| Roger ( @ 2007-04-27 18:25:00 |
| Current mood: |
Annoyance
Dammit all to flaming hell :)
Don't you just hate it when you're happily hacking away at some weak monsters... with a nice 300HP left, and plenty of means of dealing with tough monsters...
Then an Ancient Multi Hued Dragon comes round the corner and breathes lightning. Splat. Dead. Just like that. If I'd have had even one turn warning, I could have 0% fail rate healed, teleported it away, a vast number of options.
Irritating.
[Angband 3.0.5 Character Dump]
Name Calamarain XXXXIV Self RB CB EB Best
Sex Male Age 36 STR! 18/100 +2 -1 +2 18/130
Race Dwarf Height 48 INT: 18/59 -3 -3 +0 18
Class Priest Weight 155 WIS! 18/100 +2 +3 +7 18/220
Title Bishop Status 45 DEX! 18/100 -2 -1 +6 18/130
HP -33/452 Maximize Y CON: 18/85 +2 +0 +0 18/105
SP 245/296 Preserve Y CHR! 18/100 -3 +2 +3 18/120
Level 37 Armor [47,+82] Saving Throw Heroic
Cur Exp 875458 Fight (+32,+23) Stealth Poor
Max Exp 890448 Melee (+48,+41) Fighting Legendary
Adv Exp 980000 Shoot (+56,+10) Shooting Legendary
MaxDepth Lev 45 Blows 4/turn Disarming Excellent
Gold 295030 Shots 2/turn Magic Device Superb
Perception Fair
Burden 153.4 lbs Infra 50 ft Searching Fair
You are the only child of a Dwarven Miner. You are a well liked
child. You have dark brown eyes, straight black hair, a two foot
beard, and a dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.+.. Blind:............+
Elec:......+.+.... Confu:.........+...
Fire:......+.+.... Sound:.............
Cold:......+.+.... Shard:.......+.....
Pois:...+......... Nexus:.............
Fear:............. Nethr:.............
Lite:+.......+.... Chaos:.............
Dark:+.......+.... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...........+.
Invis:+....+....... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:............. Might:.............
[Last Messages]
> The Giant grey scorpion bites you.
> The Giant grey scorpion misses you.
> It breathes lightning.
> The Bronze Ring of Sustain Constitution is destroyed!
> The Malachite Ring of Teleportation is destroyed!
> The Black orc dies.
> The Giant grey scorpion dies.
> You see a Mace (2d4).
> You hit the Black orc.
> You miss the Black orc.
> You hit the Black orc.
> You have slain the Black orc.
> The Ancient multi-hued dragon breathes lightning.
> The Zinc-Plated Rod of Frost Bolts is destroyed!
> You die.
[Character Equipment]
a) The Trident of Wrath (3d8) (+16,+18) (+2)
It increases your strength and dexterity by 2. It slays all evil
creatures, and is especially deadly against undead. It is branded with
poison. It provides resistance to light and dark. It is blessed by
the gods. It grants you the ability to see invisible things. It
cannot be harmed by the elements.
b) a Heavy Crossbow of Extra Shots (x4) (+24,+10) (+1)
It increases your shooting speed by 1.
c) a Jasper Ring of Slaying (+6,+4)
d) a Rhodonite Ring of Resist Poison
It provides resistance to poison.
e) an Agate Amulet of Wisdom (+4)
It increases your wisdom by 4. It sustains your wisdom.
f) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
g) Mithril Chain Mail of Resistance (-1) [28,+8]
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
h) a Cloak of Protection [1,+9]
It provides resistance to shards. It cannot be harmed by the elements.
i) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.
It cannot be harmed by the elements.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance to
confusion. It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Metal Shod Boots of Speed [6,+4] (+1)
It increases your speed by 1.
[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings] {40% off}
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
It cannot be harmed by the elements.
f) 2 Holy Books of Prayers [Godly Insights]
It cannot be harmed by the elements.
g) 2 Holy Books of Prayers [Purifications and Healing]
It cannot be harmed by the elements.
h) 6 Silver Speckled Potions of Speed {25% off}
i) 7 Misty Potions of Healing {10% off}
j) 5 Violet Potions of Restore Mana
k) 9 Scrolls titled "therple erenes" of Phase Door
l) 3 Scrolls titled "umab lechplu" of Teleportation
m) 2 Magnesium Rods of Recall
It cannot be harmed by electricity.
n) 3 Aluminum Rods of Teleport Other
o) 3 Silver-Plated Rods of Disarming
p) a Mahogany Staff of Speed (5 charges)
[Home Inventory]
a) 41 Silver Speckled Potions of Speed {25% off}
b) 11 Misty Potions of Healing {10% off}
c) a Brown Potion of *Healing*
d) a Magenta Potion of Life
e) 7 Violet Potions of Restore Mana
f) 3 Cloudy Potions of Enlightenment
g) 40 Scrolls titled "umab lechplu" of Teleportation
h) a Scroll titled "jo soarg" of *Identify*
i) The Phial of Galadriel {Bullroarer 19}
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.
j) Rusty Chain Mail of Elvenkind (-5) [14,+8] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and poison. It cannot be harmed by the
elements.
k) Metal Scale Mail (Dwarven) (-2) [13,+13] (+1)
It increases your strength and constitution by 1. It increases your
infravision by 1. It grants you immunity to paralysis. It cannot be
harmed by acid or fire.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
m) a Large Metal Shield of Resistance [5,+12]
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
p) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
It decreases your intelligence and wisdom by 5. It decreases your
searching by 5. It provides resistance to fear. It grants you
immunity to paralysis and the ability to see invisible things, but it
also aggravates creatures around you and is heavily cursed. It cannot
be harmed by the elements.
q) The Set of Gauntlets 'Camlost' (-12,-12) [2,+0] (-3) {cursed}
It decreases your strength and dexterity by 3. It provides resistance
to fire and disenchantment. It grants you immunity to paralysis, but
it also aggravates creatures around you, drains experience, and is
heavily cursed. It cannot be harmed by the elements.
r) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
It increases your strength and dexterity by 2. It increases your
attack speed by 2. It slays orcs and trolls. It provides resistance
to fire. It is blessed by the gods. It cannot be harmed by the
elements.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you and
is heavily cursed. It cannot be harmed by the elements.
t) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed}
It decreases your speed by 10. It slays undead, and is especially
deadly against dragons. It is branded with poison. It provides
resistance to life draining. It grants you the ability to see
invisible things, but it also aggravates creatures around you, drains
experience, and is heavily cursed. It cannot be harmed by the
elements.
u) a Lucerne Hammer of *Slay Undead* (2d5) (+13,+9) (+2)
It increases your wisdom by 2. It is especially deadly against undead.
It grants you the ability to see invisible things.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)