DERIVATION: Bune
RARITY: *****
[1/1] Rare game (78 of 80)
Bune infused with the power of Nethicite.
Hunted in the Pharos at Ridorana.
RARITY: *****
[1/1] Rare game (78 of 80)
Bune infused with the power of Nethicite.
Hunted in the Pharos at Ridorana.
DERIVATION: Zu
RARITY: ****
[1/1] Rare Game (34 of 80)
Zu with needle-sharp teeth that can be spotted flying over the desert sands.
This strain, as yet unrecorded in the Camp annals, is hunted in the Nam-Yensa Sandsea.
RARITY: ****
[1/1] Rare Game (34 of 80)
Zu with needle-sharp teeth that can be spotted flying over the desert sands.
This strain, as yet unrecorded in the Camp annals, is hunted in the Nam-Yensa Sandsea.
DERIVATION: Leamonde Entite
RARITY: *****
[1/1] Rare Game (33 of 80)
Leamonde entite born of chaos.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana.
RARITY: *****
[1/1] Rare Game (33 of 80)
Leamonde entite born of chaos.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana.
DERIVATION: Diakon Entite
RARITY: *****
[1/1] Rare Game (32 of 80)
Diakon entite infused with the power of nethicite.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana.
RARITY: *****
[1/1] Rare Game (32 of 80)
Diakon entite infused with the power of nethicite.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana.
DERIVATION: Slaven Wilder
RARITY: **
[1/1] Rare Game (31 of 80)
Slaven wilder with a diamond-hard crystalline horn on its snout. This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu Mines.
RARITY: **
[1/1] Rare Game (31 of 80)
Slaven wilder with a diamond-hard crystalline horn on its snout. This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu Mines.
DERIVATION: Gargoyle
RARITY: *
[1/1] Rare Game (65 of 80)
Gargoyle oft appearing in the legendry of the ancient city. This strain, as yet unrecorded in the Camp annals, is hunted in Giruvegan.
RARITY: *
[1/1] Rare Game (65 of 80)
Gargoyle oft appearing in the legendry of the ancient city. This strain, as yet unrecorded in the Camp annals, is hunted in Giruvegan.
DERIVATION: Mallicant
RARITY: **
[1/1] Rare Game (39 of 80)
Mallicant uniquely adapted to its enviroment.
This strain, as yet unrecorded in the Camp annals, is hunted in the Ridorana Cataract.
(submitted through email by suhem hashmi)
RARITY: **
[1/1] Rare Game (39 of 80)
Mallicant uniquely adapted to its enviroment.
This strain, as yet unrecorded in the Camp annals, is hunted in the Ridorana Cataract.
(submitted through email by suhem hashmi)
DERIVATION: Redmaw
RARITY: *****
[1/1] Rare Game (40 of 80)
Redmaw that lives in the jungle and feeds not on blood, but on sap.
This strain, as yet unrecorded in the Camp annals, is hunted in Golmore Jungle.
RARITY: *****
[1/1] Rare Game (40 of 80)
Redmaw that lives in the jungle and feeds not on blood, but on sap.
This strain, as yet unrecorded in the Camp annals, is hunted in Golmore Jungle.
DERIVATION: Dullahan
RARITY: **
[1/1] Rare Game (76 of 80)
Dullahan that has eschewed its blood brand for a llonbare false-blade.
This strain, as yet unrecorded in the Camp annals, is hunted in the Paramina Rift.
RARITY: **
[1/1] Rare Game (76 of 80)
Dullahan that has eschewed its blood brand for a llonbare false-blade.
This strain, as yet unrecorded in the Camp annals, is hunted in the Paramina Rift.
DERIVATION: Striker
RARITY: **
[1/1] Rare Game (74 of 80)
Striker transformed into a thing of pure evil after long and terribly cruel torture.
Hunted in the Paramina Rift.
RARITY: **
[1/1] Rare Game (74 of 80)
Striker transformed into a thing of pure evil after long and terribly cruel torture.
Hunted in the Paramina Rift.
DERIVATION: Dark Lord
RARITY: ***
[1/1] Rare Game (69 of 80)
Dark lord with hatred enough to keep it forever chained to our world.
This strain, as yet unrecorded in the Camp annals, is hunted in Golmore Jungle.
RARITY: ***
[1/1] Rare Game (69 of 80)
Dark lord with hatred enough to keep it forever chained to our world.
This strain, as yet unrecorded in the Camp annals, is hunted in Golmore Jungle.
