Does anyone know if set bonuses from IOs carry over into a Warshade's (or Peacebringer's) Nova and Dwarf forms?
Specific examples: sets with speed bonuses to amp up Dwarf's slowness and sets with rez bonuses to amp up Nova's squishiness. And, would the IOs need to be slotted in either the Dwarf/Nova power itself or any of their form-specific powers?
An even more intriguing question would be can you use the Freebird +stealth special in Nova?
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Featured Hero #28
Name: Donner
Origin: Magic
Archetype: Tanker
Primary: Invulnerability
Secondary: Battle Axe
Server: Virtue
By:
When Don Kane was on a hiking expedition in the German mountains, He came across a dark cavern. In that cavern was an old wooden chest with Runes carved into the entire surface. When he figured out how to open the chest, he found a belt and an Axe with runes inlayed into the head. When he put on the belt and picked up the Axe, he found he could hover. He also found that his strength was magnified by a great deal. There are other gifts not yet discovered that the Axe and Belt grant as well. When he made his way back to the states, he decided to use these gifts to help others and headed to Paragon City. A curious side effect of note is that the longer he holds the Rune Axe, the more he is convinced that he is the reincarnation of an aspect of Donner, the Teutonic deity.
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Warshades (and Peacebringers) and IO set bonuses
Contagious Confusion
If I slot the "Coercive Persuasion: Contagious Confusion" proc in a single target Confuse power from the Mind Control power set, does it do what I think it does by its name, i.e. provide a chance for others near the target to become confused? The description reads, "This enhancement gives a 33% chance of causing confusion." That doesn't really clarify anything since it's meant to be slotted in powers that confuse. Now that I've hit 43 I want to respec my Rad/Dark Defender for the push to 50. This guy only plays on our SG and the party is made up of my guy, a Tanker, 2 scrappers, a Blaster and an Earth/Rad controller. Given the team only nature my attempt is to build Ol' Dark Rad Lad as full blown support for the team with little expectation for damage output. The DXP market experiment
So this past Double XP weekend I didn't have any real leveling goals, past getting my new tank to 20. Ok, this is probably a dumb question, but I looked through the tags and couldn't find it anywhere, so...exactly how do we convert base salvage into invention salvage? Is it the IO table? the basic work table? the expert one? I looked through the base (admittedly, it was more of a quick scan, but still) and couldn't figure it out. Speed cap?
Is there some sort of cap to running speed? I timed myself running a half-mile before and after I slotted a bunch of IOs that give speed bonuses in multiple. In both cases, I ran a half mile in 22 seconds, for a speed of just shy of 82mph. Issue 13 and the game economy
I think it has been mentioned in these esteemed pages that the price of rare recipes is bound to crash once the Merit system starts making them widely available. This could take some time from the actual release day, but probably not very long. (I expect a flurry of task forces in particular for a while.) The anticipation of this will probably put a downward pressure on them already. Salvage spreadsheet?
Has anyone come across or created a spreadsheet listing the various invention salvage, for keeping track of inventory between alts? Suggestion
Dear Devs, Issue 13 Spreadsheet
This Google Spreadsheet is a great detailed reference for many of the new features in Issue 13. It will tell you how many merit rewards you get for completing various in-game tasks, how many merit rewards various items cost at the vendor, all the Day Job locations and perks, and new base costs. Hours to get a specific rare?
What do we know about I13 merits?
I forget, is I13 out of closed beta, meaning that now there is public information? Salvage level 20-30
I cannot be the only one who has noticed this: Starting around level 20, the usual salvage fades out (luck charms, boresight etc) and is replaced with the next tier (alchemical gold, deific weapon etc). Unfortunately, level 25 IOs require the old salvage. And 20 & 25 is what I will be making at least until level 27, quite a stretch for a cautious player. Is there any reason for this? Keeping track of all that salvage.
Just how do you guys do it? I tried to use Excel for a while, but it was just too clunky to try and track it, with all my alts and whatnot. So now I just sell it as soon as I get it, and buy what I need when I need it. IO set question from Mids
So I know you can't have more then 5 of the same "Type" of bonus but while planning in Mids I don't know if say a 7% Acc is a Moderate Bonus or a Large Bonus. Blaster Mez Protection
I thought I saw a post on this some time ago, but I can't seem to find it. What powers / IOs are out there for Blasters that seek mez protection / resistance? I've got Acrobatics (Hold, KB) and Aid Self (Stun). Others? Quick (Stupid) Question...
Is there any place in the game where you can sell Invention Origin Enhancements other than Wentworths? I have quite a few I've made that are just not selling and I'd like to just dump them. Confused about Karma.
In considering respeccing my Tank, I was trying to figure out a way to get the Superspeeder away from the Leaping power pool. I really relied on Acrobatics, so was looking for an alternate Knockback protection. Universal Travel?
Anyone see this set in WW/BM, or the update to toggled travel powers? Of the randomly hot...
Today I was playing a lowbie |