Sonic Blast
Here's an illustrated review of the Sonic Blast set, up to the fifth power, with evaluations of the animations, sounds, and special effects. More to come as I gain levels.
Overall, the animations need to be tweaked so that the power emanates from the character's mouth. That applies to all of them.
Shriek
Animation: Below Average. The Shriek animation should be reminiscent of the Scream animation, but not exactly the same, since they are the weak and strong of the same attack. Currently both are identical, and although they convey the projection of force, they are too much like (exactly like) the animations for Mind Control.SPFX: : Great. I love the "heat seeking cheerio of DOOOOOM."
Sound: : Very Good. The "sonar ping" quality of this power works very well for characters of both genders, and is not unpleasant to listen to. It also has a kinetic quality that imparts the feeling of force, probably because of the low-to-high pitch change in the sound which makes it sound like a "bounce".
Scream
Animation: : Below Average. This animation is unsuitable for the same reasons as the Shriek. It's not that it's a bad animation, it's simply below average as an attempt to differentiate Sonics from the other powers in the game. Specifically, Shriek and Scream should use the "hands cupped around the mouth" emote that we all do in real life when we want to channel sound in a long straight line (as in when you are calling for someone over a great distance). Shriek should have one hand up to the side of the mouth, and scream should have both.SPFX: : Excellent. The concentric circles homing in on the target are very effective at portraying a sonic blast.
Sound: : Poor. This distinctly male "Rrrrah!" sound is simply inappropriate for female characters and is irritating to listen to over and over. This set could benefit from a set of sounds that do not sound like a human voice specifically, so that they will be appropriate for all characters.
Howl
Animation: : Good. The use of the arms helps convey the feeling that the character is letting more force flow from her, but is channeling the force into a cone. The open face-up palms (instead of clenched fists seen in Shriek and Scream), specifically help this impression of guiding the force into a cone.SPFX: : Good. The one larger "pulse" ripple is great at showing the sonic shock washing over the enemies.
Sound: : Poor. We are not wolves. Really. That's not what I meant when I said "not like human voices." I do like having a distinct "TONG" that coincides with the emanation of the larger "ripple," though. That feels very nice.
Shockwave
Animation: : Good. The raised arms give the feeling of projecting force in a wide area, but different than the Howl animation. Just letting it go, so it can permeate everything and shake the rafters.SPFX: : Good.
Sound: : Good. The sonic-ey warble is good, but this power could benefit from a low bass rumble in it. Don't remove what's there, but add a track below the current sound which evokes "rumbling ground" (perhaps borrowed from an earth power).
Shout
Animation: : Average. The same as Shriek and Scream, but for this level 8 power that does way more damage, I expected something new. Oddly, if the ones for Shriek and Scream were changed, I think this one would be fine.SPFX: : Good. There's a sort of "spray effect" when the attack strikes the target, which reminds me very much of the vaporous blast surrounding an aircraft when it breaks the sound barrier. It's a nice touch.
Sound: : Good. The bass line in this power makes it feel more powerful than Shriek or Scream. The ping echo at the end goes on a little too long, though - it starts to feel like a sound effect from a 1950s sci-fi movie.