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Girl Gamers - GGXXAC stuff..Like Videos!!
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quilombo:
girl_gamers
Girl Gamers - Celebrating over 7,000 members. |
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Sun, Aug. 27th, 2006 12:38 pm
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GGXXAC stuff..Like Videos!! Since I didn't wanna hijack Taiki-san's post, I'll merely usurp it! XO...Really though this is just relayed information. You can find more of this stuff at dustloop.comWell the changes are flooding in it seems, dustloop.com, and things are looking interesting...although there's a few things I'm happy about: -Ky- -EX Moves: -Lightning Sphere. (236+D, after inputting charged stunedge command). It is fast, but can not be combo'ed from c.S. It looks like Ray Divider of Robo-Ky from GGXX. -Charge Drive. "46+D" after performing Lightning Sphere. Looks just like Rising Force, but costs extra 25% tension. so 50% tension needed to perform this move.
New Move: -Lightning Javelin. "623+HS" after HS Vapor Thrust. It looks like sidewinder, wallbounce on hit, very long untechable time. possible to combo after, if spaced right. also, it cannot be delay inputted like volcanic viper - kickdown. Changes: Special Moves: -S Stun Edge. Attack level decreased. -Charge Stun Edge. Dissapears after traveling full screen. -S/HS Aerial Stun Edge. Travels faster, but way more recovery frames. -HS Vapor Thrust. Recovery frame decreased on landing. -Greed Sabre. Ground bounce added. Untechable time decreased. -Stun Dipper. Travels less. Activation slower, as well as traveling speed. Harder to connect from a combo. Normal Moves: -6K. 6K - S no longer connect. (more recovery frames?) -2HS. One hit. pops up on counter hit. 2HS - 2D/2S-2HS gatling removed. -6HS. Motion changed, huge forward hitbox. Ground hit causes stagger. Frame advantage decreased by a bit (dont worry). Invinsibility on feet. Can not be gatling from any normal moves.
Bwahhahaha Ky's becoming more and more of a rushdown beast with each game XD
Type your cut contents here. ~Guilty Gear: Accent-Core~ -In-Game changes- -Character select screen changed. Before: -Right half of the screen has all the cursors of the characters. -Left half shows the picture of the selected character. AC: -Bottom half has all the cursors of the characters. -Upper half shows the picture of the character that you have your cursor on. -New illustration for each character! -New colors. -Voices are all re-recorded. -Frames Changed. -New designs for "Let's Rock, health bar, etc." -Blue "Beat" now turns color to yellow. Yellow "Beat" now changes color to blue. -BGM's Changed. -Effects Changed! -Super moves: -Before: "Blackout - super move" -AC: "Blackout - effect - super move" -Hitting effects are now drawn like GGX hitting effects. "looks awesome" -The red background of dust combos are now changed to blue. -New Hitting Property -Ground slide: Enemy becomes airborne when an attack hits while sliding. -Faster Game Speed? -Tension gain feels faster, apparently.. ~Stages~ -Stages Changed -Sol/Ky stage changed. Its now like justice's stage in a building. -Jam's stage is now like the one in isuka. -Mayship is no longer in the sky. It is now on a sea or something. (okay, idk if anybody's interested in this. ill post them all for all the chars if theres a request) ~System~ -New Systems- -Force Break: Allows you to perform an EX version of special moves by spending 25% tension. (each one of them have different commands) -Blackout like super moves when used. -Slash Back: Back + S + HS right before you block your enemy's attack. (cannot be performed vs lv1 moves) -Much less block stun than instant blocking. -Throw Break: 4 or 6 + HS as soon as your enemy tries to throw you. (also possible vs airthrows) -Tension gauge: -0~49% = Blue -50~99% = Green -100% = Red ~Character Changes~ -Sol- -EX Moves: -Fafnir (connects to tyran rave) -Changes: Special Moves: -Bandit Bringer. Ground bounce removed. Ground slide added. Clean hit added. (i think) -Grand Viper. The usual slide, then sol does something like the first attack of tyran rave beta. Clean hit added. (wtf? might be a mistake) -Side Winder. Now scales higher on clean hits. -Fafnir. removed. but EX still exists. -Riot Stomp. Clean hit added. Normal Moves: -6P slower. lv1 normal move - 6P no longer connects. (no more 2k - 6p) -Ky- -EX Moves: -Lightning Sphere. (236+D, after inputting charged stunedge command). It is fast, but can not be combo'ed from c.S. It looks like Ray Divider of Robo-Ky from GGXX. -Charge Drive. "46+D" after performing Lightning Sphere. Looks just like Rising Force, but costs extra 25% tension. so 50% tension needed to perform this move. New Move: -Lightning Javelin. "623+HS" after HS Vapor Thrust. It looks like sidewinder, wallbounce on hit, very long untechable time. possible to combo after, if spaced right. also, it cannot be delay inputted like volcanic viper - kickdown. Changes: Special Moves: -S Stun Edge. Attack level decreased. -Charge Stun Edge. Dissapears after traveling full screen. -S/HS Aerial Stun Edge. Travels faster, but way more recovery frames. -HS Vapor Thrust. Recovery frame decreased on landing. -Greed Sabre. Ground bounce added. Untechable time decreased. -Stun Dipper. Travels less. Activation slower, as well as traveling speed. Harder to connect from a combo. Normal Moves: -6K. 6K - S no longer connect. (more recovery frames?) -2HS. One hit. pops up on counter hit. 2HS - 2D/2S-2HS gatling removed. -6HS. Motion changed, huge forward hitbox. Ground hit causes stagger. Frame advantage decreased by a bit (dont worry). Invinsibility on feet. Can not be gatling from any normal moves.
The videos so far. http://www.youtube.com/watch?v=4LVB6UzKVNQ http://www.youtube.com/watch?v=64P0fzlUb-0 http://www.youtube.com/watch?v=-M9yrPpSizA http://www.youtube.com/watch?v=c8WiWu6Vr38
More...I need MOOOORE!!!
So far it looks like a lot of GG vets are all in huff because this update's coming hot on the heels on the last update, I mean we just had our first Tougeki and EVO with GGXX Slash, and the English port of Slash hasn't even come out yet..not only the radical changes such as being able to chain in destroyer moves has lead many of us to believe that they're imposing Hokuto No Ken's system on the GG...which is BAD! HNK looks fun, but the their dreath move system is MUCH better than GG's..bust up the little blue meter till it's all gone and then chain in a death move...but in GG? All you gotta do is enter destroyer mode and boom, it can be pulled off at any time..on one hand there's a severe penalty for whiffing it, which is what kept people from using it before..but if it can be chained in at any point now..woo this is gonna change the game drastically, and yes Arc Systems prepared for people who will most likely turtle in light of this new feature, the possibility of chain an IK off a throw is apparenly possible according to the original info thread. ( that keeps getting deleted byt he dustloop mods for some reason O.o;; ).
I'm all for a more intense game, but I question whether or not this is meant to replace Slash which really I suppose wasn't such a HUGE leap from Reload since a lot of the top characters are still up there..save Robo-ky and Eddie. With the changes to the actual base system occuring in AC it seems like Slash's popularity will rise parallel with AC's..sorta like how 3rd Strike doesn't neccessarily replace Alpha 3 or CvS2, they all feature many of the same characters from the same company but don't replace eachother. Then again the jump doesn't seem to be big enough to really call AC a sequel so despite my wishful thinking, it probably will replace Slash......FUCK!!!!!/rant
  
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