I got to spend about half an hour talking with Statesman at GenCon, and it was a nice give and take as he was willing to listen to me as well as explain his side of things.
What he explained to me is that he doesn't want teams or individuals rushing through the mission maps recklessly. He wants people to stop and think and discuss and figure out strategy. He doesn't want this to be a mindless game of beat up on things that an 8 year old could play, but rather a thinking person's game.
He is as frustrated with I am with the way most teams play of just plowing on through and not thinking. I explained to him that this is my problem with playing on large teams, and as a result I die more than when I solo and take my time going through missions. He said that this is the reason he's making these changes, to make people slow down and think.
One fellow said, "But I like to take on mobs solo on Unyielding." Statesman chuckled and said, "Well, you won't be able to do that."
The guy (in his late teens, kid to me) shrugged and walked away.
I agree with Statesman on that, that would be unreasonable and make the rest of a team unnecessary if you could. solo on Unyielding or Invincible. Tenacious, he agreed, would be doable.
To compensate, the mobs will be more spread out and not as bunched up. Also, higher XP.
I like that in theory. I hope it works.
I still am hesitant about the changes. He understands that. "Nobody likes to be nerfed," he said. But he assured me it's all to better the game. And I really hope that it makes people slow down some as I hate running through the mission.
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Featured Hero #75
Name: Brawler Barbie
Origin: Natural
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
Server: Virtue
By:
After traveling the world as a teenage fashion model, earning her pilot's license, going to the moon, headlining several rock tours, teaching, serving her community as a doctor, firefighter, and police officer, running for president (three times), serving in the armed forces, AND a short stint as a NASCAR driver (1998 - look it up), Barbara Millicent Roberts decided to spend more time fighting crime in our beloved Paragon City. We girls can do anything -- right, Barbie?
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I5 and Strategy
yes
When my team started playing at the begining we used to have to talk about how we were going to attack the baddies. Since I was the troller healer I would be sitting back a lot and providing direction to the attacks. Fighting a new enemy was a challenge to figure out what worked and what didn't. Re: yes
Oh, I'm quite looking forward to it. My main concern is that - as I, yes, keep banging on about - the way to reduce things like defence on optimised characters is to cut in a diminishing-returns effect to reduce the effect of multiple SOs on optimal selection of defensive powers - not to further penalise the poor guy whose only defensive power is Combat Jumping with one TO, because that's not overpowered as it is. Keep the i4 base values; reduce the maxima. After reading this, I can really see his side on the changes. I was one that never really got upset with changes and nerfing that was brought on in previous issues. thanks for sharing this... it is good to see the Big Man's perspective on things. :) I agree. I just wish he'd communicate this kind of thing as clearly on the offical boards. The problem is Statesman is assuming everyone who plays is a rational thinking person. This simply is not the case. He can argue for what makes a good teaming experience, but the fact is, no matter what he tweaks and alters, he can't change the people playing. He can only make them stop playing. So, basically, the problem is that statesman is a dick, and wants everyone to play the game his way. He's also apparently on a jyhad against any power that you can keep up all the time, which is the only sort that I really like. I'm finding it really hard to convince myself to even give his new game a chance, since his philosophy is so antithetical to everything I enjoy. Whilst I'll agree that Statesman is being a dick, I doon't think he's trying to force everyone to play the game his way, so much as utterly failing to understand that his idea of fun is not the same as everyone elses. If you read his quote about his "handheld" game, you're absolutely right. What he described was tedious frustration, and that's what he's giving us. I've been on this train for a while. But, I play for an hour before going to work in the morning; how am I going to find a team and still have time to do anything other than say "hello"? Duos are a world different from normal gigantic teams. I'm a member of a semi-permanent controller/scrapper duo and the difference is dramatic even with the 'troller 6 levels below me (but getting closer all the time!). and what happens....
When the mini-maxer-zoom-dweebies figure out a build/style that allows them to romp through missions and mobs AGAIN? Re: and what happens....
Ok, I'll bite. Re: and what happens....
(directed to Brennan063) Re: and what happens....
8 not 3 ;) Re: and what happens....
But the fact remains that there were regen scrappers before IH got scaled back who could stand in the middle of Hamidon before anybody else got rolling. If you can stand in the middle of a creature designed to require 20+ heroes to defeat it and not be concerned about being defeated, do you honestly believe you are not overpowered? 24 was Statesman's lowest stated number for how many heroes it takes to defeat Hamidon iirc. Re: and what happens....
Ah..so you're telling me that the Sonic set will be nerfed in I6, good to know. Re: and what happens....
nah, sonic will be well and truly nerfed before it rolls out on I-5 ;) Re: and what happens....
Well, he told me I5 is coming out this week. Re: and what happens....
They've already rolled back some of the -res in the sonic attack line (number of ticks? maybe?) It doesn't do as much damage as when it first went on test anyway. They've also rearranged order on the sonic resonance line. Re: and what happens....
Mmm... Kin/elec defenders... Re: and what happens....
I've made my somewhat jaded...yet maybe HUMOROUS additions to your post below in [ ] ;) I would love to take Statesman along on an 8-person mission with my usual teammates. Not only do we use tactics to zoom through missions, we use two tanks to coordinate herding and everyone knows when and where to use their powers. I don't want to complain about the game play changes themselves, but I have a lot of characters whom I'll have to spend more research time reslotting. That is the thing I dread. The regen scrappers won't change all that much, I'll just have to pay better attention to things when soloing. I can't even remember any superteam having difficulty with any group of minions they went up against. It's supposed to be the big baddies that are supposed to be a challenge - e.g., the bosses, monsters, and archvillains - all of which are drastically underpowered in this game. He tried that and got lamb-basted. The infamous "Boss changes" of I-3 that had to be rolled back after they went live because most of the community didn't have a f'n idea what they were. People complaining about FrostFire being harder than ever before (when he didn't get changed) led to mass-hysteria on the boards. Yes, I remember that. They were also done wrong. Giving bosses a bonus to HP wouldn't do jack - any good hero or team would just take a extra second or two to bring them down. They had more than more hp. They were "tougher" all around. More hp, better defense, better accuracy. If you look at the changes in the game on test, early on they nerfed the mobs. So it's not like we are facing the same mobs with these changes. We'll have to see. Yeah, this subthread took a bit of a left turn there and glanced back at Issue 3. The lt+ mobs in I-5 have been weakened (their accuracy has been dropped to compensate for the players' lowered defenses). Yeah, yeah. It still didn't make any difference. My scrapper still solo'd bosses as easily as he did before the change, and that was what States was attempting to prevent. He failed. I too dislike doing missions with people who rush through really fast. there have been occasions where i can barely keep up with the guy setting the pace of the mission, and i barely get to contribute as a result. I also like to you know, read the clues, see what's happening, rather than just a flurry of fights in rapid succession. however, I don't like that so if i find myself on a team like that, i will typically just quit.... make the rest of a team unnecessary if you could. solo on Unyielding or Invincible. Tenacious You're not being forced onto them, at least not intentionally. As the man said, soloing on heroic or tenacious should still be possible. If it isnt, and isn't for a lot of people with decent builds, THEN we have cause to complain. |