| Mike Gorse ( @ 2008-03-22 20:58:00 |
| Current mood: |
my best character yet.
Just got off a really boring level where I kept lunging at Akhorahil with my spear, ignoring his eyes that seemed to drain the life out of me, until he collapsed to the floor. Then went after Castamir and got into a pattern where I'd hit and he'd heal himself until eventually his magic failed him. Medusa was near, but I kept encountering her after someone else had beaten me up first, so I'd have to teleport. Then I took out Rogrog, shooting him with acid from far away so that he wouldn't shoot me with acid. Finally I encountered Medusa when I was healthy enough to battle her. I drilled a twisty corridor into the wall with my spells and started at her with my spear when she ventured in, and she eventually fell, too. Interesting time for a boring level. I wanted to go back and pick up whatever Akhorahil had dropped, but it got too dangerous with the hydras that outlived Medusa when they burnt my staff of teleportation and I was low on spell books.
Unlike my last character, I didn't have free action until I'd been hanging around levels 20-22 for quite a while and finally found a ring. It probably made me more prepared for stat gain. Wielding Totila would be nice for the confusion resist, but I do much more damage with Aeglos (maybe that will change when I have more DEX). I figure I won't dive much more at least until my dex is maxed (I haven't found nearly enough dexterity potions). Of course, I want hold life, too, but I haven't found anything that would give it.
Feel free to give advice.
[Angband 3.0.5 Character Dump]
Name Gandalf Self RB CB EB Best
Sex Male Age 104 STR! 18/100 +1 -5 +3 18/90
Race High-Elf Height 70 INT! 18/100 +3 +3 +4 18/200
Class Mage Weight 216 WIS: 18/87 -1 +0 +4 18/117
Title Conjurer Status 61 DEX: 18/42 +3 +1 +7 18/152
HP 466/466 Maximize Y CON! 18/100 +1 -2 +7 18/160
SP 262/262 Preserve Y CHR: 18/89 +5 +1 +0 18/149
Level 34 Armor [29,+88] Saving Throw Heroic
Cur Exp 756345 Fight (+12,+5) Stealth Superb
Max Exp 756345 Melee (+27,+30) Fighting Heroic
Adv Exp 805000 Shoot (+24,+15) Shooting Heroic
MaxDepth Lev 46 Blows 4/turn Disarming Superb
Gold 292679 Shots 1/turn Magic Device Legendary
Perception Excellent
Burden 89.1 lbs Infra 80 ft Searching Good
You are one of several children of a Telerin Warrior. You have light
grey eyes, straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:+............ Shard:.............
Pois:....+........ Nexus:....+........
Fear:+............ Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:+............ Stea.:....+..+.....
Feath:............. Sear.:....+........
PLite:............. Infra:....+.+......
Regen:............. Tunn.:.............
Telep:............. Speed:....+......+.
Invis:............+ Blows:.............
FrAct:+.....+...... Shots:.............
HLife:............. Might:.+...........
[Character Equipment]
a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {floor 1700'}
It increases your wisdom and dexterity by 4. It slays orcs, trolls,
and all evil creatures, and is especially deadly against undead. It is
branded with frost. It provides resistance to cold and fear. It is
blessed by the gods and slows your metabolism. It grants you immunity
to paralysis. It activates for frost ball (100) every 35 turns. It
cannot be harmed by the elements.
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It cannot be harmed by the elements. It might
have hidden powers.
c) a Ring of Constitution (+4)
It increases your constitution by 4. It sustains your constitution.
d) a Ring of Intelligence (+4)
It increases your intelligence by 4. It sustains your intelligence.
e) an Amulet of Trickery (+3) {floor 1900'}
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Phial of Galadriel {floor ~1250'}
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
g) Bar Chain Mail (Dwarven) (-2) [18,+23] (+1)
It increases your strength and constitution by 1. It increases your
infravision by 1. It grants you immunity to paralysis. It cannot be
harmed by acid or fire.
h) a Cloak of Aman [1,+18] (+1 to stealth)
It increases your stealth by 1. It cannot be harmed by the elements.
It might have hidden powers.
i) The Large Leather Shield of Celegorm [4,+20] {1700'}
It cannot be harmed by the elements. It might have hidden powers.
j) a Metal Cap [3,+7]
k) (nothing)
l) a Pair of Hard Leather Boots of Speed [3,+5] (+3)
It increases your speed by 3.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
g) 4 Potions of Cure Critical Wounds
h) 2 Potions of Healing
i) a Wand of Drain Life (5 charges)
j) a Staff of Teleportation (8 charges)
[Home Inventory]
a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 5 Mushrooms of Restoring
f) 2 Potions of Cure Critical Wounds
g) 12 Potions of Restore Mana {10% off}
h) 12 Scrolls of Enchant Armor
i) a Wand of Dragon's Flame (2 charges)
It cannot be harmed by the elements.
j) a Staff of Curing (5 charges)
k) a Staff of the Magi (4 charges)
l) a Ring of Resist Poison
It provides resistance to poison.
m) a Ring of Free Action
It grants you immunity to paralysis.
n) a Ring of Strength (+4)
It increases your strength by 4. It sustains your strength.
o) an Amulet of Charisma (+4)
It increases your charisma by 4. It sustains your charisma.
p) an Amulet of Infravision (+3)
It increases your infravision by 3.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {vault 1100'}
It increases your stealth by 4. It cannot be harmed by the elements.
It might have hidden powers.
r) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) {Rogrog 2300'}
It increases your attack speed by 1. It cannot be harmed by the
elements. It might have hidden powers.
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {orc shaman 1600'}
It increases your strength and constitution by 2. It cannot be harmed
by the elements. It might have hidden powers.
t) The Flail 'Totila' (3d6) (+7,+9) (+2 to stealth) {Angamate 1400'}
It increases your stealth by 2. It cannot be harmed by the elements.
It might have hidden powers.
u) 28 Bolts (1d5) (+6,+6)
v) 24 Bolts (1d5) (+5,+6)
w) 26 Bolts (1d5) (+4,+5)
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)