City Of Heroes
city_of_heroes
..:. .: .::.:.
Featured Hero #64
Name: Prismo the Great
Origin: Magic
Archetype: Controller
Primary: Illusion Control
Secondary: Force Fields
Server: Pinnacle
By: [info]prismo
Prismo Decatur was a failed magician, who couldn't pull a rabbit out of a paper bag, much less a hat. Until he found an unusual magic shop, with an owner who knew everything about him, including his dreams. He gave Prismo a black silk top hat, and a knowing wink. When he went outside, Prismo saw a Hellion mug a defenseless old woman. Without thinking, he put the hat on, and with newfound power, made the thug crumple into a quivvering pile, while putting a magic 'bubble' of protection around the hapless victim. He turned around to thank the shop owner... but the shop was gone, vanished into thin air.

Prismo now uses his powers to help other defenseless people, and helped to realize his lifelong dream of being a real magician. And a hero, to boot!


Tag List
adventures of - 289 uses
art - 204 uses
bad bios - 64 uses
badges - 156 uses
bases - 80 uses
bios - 131 uses
bugs - 155 uses
builds - 280 uses
coalitions - 18 uses
comics - 93 uses
community - 302 uses
costumes - 290 uses
demo editing - 3 uses
doug the troll - 69 uses
emotes - 19 uses
events - 364 uses
fight club - 19 uses
game design - 398 uses
global chat - 52 uses
guides - 38 uses
hamidon - 39 uses
humor - 639 uses
issue 0 - 9 uses
issue 01 - 27 uses
issue 02 - 143 uses
issue 03 - 174 uses
issue 04 - 8 uses
issue 05 - 17 uses
issue 06 - 62 uses
issue 07 - 20 uses
issue 08 - 30 uses
issue 09 - 84 uses
issue 10 - 37 uses
issue 11 - 85 uses
issue 12 - 74 uses
issue 13 - 68 uses
issue 14 - 28 uses
issue 15 - 8 uses
keybinds - 59 uses
legalese - 41 uses
meetup - 76 uses
milestones - 275 uses
moderation - 77 uses
movies - 21 uses
music - 42 uses
off topic - 9 uses
other games - 112 uses
patches - 103 uses
people stuff - 766 uses
pickup groups - 114 uses
polls - 41 uses
powers: epics - 4 uses
powers: general - 358 uses
powers: pool - 4 uses
pve zones - 125 uses
pvp - 53 uses
pvp zones - 30 uses
radio/podcast - 65 uses
rant - 221 uses
respec - 126 uses
screenshots - 582 uses
server: defiant - 23 uses
server: freedom - 167 uses
server: guardian - 141 uses
server: infinity - 113 uses
server: justice - 129 uses
server: liberty - 45 uses
server: test - 248 uses
server: triumph - 189 uses
server: union - 11 uses
server: victory - 126 uses
server: virtue - 359 uses
supergroups - 276 uses
tag me - 3 uses
technical: misc - 177 uses
tips - 621 uses
tools/resources - 205 uses
veteran rewards - 40 uses
videos - 117 uses
wentworths - 2 uses


#2 Dad [userpic]
This is the FAQ post

This post if for FAQ's. Comment if you have an answer and it'll be posted/modified following a short approval process. A link will be added to this FAQ post from the community info, and the navigation.


How do I get a cape?
How do I get to Steel/Talos/IndyPort from the club? Which exit goes where?
Where is the Dance Club?
How do I get effects/auras?





How do I get a cape?

To get a cape, you first need to be level 20. If you are level 20, you need to first get the cape mission from the City Representative in Atlas Park. Make sure you have a mission slot available. The mission has you running to a few different locations and meeting contacts there. The first is in Galaxy, then Skyway, then Independence Port. After that you run through a door mission, which can be located in any number of zones. Once you have completed the door mission, return to the City Representative for mission completion. Having finished the cape mission, you may now purchase a cape from the tailer at Icon. Just go through the process of modifying your costume and you will now see "Cape" and an menu item.



How do I get effects/auras?

To get effects, you first need to be level 30. You can then get the mission from the City Representative in Atlas Park. Make sure you have a mission slot available. The mission is broken up into three parts:

1st is to defeat 15-35 Freakshow for a piece of their tech.
2nd is to defeat 15-35 Rikti for a Proton Accelerator
3rd is to defeat 15-35 Devouring Earth for a sample of thier goo.

Return this to the Science Origin person in Atlas and he will create an Adrenaline Pump to give to the Tailor, allowing you to change your auras.