Genus : Unclassified
Classification : Ancient Warmech
[1/1] Observations
An ancient weapon of war, traveling the rifts between dimensions. It's body is set with machineries and weaponry of a far higher order than anything made today. Though it is a construct, it was built with the ability to grow, and so it has evolved like a living creature.
It generates the energy it needs to live by filtering and condensing Mist from the air.
(submitted through email by suhem hashmi)
Classification : Ancient Warmech
[1/1] Observations
An ancient weapon of war, traveling the rifts between dimensions. It's body is set with machineries and weaponry of a far higher order than anything made today. Though it is a construct, it was built with the ability to grow, and so it has evolved like a living creature.
It generates the energy it needs to live by filtering and condensing Mist from the air.
(submitted through email by suhem hashmi)
DERIVATION: Oversoul
RARITY: ***
[1/1] Rare Game (61 of 80)
Rare variety of oversoul with a particularly evil disposition.
This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Westersand.
RARITY: ***
[1/1] Rare Game (61 of 80)
Rare variety of oversoul with a particularly evil disposition.
This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Westersand.
DERIVATION: Focalor
RARITY: **
[1/1] Rare Game (14 of 80)
Focalor mutated by a freak lightning strike.
This strain, as yet unrecorded in the Camp annals, is hunted on the Phon Coast.
RARITY: **
[1/1] Rare Game (14 of 80)
Focalor mutated by a freak lightning strike.
This strain, as yet unrecorded in the Camp annals, is hunted on the Phon Coast.
DERIVATION: Silver Lobo
RARITY: ***
[1/1] Rare Game (7 of 80)
Silver Lobo named the "Kaiser" for its majestic beauty.
Hunted in the Dalmasca Westersand.
RARITY: ***
[1/1] Rare Game (7 of 80)
Silver Lobo named the "Kaiser" for its majestic beauty.
Hunted in the Dalmasca Westersand.
DERIVATION: Hecteyes
RARITY: *****
[1/1] Rare Game (46 of 80)
Hecteyes strain softer and more formless still than its amorphic brethren.
Hunted in the Henne Mines.
RARITY: *****
[1/1] Rare Game (46 of 80)
Hecteyes strain softer and more formless still than its amorphic brethren.
Hunted in the Henne Mines.
DERIVATION: Jelly
RARITY: **
[1/1] Rare Game (45 of 80)
A flan whose jelly transformed into an entirely novel substance due to a sudden change in its habitat.
This strain, as yet unrecorded in the Camp annals, is hunted on the Cerobi Steppe.
RARITY: **
[1/1] Rare Game (45 of 80)
A flan whose jelly transformed into an entirely novel substance due to a sudden change in its habitat.
This strain, as yet unrecorded in the Camp annals, is hunted on the Cerobi Steppe.
Derivation: Mom Bomb.
Rarity: *****
[1/1] Rare Game (51 of 80)
Said to be a prototype version of the mom bombs created to guard the treasures within the Stilshrine.
This strain, as yet unrecorded in camp annals, can be hunted in the Stilshrine of Miriam.
Rarity: *****
[1/1] Rare Game (51 of 80)
Said to be a prototype version of the mom bombs created to guard the treasures within the Stilshrine.
This strain, as yet unrecorded in camp annals, can be hunted in the Stilshrine of Miriam.
DERIVATION: Wild Saurian
RARITY: *****
[1/1] Rare Game (59 of 80)
Primordial wild saurian, being one of the oldest known species.
Hunted in the Dalmasca Estersand.
RARITY: *****
[1/1] Rare Game (59 of 80)
Primordial wild saurian, being one of the oldest known species.
Hunted in the Dalmasca Estersand.
DERIVATION: Reaper
RARITY: *****
[1/1] Rare Game (62 of 80)
Reaper transformed by a powerful infusion of Mist.
Hunted in the Barheim Passage.
RARITY: *****
[1/1] Rare Game (62 of 80)
Reaper transformed by a powerful infusion of Mist.
Hunted in the Barheim Passage.
DERIVATION: Urutan Exile
RARITY: **
[1/1] Rare Game (80 of 80)
Too savage even for the Urutan-Yensa, these warriors were exiled for their abnormally aggressive natures.
This strain, as yet unrecorded in the camp annals, is hunted in the Ogir-Yensa Sandsea.
RARITY: **
[1/1] Rare Game (80 of 80)
Too savage even for the Urutan-Yensa, these warriors were exiled for their abnormally aggressive natures.
This strain, as yet unrecorded in the camp annals, is hunted in the Ogir-Yensa Sandsea.
DERIVATION: Behemoth
RARITY: ***
[1/1] Rare Game (79 of 80)
Behemoth showing both unusual aggression, and an unusual capacity to inflict damage.
