us have been playing them, please consider that GDC is like the polar opposite of E3. It's the only time of the year that developers can talk about the process of making games instead of a hype train overshadowing the work of many prominent individuals.
I'm going back to lurking now. :P 
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