How much is riding on City of Heroes: Going Rogue?
At the six-year mark, City of Heroes is still moving forward, with City of Heroes: Going Rogue targeted for release in the second quarter of 2010. It's certainly not the oldest game to receive an expansion, but Vicarious Existence has an interesting point to be made: exactly how much is riding on the success of this expansion? In true heroic sense, it may well be the fate of NCsoft West and of NCsoft's entire western presence in the market.
It's no secret that NCsoft West has had a difficult time in the market, with the first rumbles having been made clear with the sad tale of Auto Assault. And it's hardly necessary to dredge up painful memories about the games that have also gone the way of the dodo. But as the post points out, there's not nearly as much revenue coming in from the western branch of the company as they'd like, even with the success Aion has been having in the marketplace. (If that sounds cynical or as if it's expecting too much money, Adam Martin has an excellent explanation of why NCsoft could and would be so draconic about profits.) To be fair, the post is a bit alarmist, but it does posit that there could be a great deal of trouble on the horizon for City of Heroes -- and perhaps the whole studio -- based on the performance of the expansion. And even if the idle speculation is wrong, it certainly does put you in the right mood for the expansion, doesn't it?
NCsoft responds to City of Heroes speculation
A couple days ago, we had a post detailing some speculation on what City of Heroes: Going Rogue meant for NCsoft West, City of Heroes, and the future of the entire branch of the company. Ryan James, director of corporate communications for NCsoft, took the time to issue a direct response to us regarding that post. We also got an opportunity to ask him a few questions regarding NCsoft's current and future direction, which helps provide some context and some behind-the-scenes information to offset the speculative nature of the aforementioned post.
The official response is as follows:
"We wanted to respond to your post from November 2 on City of Heroes and clarify a few points for you and your readers. In short, the piece offers a rather sensationalist view of NCsoft West and our success thus far.
We're very proud of what we've accomplished here in the West – we have several major MMO franchises, including City of Heroes, Lineage and Guild Wars. And our newest addition to the NCsoft portfolio, Aion, has just seen a very successful launch here in the West. As you point out, we have had to make some tough portfolio decisions, but this is very much par for the course for any major game publisher today. That being said, we remain extremely proud of the Paragon team's accomplishments with the City of Heroes franchise. City of Heroes is still the world's most popular super-powered hero MMO. Even with an increasingly crowded landscape, City of Heroes remains the gold standard for comic book-inspired MMOs – it has stood the test of time and we're excited to be bringing Going Rogue to players next year.
As you note, the author of Vicarious Existence is indeed 'alarmist' in his assessment of NCsoft West and our future. We couldn't agree more. On the contrary, we're optimistic about our future."
Following the statement, Mr. James took the opportunity to answer a few questions about the company's game portfolio and future plans. Take a look at the questions and responses after the break.
Massively.com: Is NCsoft West going to continue in the trend of having a large MMO catalog that may, at times, be pruned for the games that are being most successful? Or has the development mindset shifted to a smaller and more robust catalog?
Ryan James: Every games publisher has to make portfolio management decisions that won't always please everyone. We've focused on striking a balance between maintaining our key franchises, cultivating new ones and also remaining profitable. But it is about quality over quantity. The MMO market is very crowded with many major titles competing for players'
attention, and the MMO player knows when a game is great versus when it's just OK. So it's all about delivering a top-quality product and keeping that customer coming back for more. That's been our focus and will continue to be.
Is there a "minimum" level that NCsoft looks for in terms of the performance of their games? A certain minimum number of subscribers, et cetera?
There is not a blanket minimum level we apply across the board. We look at every game differently and relative to the audience and subscription model. So there is not a set minimum. We evaluate each title in our portfolio separately.
Guild Wars and Dungeon Runners both used alternatives to the usual subscription model, with Guild Wars being free-to-play once the game was purchased and Dungeon Runners using a now-more-common microtransaction
model. Will NCsoft West be continuing to try alternative subscription methods, or is the monthly fee the preferred plan for the company at this time?
Yes, we absolutely will continue to look at alternate methods. Our track record speaks for itself - in fact, we already do have different models running in different territories for several games. What works in one territory or country may not necessarily work in another - same with the game and its audience. It's important that we make sure that the model works for the region or country, the game's audience and the specific title.
Finally, perhaps most direct: there was a very long gap between City of Villains and Going Rogue, which makes City of Heroes a very long-running game with a very small number of expansion packs. Will that number be increasing, or will the game's current model of large patches and the occasional expansion continue for the foreseeable future?