Hunted in the Zertinan Caverns.
DERIVATION: Forbidden
RARITY: ****
[1/1] Rare Game (70 of 80)
Forbidden with an unusually strong hatred for the living.
Hunted in the Tomb of Raithwall.
RARITY: ****
[1/1] Rare Game (70 of 80)
Forbidden with an unusually strong hatred for the living.
Hunted in the Tomb of Raithwall.
DERIVATION: Mythril Golem
RARITY: ****
[1/1] Rare Game (25 of 80)
Extremely rare golem with a body fashioned entirely of the purest mythril.
This strain, as yet unrecorded in the Camp annals, is hunted in the Zertinan Caverns.
DERIVATION: Lich
RARITY: *****
[1/1] Rare Game (22 of 80)
Lich transformed by a seething hatred into something far darker and more powerful.
This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall.
RARITY: *****
[1/1] Rare Game (22 of 80)
Lich transformed by a seething hatred into something far darker and more powerful.
This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall.
DERIVATION: Facer
RARITY: ***
[1/1] Rare Game (43 of 80)
Facer transformed by a strong Mist.
This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall.
RARITY: ***
[1/1] Rare Game (43 of 80)
Facer transformed by a strong Mist.
This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall.
DERIVATION: Viper
RARITY: ****
[1/1] Rare Game (27 of 80)
Viper that suddenly mutated after a molting.
This strain, as yet unrecorded in the Camp annals, is hunted in the Mosphoran Highwaste.
RARITY: ****
[1/1] Rare Game (27 of 80)
Viper that suddenly mutated after a molting.
This strain, as yet unrecorded in the Camp annals, is hunted in the Mosphoran Highwaste.
DERIVATION: Lizard
RARITY: ***
[1/1] Rare Game (18 of 80)
Lizard strain that mutated wildly at some point during its evolution.
This strain, as yet unrecorded in the Camp annals, is hunted in the Tchita Uplands.
RARITY: ***
[1/1] Rare Game (18 of 80)
Lizard strain that mutated wildly at some point during its evolution.
This strain, as yet unrecorded in the Camp annals, is hunted in the Tchita Uplands.
DERIVATION: Iguion
RARITY: *****
[1/1] Rare Game (17 of 80)
Iguion born, for reasons unknown, not as a flesh-eater like others of its ilk, but as a grazer of vegetation.
This strain, as yet unrecorded in the Camp annals, is hunted in the Salikawood.
RARITY: *****
[1/1] Rare Game (17 of 80)
Iguion born, for reasons unknown, not as a flesh-eater like others of its ilk, but as a grazer of vegetation.
This strain, as yet unrecorded in the Camp annals, is hunted in the Salikawood.
DERIVATION: Malboro
RARITY: *****
[1/1] Rare Game (56 of 80)
Type of malboro very rarely spawned through natural malboro reproduction.
Hunted in the Tchita Uplands.
RARITY: *****
[1/1] Rare Game (56 of 80)
Type of malboro very rarely spawned through natural malboro reproduction.
Hunted in the Tchita Uplands.
DERIVATION: Scythe Mantis
RARITY: ***
[1/1] Rare Game (15 of 80)
Scythe Mantis born with naught in its heart but rage.
Hunted in the Salikawood.
RARITY: ***
[1/1] Rare Game (15 of 80)
Scythe Mantis born with naught in its heart but rage.
Hunted in the Salikawood.
DERIVATION: Dullahan
RARITY: *****
[1/1] Rare Game (77 of 80)
Dullahan so cold and so wicked, it is said that its very blood runs blue.
Hunted on the Cerobi Steppe.
RARITY: *****
[1/1] Rare Game (77 of 80)
Dullahan so cold and so wicked, it is said that its very blood runs blue.
Hunted on the Cerobi Steppe.
DERIVATION: Shadonir
RARITY: *****
[1/1] Rare Game (30 of 80)
Shadonir of exceptional violence, and the last discovery of the famed naturalist Lord Viktor
Hunted in the Nam-Yensa Sandsea.
RARITY: *****
[1/1] Rare Game (30 of 80)
Shadonir of exceptional violence, and the last discovery of the famed naturalist Lord Viktor
Hunted in the Nam-Yensa Sandsea.
DERIVATION: Sleipnir
RARITY: *****
[1/1] Rare Game (29 of 80)
Variety of sleipnir once felled by the legendary hunter Nazarnir.
Hunted in Giza Plains during the Dry.
RARITY: *****
[1/1] Rare Game (29 of 80)
Variety of sleipnir once felled by the legendary hunter Nazarnir.
Hunted in Giza Plains during the Dry.
