Ian A. A. Watson ([info]etherlad) wrote in [info]aeontrinity,
@ 2005-02-15 23:32:00
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Current mood: cheerful
Current music:Jam & Spoon - Something To Remind Me (Feat.

The new Trinity
So I've been working on converting the Trinity Universe over to the new ruleset as laid out in the World of Darkness rulebook. Ordinarily this sort of thing would quickly become an ebook project, but in this case, since I want to actually include all the rules, it'll likely remain strictly for my own purposes only. However, if I'm gonna do something, I want it done right.

Among the other things I'm changing, I decided to change the name of Trinity (again).

For those unaware, the original name of the game was Æon. This was cool, because if everything had worked out, all three games would have A-names: Adventure!, Aberrant, Æon. But two weeks after Æon was released, MTV started complaining that a sci-fi property called Æon was too confusingly similar to their Æon Flux property. Rather than deal with costly litigation, White Wolf changed the name to Trinity.

Anyhow, as long as I'm changing whatever I like for the nTU, I decided I'd bring back the A naming convention. But not Æon. Something new. We're moving forward, not backward, here. Preferably an "AE" word. So, after looking up every single AE word I could find in the dictionary, I came across "aegis." It has two meanings: kindly endorsement and guidance, and armor plate that protects the chest; the front part of a cuirass. Sounds like a good description of the Æon Trinity and the psi orders, respectively.

As part of my vision, each game line will have a signature colour, just like the nWOD books do. The TU rulebook is purplish, Adventure! is yellow, Aberrant is blue, and Aegis is red.

So, the rambling point of this story leads me to this. Earlier today I whipped up a prototype cover for Aegis. (:



I appreciate any comments you guys might have.


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[info]thathatedguy
2005-04-18 12:41 pm UTC (link)
Not a bad looking cover. It lets the viewer know that the setting is so open.
I spent an evening coming up with ideas for a Storytelling verison of Aeon/Trinity and had some ideas.
One is that Pilot should not be a skill, but Merit. I've had a few ideas on how to break it down, but I'm not sure of anything except that it would require Computer 2 and Drive 2 to take the Merit. I was thinking have a three dot and a five dot version.
3 = You can pilot this type of vessel.
5 = You get +2 to special maneuvers with this type of craft.
List of crafts: Small watercraft, large watercraft, helicopter, aircraft, hybrid, small spacecraft, large spacecraft.

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[info]a_stoolpigeon
2005-07-23 11:06 am UTC (link)
Are you talking about a conversion to the NWoD? I think that might lose something of the coolness of the existing system (the original, not the D20). This is just my opinion, but i really liked the fact that the skills were grouped beneath the individual attributes, and that there weren't equal numbers of skills beneath attributes. freedom from the old convention that brought us politics and bureaucracy as seperate skills.

Anyway, I guess I'm curious as to your motivation for undertaking such a system conversion. What need are you addressing?

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[info]etherlad
2005-07-23 03:50 pm UTC (link)
Are you talking about a conversion to the NWoD?

Yep.

Anyway, I guess I'm curious as to your motivation for undertaking such a system conversion. What need are you addressing?

My own. I happen to like the nWOD system better, so I'm making a conversion for it.

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