Today They Remember
Author: Amber Michelle
Challenge: 22 – mistake
Word Count: 620
Game: Shadow Dragon
Warnings: spoilers for the end.
Also, not quite for the challenge, but inspired by it. Cross-posted at
runiclore.
( I would have the blessing of the court instead, Maria, though you would make a lovely queen. )
Author: Amber Michelle
Challenge: 22 – mistake
Word Count: 620
Game: Shadow Dragon
Warnings: spoilers for the end.
Also, not quite for the challenge, but inspired by it. Cross-posted at
( I would have the blessing of the court instead, Maria, though you would make a lovely queen. )
Challenge: 22 - Mistake
Title: Mistakes Made
Word Count: 177
Game: FE9
Warnings/Notes: Mist-centric; contains spoilers before Ch. 6(I believe)
( Mist remembers the short goodnight her father had given her. )
Challenge: 22 - Mistake
Title: Learning Experience
Word Count: 500
Game: FE7
Warnings: None really :3
( Learning Experience )
Title: Learning Experience
Word Count: 500
Game: FE7
Warnings: None really :3
( Learning Experience )
There's only been one entry to the current challenge, so the deadline is puched back one week.
The theme of the challenge is mistake.
The extension will end on Friday, 3rd July.
The theme of the challenge is mistake.
The extension will end on Friday, 3rd July.
Forgiveness
Author: Amber Michelle
Challenge: 22 – mistake
Word Count: 500
Game: Radiant Dawn
Warnings: spoilers to the end of chapter 2.
( It was a lesson, she told Ike - one she would never forget. )
Author: Amber Michelle
Challenge: 22 – mistake
Word Count: 500
Game: Radiant Dawn
Warnings: spoilers to the end of chapter 2.
( It was a lesson, she told Ike - one she would never forget. )
Mistake
Whether it ends up a learning experience or an all-out catastrophe, it's a fair bet everyone's going to make at least one mistake in a lifetime. It could be an ill-advised liaison with the general's little sister, or a misplaced word in an audience with the nobles, or your brilliant stratagem could have cost someone an arm. Or maybe you were so foolish as to lend one of your favorite books to Bartre - in which case, heaven help you. All we can be sure of is that damn, you screwed up.
This challenge runs until Thursday, June 25, 12:00 GMT.
Whether it ends up a learning experience or an all-out catastrophe, it's a fair bet everyone's going to make at least one mistake in a lifetime. It could be an ill-advised liaison with the general's little sister, or a misplaced word in an audience with the nobles, or your brilliant stratagem could have cost someone an arm. Or maybe you were so foolish as to lend one of your favorite books to Bartre - in which case, heaven help you. All we can be sure of is that damn, you screwed up.
This challenge runs until Thursday, June 25, 12:00 GMT.
The winner for this round is
ergoipsofacto with Luck. Congrats!
The next challenge will run for two weeks.
The banner-maker for this round is
lucathia_rykatu.
The next challenge will run for two weeks.
The banner-maker for this round is
Voting:
1. You have until June 8th, 12:00 GMT to vote.
2. You can vote for one to three drabbles.
( VOTING )
1. You have until June 8th, 12:00 GMT to vote.
2. You can vote for one to three drabbles.
( VOTING )
Challenge: 21 - "In encircled ground, devise stratagems."
Title: Luck
Word count: 352
Game: Sacred Stones
( Tails it is - fancy that. )
Title: Luck
Word count: 352
Game: Sacred Stones
( Tails it is - fancy that. )
Challenge: 21, "In encircled ground, devise stratagems."
Title: Reassurance
Word Count: 498
Game: Seima no Kouseki (Sacred Stones)
Warnings: Spoilers if you haven't reached 5x.
( What are we going to do if you give up? Wander round aimlessly in the woods? )
Title: Reassurance
Word Count: 498
Game: Seima no Kouseki (Sacred Stones)
Warnings: Spoilers if you haven't reached 5x.
( What are we going to do if you give up? Wander round aimlessly in the woods? )
Challenge: 21 - "In encircled ground, devise stratagems."
Title: The Near-Death Experience
Word Count: 656
Game: FE10
Notes: Okay, this is 156 words over the limit, but I would hate shaving it down any further and I certainly don't expect this to count as a contending entry! But it was made for the prompt (though doesn't follow it extremely closely) so up it goes! As for the content - this was seriously a near 100% true story that happened to someone I know. Good stuff. There's some mild description of narcotics, but otherwise, pretty gen humor.