DERIVATION: Piranha
RARITY: *****
[1/1] Rare Game (13 of 80)
Piranha born mutated in befouled waters.
This strain, as yet unrecorded in the Camp annals, is hunted in the Garamsythe Waterway.
RARITY: *****
[1/1] Rare Game (13 of 80)
Piranha born mutated in befouled waters.
This strain, as yet unrecorded in the Camp annals, is hunted in the Garamsythe Waterway.
DERIVATION: Grenade
RARITY: *****
[1/1] Rare Game (49 of 80)
Grenade infused with the power of rich magicite.
This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu Mines.
RARITY: *****
[1/1] Rare Game (49 of 80)
Grenade infused with the power of rich magicite.
This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu Mines.
GENUS: Fiend
CLASSIFICATION: ???
[1/2] Observations
Not a single report of this curious and rare fiend's capture or slaying has ever been circulated.
In the past, these creatures were demons of legendary might, foes unto the gods themselves. The gods feared them and their power, and so changed their form to that of a harmless pot.
Though their strength be stolen, and their temperament cooled by transformation, they still possess terrible magickal powers. Anyone seeking to best one of these beings is advised to approach with caution, and perhaps a show of good-will, too, lest they suspect and strike the first blow... for it might well be the last.
[2/2] Sage Knowledge (7 of 78)
The Light of Kiltia
Religion begun by the prophet Kiltia over two millennia ago. The religion of the Ordalian peoples is a dualistic system -- a polytheistic pantheon with a God of Light, Faram the Father, at its head.
After embarking on a pilgrimage to proselytize and deliver the word of the vision he had seen to the people, Kiltia came to Mt But-Omisace, and from there his teachings spread. The Light of Kiltia, as his teachings were called, continued even after his death, until they covered all of Ivalice. Though the followers and churches of Kiltia are spread far and wide, they do not interfere in affairs of state or governance.
Though at one point the church held considerable influence, they willingly discarded that power, fearing oppression. Ever since, church officials with the rank of celebrant or higher have been forbidden from participating in statecraft. In addition, Mt Bur-Omisace maintains a mutual non-incursion policy with the surrounding territories. Several years after Kiltia's founding, Saint Ajora began a new teaching, claiming that Faram alone was the one true god, the popularity of this new sect further lessening the power of the Light.
CLASSIFICATION: ???
[1/2] Observations
Not a single report of this curious and rare fiend's capture or slaying has ever been circulated.
In the past, these creatures were demons of legendary might, foes unto the gods themselves. The gods feared them and their power, and so changed their form to that of a harmless pot.
Though their strength be stolen, and their temperament cooled by transformation, they still possess terrible magickal powers. Anyone seeking to best one of these beings is advised to approach with caution, and perhaps a show of good-will, too, lest they suspect and strike the first blow... for it might well be the last.
[2/2] Sage Knowledge (7 of 78)
The Light of Kiltia
Religion begun by the prophet Kiltia over two millennia ago. The religion of the Ordalian peoples is a dualistic system -- a polytheistic pantheon with a God of Light, Faram the Father, at its head.
After embarking on a pilgrimage to proselytize and deliver the word of the vision he had seen to the people, Kiltia came to Mt But-Omisace, and from there his teachings spread. The Light of Kiltia, as his teachings were called, continued even after his death, until they covered all of Ivalice. Though the followers and churches of Kiltia are spread far and wide, they do not interfere in affairs of state or governance.
Though at one point the church held considerable influence, they willingly discarded that power, fearing oppression. Ever since, church officials with the rank of celebrant or higher have been forbidden from participating in statecraft. In addition, Mt Bur-Omisace maintains a mutual non-incursion policy with the surrounding territories. Several years after Kiltia's founding, Saint Ajora began a new teaching, claiming that Faram alone was the one true god, the popularity of this new sect further lessening the power of the Light.
GENUS: Dragon Lich
CLASSIFICATION: *
[1/1] Rare Game (37 of 80):
Dragon Lich infused with a strong Mist.
Hunted in the Stilshrine of Miriam.
CLASSIFICATION: *
[1/1] Rare Game (37 of 80):
Dragon Lich infused with a strong Mist.
Hunted in the Stilshrine of Miriam.
GENUS: Cataract Aevis
CLASSIFICATION: *****
[1/1] Rare Game (36 of 80):
Cataract aevis with unusual vitality, feared as a near-immortal predator.
Hunted on the Phon Coast.
CLASSIFICATION: *****
[1/1] Rare Game (36 of 80):
Cataract aevis with unusual vitality, feared as a near-immortal predator.
Hunted on the Phon Coast.
