| Hardcore, Item World |
[18 Jun 2007|12:08am] |
I always get a little anxious about the Item World leg of the trip, largely because it's so random. I could be very well rewarded for easy battles, or just as likely put through a living hell with little to show for it. There is, of course, that slight possibility that I'll be given an outright impossible map, but I do get one free reset button. I just hope I won't need it for anything else.
I still haven't decided what item is best to enter. Imperial Seals are very tempting - Etna should be able to handle it - but it's a very scary proposition. Weapons of course can potentially gain the most, given the effect of weapon mastery, but going in a weapon means not having that weapon equipped. Then there's the Specialists within: who's to say how valuable that Statistician or Armsmaster (or even Broker) will be in the course of the campaign? This much I know for certain: Candy is a lousy choice. It's a lousy choice because it can't be equipped, which means Laharl still can't open the gate, which means I fail the hardcore. Yes, I did that once. Yes, that probably was the dumbest thing I've ever done in the long history of my playing tactical roleplaying games.
At any rate, I sell Flonne's Witch's Staff and give her the Dolphin EX I snagged last episode. No Dark Assembly means no teaching Flonne spells, so I give her a gun to make her otherwise as useful as possible with minimum expenditure.
( Item World details )
I now have eleven party members, ranging from a level-3 Pumpkin that knows Heal up to a level-14 Etna with six hundred HP. Looking decent. Episode 3 coming soon. - ZM
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