( Almedha had introduced Pelleas to a variety of expensive sports at a young age... )
Title: The Near-Death Experience
Word Count: 656
Game: FE10
Notes: Okay, this is 156 words over the limit, but I would hate shaving it down any further and I certainly don't expect this to count as a contending entry! But it was made for the prompt (though doesn't follow it extremely closely) so up it goes! As for the content - this was seriously a near 100% true story that happened to someone I know. Good stuff. There's some mild description of narcotics, but otherwise, pretty gen humor.
( Almedha had introduced Pelleas to a variety of expensive sports at a young age... )
"In encircled ground, devise stratagems."
A quote from Sun Tzu's The Art of War, chapter eleven: The Nine Varieties of Ground. Encircled ground indicates an area one's army can't leave without difficulty - also prime ground for an ambush by enemy forces.
Sanaki and her forces might risk utter defeat traversing Daein soil on the way to their destination; perhaps Aimee is an inch away from cornering Ike into a deal he can't get out of without embarrassing himself. Eirika might have made a few too many promises to the people of Renais - all in good faith, of course. Maybe Boyd got himself into trouble romancing Mist on Gatrie's advice (can his strategy get any worse?), and he's about to shoot himself in the foot.
Or-- you could just write about a strategist. The possibilities are endless. :D
This challenge runs until June 5, 12:00 GMT - a Friday.
A quote from Sun Tzu's The Art of War, chapter eleven: The Nine Varieties of Ground. Encircled ground indicates an area one's army can't leave without difficulty - also prime ground for an ambush by enemy forces.
Sanaki and her forces might risk utter defeat traversing Daein soil on the way to their destination; perhaps Aimee is an inch away from cornering Ike into a deal he can't get out of without embarrassing himself. Eirika might have made a few too many promises to the people of Renais - all in good faith, of course. Maybe Boyd got himself into trouble romancing Mist on Gatrie's advice (can his strategy get any worse?), and he's about to shoot himself in the foot.
Or-- you could just write about a strategist. The possibilities are endless. :D
This challenge runs until June 5, 12:00 GMT - a Friday.
The winner of challenge 20 is
myaru with One More Victory. Congrats!
The next challenge will run for two weeks.
The bannermaker for this round is
ice_kestrel9.
The next challenge will run for two weeks.
The bannermaker for this round is
Challenge: 20, Passions
Title: Consistency
Word Count: 490
Game: Seima no Kouseki (Sacred Stones)
Warnings: Slight spoilery for some of Marisa's supports, but not much. Also, kind of leaning to one pairing in particular for her.
( The strokes that next sounded into the night where a bit louder, harsher, and deadly. )
Title: Consistency
Word Count: 490
Game: Seima no Kouseki (Sacred Stones)
Warnings: Slight spoilery for some of Marisa's supports, but not much. Also, kind of leaning to one pairing in particular for her.
( The strokes that next sounded into the night where a bit louder, harsher, and deadly. )
One More Victory
Author: Amber Michelle
Challenge: 20 – passions
Word Count: 500
Game: Radiant Dawn
Characters: Lehran
Warnings: this is as spoilery as it's possible to be.
( How does one define innocence? )
Author: Amber Michelle
Challenge: 20 – passions
Word Count: 500
Game: Radiant Dawn
Characters: Lehran
Warnings: this is as spoilery as it's possible to be.
( How does one define innocence? )
Passions
We all have them. It's the thing that drives us to be better, do better, go further. It can a passion for your country, leader, lover, Oscar's meals, or whatever else. Wars are fought for them. People are driven insane because of them. Passions. They're so strong you can barely control them.
This challenge runs until May 20, 12:00 GMT, a Wednesday.
Good luck to everyone on the challenge and their finals! :D
We all have them. It's the thing that drives us to be better, do better, go further. It can a passion for your country, leader, lover, Oscar's meals, or whatever else. Wars are fought for them. People are driven insane because of them. Passions. They're so strong you can barely control them.
This challenge runs until May 20, 12:00 GMT, a Wednesday.
Good luck to everyone on the challenge and their finals! :D
This week's winner is
starlitlady with Dance Shoes. Congrats!
Since finals are mostly upon us, next challenge will run for two weeks.
This week's banner-maker is
lucathia_rykatu.
Since finals are mostly upon us, next challenge will run for two weeks.
This week's banner-maker is
Challenge: 19 - Family
Title: Dance Shoes
Word Count: 481
Game: Fire Emblem 8
Warnings: Spoilers for Tethys' supports.
( Dance Shoes )
Title: Dance Shoes
Word Count: 481
Game: Fire Emblem 8
Warnings: Spoilers for Tethys' supports.
( Dance Shoes )