GENUS: Wendigo
CLASSIFICATION: ***
[1/1] Rare Game (75 of 80):
Rare wendigo, beheaded and entombed in ice, and now filled with the power of the Mist.
Hunted in the Sochen Cave Palace.
CLASSIFICATION: ***
[1/1] Rare Game (75 of 80):
Rare wendigo, beheaded and entombed in ice, and now filled with the power of the Mist.
Hunted in the Sochen Cave Palace.
GENUS: Chocobo
CLASSIFICATION: *****
[1/1] Rare Game (35 of 80):
Chocobo uniquely adapted to life in the sandsea.
Hunted in the Ogir-Yensa Sandsea.
CLASSIFICATION: *****
[1/1] Rare Game (35 of 80):
Chocobo uniquely adapted to life in the sandsea.
Hunted in the Ogir-Yensa Sandsea.
GENUS: Ghoul
CLASSIFICATION: *****
[1/1] Rare Game (71 of 80):
Ghoul whose lust for beauty lost has transfigured it into a thing indescribably hideous.
This strain, as yet unrecorded in Camp annals, is hunted in the Garamsythe Waterway.
CLASSIFICATION: *****
[1/1] Rare Game (71 of 80):
Ghoul whose lust for beauty lost has transfigured it into a thing indescribably hideous.
This strain, as yet unrecorded in Camp annals, is hunted in the Garamsythe Waterway.
GENUS: Crusader
CLASSIFICATION: *
[1/1] Rare Game (68 of 80):
Crusader wearing armor fashioned of pure crystal.
Hunted in Giruvegan.
CLASSIFICATION: *
[1/1] Rare Game (68 of 80):
Crusader wearing armor fashioned of pure crystal.
Hunted in Giruvegan.
GENUS: Dark Skeleton
CLASSIFICATION: *****
[1/1] Rare Game (67 of 80):
Dark skeleton born out of the darkness of the desert.
This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Westersand.
CLASSIFICATION: *****
[1/1] Rare Game (67 of 80):
Dark skeleton born out of the darkness of the desert.
This strain, as yet unrecorded in the Camp annals, is hunted in the Dalmasca Westersand.
GENUS: Gargoyle Baron
CLASSIFICATION: *****
[1/1] Rare Game (66 of 80):
Gargoyle baron infused with the powerful hatred of those whose lives it has taken.
Hunted in the Nabreus Deadlands.
CLASSIFICATION: *****
[1/1] Rare Game (66 of 80):
Gargoyle baron infused with the powerful hatred of those whose lives it has taken.
Hunted in the Nabreus Deadlands.
GENUS: Babil
CLASSIFICATION: *****
[1/1] Rare Game (26 of 80):
Babil considered the most sacred of its kind.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana.
CLASSIFICATION: *****
[1/1] Rare Game (26 of 80):
Babil considered the most sacred of its kind.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana.
GENUS: Necrofiend
CLASSIFICATION: *****
[1/1] Rare Game (23 of 80):
Necrofiend known for an aggressive, hateful nature unusual even among its grim kind.
This strain, as yet unrecorded in the Camp annals, is hunted in Giruvegan.
CLASSIFICATION: *****
[1/1] Rare Game (23 of 80):
Necrofiend known for an aggressive, hateful nature unusual even among its grim kind.
This strain, as yet unrecorded in the Camp annals, is hunted in Giruvegan.
GENUS: Necrophobe
CLASSIFICATION: *****
[1/1] Rare Game (21 of 80):
Rare necrophobe, the remnants of a soul with unusually strong attachments to this world.
This strain, as yet unrecorded in the Camp annals, is hunted in the Henne Mines.
CLASSIFICATION: *****
[1/1] Rare Game (21 of 80):
Rare necrophobe, the remnants of a soul with unusually strong attachments to this world.
This strain, as yet unrecorded in the Camp annals, is hunted in the Henne Mines.
GENUS: Archaeosaur
CLASSIFICATION: *****
[1/1] Rare Game (60 of 80):
Rare strain of archaeosaur with an unusual skeletal structure.
Hunted near the Ridorana Cataract.
CLASSIFICATION: *****
[1/1] Rare Game (60 of 80):
Rare strain of archaeosaur with an unusual skeletal structure.
Hunted near the Ridorana Cataract.
GENUS: Mimic
CLASSIFICATION: ****
[1/1] Rare Game (53 of 80):
Mimic made of unique metallic substance.
Hunted on Ozmone Plain.
CLASSIFICATION: ****
[1/1] Rare Game (53 of 80):
Mimic made of unique metallic substance.
Hunted on Ozmone Plain.