I don't agree with this assessment that we've only delivered "large patches." We've released more content, new features, enhancements, etc. for free than almost anyone. With City of Heroes, we've offered an innovative approach to evolving the player experience through delivery of updates to the game in the form of "Issues." We've delivered 16 of these Issues since the game's launch more than five years ago - that's a significant amount of content. City of Heroes continues to be the world's most popular super-powered hero MMO, in no small part because of our ongoing devotion to the title and its community: the fact that we've delivered these 16 updates since the game's launch and have Going Rogue on the horizon only underscores that.
Thank you for your answers and your time.</a>
Do you think Massively is just creating controversy where there is none, or is there something to their speculation?
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Featured Hero #55
Name: Arameah Azielle
Origin: Magic
Archetype: Controller
Primary: Mind Control
Secondary: Kinetics
Server: Virtue
By:
The Azielle Clan of demons were renown for both their neutrality and their vast stores of magical ability and knowledge. They refused to take sides, instead serving those that could pay, or those who proved worthy. One day, a customer arrived, and chaos ensued. Enslaved, imprisoned, or destroyed, the clan was scattered across the multi-verse. Some were even used to create powerful magic items, their essences locked inside of inanimate objects, during creation, making the items unique in all the 'Verses. The Azielle demon soul is potent, more so than any other, richly steeped in the arcane.
Arameah and a cousin escaped the slaughter, and he took care of her while they remained hidden. Eventually, he was summoned away. When the summoning came for her, Arameah feared the worst. Instead, she found herself freed, let loose in Paragon City, free to do good to balance out the great evil that had destroyed her home and family.
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Some Speculation from Massively.
The media? Over-sensationalizing? Oh, I'm sure that's not at ALL possible... ;) Finally, perhaps most direct: there was a very long gap between City of Villains and Going Rogue, which makes City of Heroes a very long-running game with a very small number of expansion packs. Will that number be increasing, or will the game's current model of large patches and the occasional expansion continue for the foreseeable future? Heh. I read that question and thought, "Somebody doesn't know dick about how CoX works, do they?" Issue releases, what? What? We're supposed to be MAD that we're not having to pay 40 -50 bucks every year for a new expansion just so we can have shiny new powers and stuff? o.O??? Looks like it must be a slow news week/month at Massively and they're just trying to create news. Yellow journalism, I believe it's called. heh, how is a class in journalism supposed to teach them professionalism? Well, at least the announcement of Going Rogue is a pretty strong indicator that the game will be around some more months. That's not bad these days. Pretty much what we have here is Massively, very ignorantly, quoting some random blogger's opinion - and NCSoft waaaay over reacting. I don't see it as over reacting. I'm actually really glad to see them step in with what I saw as a quiet "Uhm, no." I didn't really get an "overreacting" feel from the response. More of a, "Look, we're doing pretty damned well all things considered, we're confident that we know what we're doing, so relax, okay?" I don't think NCSoft overreacted... I think they took excellent advantage of the sensational grapevine of opinions that is the Internet to step in and be able to say "Well, hey, we're actually doing pretty good here." This both curbstomps the speculation from getting grossly out of proportion, and gives NCSoft a nice excuse to crow about CoX's lasting success from the source. Not only do I think Massively is having a slow news week, I think they're also ignoring how savvy NC's been/being about their updates/upgrades too. I think that Massively.com is massively out of touch. I was trying not to comment today, but this is just cutting me up. You guys know you have Massively bloggers in your mix. This is the second time, today, I have read doomsaying for CoX and it saddens me a little. If I am not mistaken, their game subscriptions have been on a steady incline in the past year and they have always had a healthy number of subscribers. subscriptions have been on a steady incline in the past year Harvey Firestein said about negative and sensationalist anti-gay media in the 'Celluloid Closet', "Visibility at any cost." He meant that it was more important to be our there, to be in the news rather than ignored. While certainly a different topic here, the same message applies. It doesn't matter what they're saying about CoH, it's more important to just be talked about or else the non-initiated may never join us in our virtual spandex glory. I'd like to ask: how many of those subscribers do they manage to keep for a full year? Not necessarily subscribe in for the full year at one time, but just keep an active account for that long. Paying for a year at once is just over $140, which I do every year and have done since launch. (I can't remember if it breaks down to $11.95 or $11.99 per month.) But so, at bare minimum they're getting over $140 per full-year subscriber. people talking out their a**
OK, as far as Champions Online goes, their future can best be summed up in this article. |