This set of missions is really easy. Freaks in Talos and DE in IP.
The Rikti are the hard part unless you think smart. Some of your contacts will have Rikti missions for you. They will be tailored to your level, making it much easier. And arrests in the mission count towards this goal.

***the number and descriptions of the missions may be off, since I'm working from memory, but the overall info is correct.****

(submitted by [info]makabriel)

[info]asmor added the follow tips:

Freakshows, go to TV. They're plentiful and level 23-26, so shouldn't be a threat.

The Rikti are a bit harder. I reccomend going to Crey's Folly and looking around the rooftops for Rikti Monkeys. They're usually level 32-33, but they're underlings and often in groups of 4-5, so they're relatively easy to kill. Still, be careful. They can cause a surprising amount of damage in a pack.

Finally, finish up by cleaning off the Devouring Earth which are plentiful in IP surrounding TV.



Where is the Dance Club?

As of the update going live, there are three entries to the dance club.

1) Steel Canyon: Door in the southwest corner of the skyscraper in the "pit" immediately northwest of the Yellow Line Tram Station. (faces south, but on east side of wall in the corner)

2) Talos Island: Movie theater on the east side of the "street of shops," due south of the Science and Natural Enhancement stores.

3) Independence Port: Small building at approximately the midpoint of the exterior east side of Power Island (Terra Volta).

Entrances can be spotted by the dance club posters tacked up on or near the doors.

NOTE: According to the original announcement about the club on the CoH.com website, the locations of the entrances may be subject to change without notice. Therefore, this entry may become outdated over time.

(submitted by [info]robotech_master)



How do I get to Steel/Talos/IndyPort from the club? Which exit goes where?

There are three exits from the dance club: west, north, and east. West exits to Independence Port, North to Steel Canyon, and East to Talos. If in doubt, check the city view on your map screen; of the three, Independence Port is furthest west, Steel is in the middle, and Talos is to the east.

(submitted by [info]robotech_master)

Comments

Aura mission is from the same Rep.

3 parts.
1st is to Defeat 35 Freakshow for a piece of their tech.
2nd is to defeat 35 Rikti for a Proton Accelerator
3rd is to defeat 35 Devouring Earth for a sample of thier goo.

Return this to the Science Origin person in Atlas and he will create an Adrenaline Pump to give to the Tailor, allowing you to change your auras.

This set of missions is really easy. Freaks in Talos and DE in IP.
The Rikti are the hard part unless you think smart. Some of your contacts will have Rikti missions for you. They will be tailored to your level, making it much easier. And arrests in the mission count towards this goal.

***the number and descriptions of the missions may be off, since I'm working from memory, but the overall info is correct.****

Thanks, I've added it to the post, credited to you.

It's 15 of each.

At level 30, when you get the quest, in my opinion this is the easiest way to do it:

Freakshows, go to TV. They're plentiful and level 23-26, so shouldn't be a threat.

The Rikti are a bit harder. I reccomend going to Crey's Folly and looking around the rooftops for Rikti Monkeys. They're usually level 32-33, but they're underlings and often in groups of 4-5, so they're relatively easy to kill. Still, be careful. They can cause a surprising amount of damage in a pack.

Finally, finish up by cleaning off the Devouring Earth which are plentiful in IP surrounding TV.

Thanks, I appended these great tips

(Anonymous)
Rikti from other missions don't count

They must have changed this. I guess I have to shlep to Crey's Folly. :(

Where is the Dance Club?

As of the update going live, there are three entries to the dance club.

1) Steel Canyon: Door in the southwest corner of the skyscraper in the "pit" immediately northwest of the Yellow Line Tram Station.

2) Talos Island: Movie theater on the east side of the "street of shops," due south of the Science and Natural Enhancement stores.

3) Independence Port: Small building at approximately the midpoint of the exterior east side of Power Island (Terra Volta).

Entrances can be spotted by the dance club posters tacked up on or near the doors.

NOTE: According to the original announcement about the club on the CoH.com website, the locations of the entrances may be subject change without notice. Therefore, this entry may become outdated over time.

How do I get to Steel/Talos/IndyPort from the club? Which exit goes where?

There are three exits from the dance club: west, north, and east. West exits to Independence Port, North to Steel Canyon, and East to Talos. If in doubt, check the city view on your map screen; of the three, Independence Port is furthest west, Steel is in the middle, and Talos is to the east.

whoops, should be subject to change without notice.

thanks, its been added

how do you post new topics

I dont see anywhere to post new topic only to comment on others. Any help with this?
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