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Fri, Jul. 29th, 2005, 12:05 pm
[info]orianaoracle: (no subject)

Hey all! Check out the Aardwolf group on Myspace.com!

Check it out!

Sun, Mar. 6th, 2005, 08:56 pm
[info]loco_tracks: (no subject)

Hello there, Aardwolf MUDers, I'm new to this...well...rather unique game.
My name in-game is Solast(no reference), and I hope to be able to interact with some of you sometime.

I'm amazed at how friendly the people in this game are! Me and one of my online friends are getting the hang of the commands, and for now are just staying as a duo. Eventually, we will make friends in our state and the ftalk command will be made useful :).

Happy MUDing,
[info]loco_tracks

Sat, Feb. 19th, 2005, 04:59 pm
[info]rusticleman: Just Dropping By

It seemed a little dull around this community, so I thought I'd drop in for a while.

In the event anyone cares to know my MUDding habits of the past few months:
I didn't get on Aard for a few months, but since I got back I've raised Modred up to a Level 46 Eldar Psi.

I also started a new character, Salchan, who is currently a Level 25 Lizardman Ranger. No real story behind the name, just something I thought up while considering names that weren't likely to already be in use, haha. After playing as a Psi, it was a bit difficult to play the early levels with few spells, but I've fixed him up nicely now.  If you see him online, say hi, or something. =D

And I won my first war (Genocide as Salchan) the other day, woo!

See you around,
-Rusty

Fri, Jan. 14th, 2005, 03:59 pm
[info]bakanaika: hey everyone!

i never knew that there's such a thing around until today. I was like hanging around in school and decided to check out the Aardwolf webbie (since i can't play Aard in school.. stoopid firewalls proxies watever they are..) and viola! i found this... hee.. anyway.. name is Haagen..:) if u need any help or anything... feel free to ask! hee.. i might be away though..:p

Tue, Dec. 28th, 2004, 02:23 pm
[info]xhiac: HEY

So there IS a LJ community out here. Ahahahaha.

I have been playing on and off Aard since Dec '98. I go by the character Hettar who started out as a Centaur Ranger. Origins of the name lie in David Eddings' beautifully written Belgariad series. Go read :)

Mudwise I'm part of the merry gang known as the Daoine Sidhe. Preparing to tier but the trappings of power are too attractive to give up at the moment. The phenomenon known as 'Real Life' will likely dictate that once I tier, I will probably remort within the next decade so I will continue to hoard gold and qps and scrupulously avert my eyes whenever there's double.

Otherwise I dream of the days when there's the quantum leap from MMORPGS to virtual reality ones, just like the jump from tabletop D&D to mudding to World of Warcraft :P

Aardwolf rules!

Hettar

Fri, Dec. 24th, 2004, 10:17 am
[info]nycteris_a: Aard Items?

Hi, I just noticed this community! My name on Aard is "Nycteris" (My name basically everywhere online is Nycteris, go figure.)

I am a struggling Level 50 Elf Mage, and wondering which Aard item I should get first? Lots of people told me to get the Aura, but lots of other people said not to bother with it unless you can get it at level 1.
Since I'm not a remort (I'm a genuine n00b) I can't do that.

Suggestions? The Amulet looks good too.

Anyway I'm sick of sitting on this level trying to get 2500qp :)

Loving Aardwolf, and everyone I've met is terribly friendly!

-Nyc

Thu, Nov. 11th, 2004, 09:46 pm
[info]skoenlapper: Hello Aard!

To Life Immortal

Hey people! I'm Balafenn, Kelebek, Perhonen and Babochka. I LOVE AARD!!!!

I have many friends there and this morning Babochka married Deriquios. I'm so glad I found Aardwolf this spring. Aard helps keeps me sane.

Perhonen wants to be a helper. She's level 100, but she couldn't get her noble group because she didn't have enough trains. She get them at level 103 and join helpers. She has already helped newbies by doing CRs and answering questions.

Babochka is saving tp's for a manor. She now has 6 and only 34 more to go, LOL!

Kelebek is in DOH, the newbie clan. She loves it and her clannies.

Balafenn is a ratling cleric who wants to join Watchmen one day.

Take care people and enjoy it while it's here. See ya on Aard! :)



Peace and Long Life
Tot siens
~*~ Skoenlapper ~*~

Thu, Oct. 28th, 2004, 10:37 pm
[info]rusticleman: Greetings from a New Player!

Hi!

I'm a new mudder who happened to discover Aardwolf via a friend who directed me to some mud sites, and I must say that I am having a wonderful time.  True, I have died quite a bit, but what's life (be it real or virtual) without risk?  Although I might should think a bit more about them before I jump right in...

Anyway, I play under the name Modred, and though I'm only Level 13 right now, I don't plan on staying there for long.  Just thought I'd drop in and introduce myself.  See you all online!

-Rusty (Modred)

Sat, Sep. 4th, 2004, 05:49 pm
[info]lady_ayana: Per Post On Mud Connector...

Aardwolf temporarily moved ! Sat Sep 4 [2:21 PM]
Aerianne
aerianne2000@yahoo.se
member since: Mar 23, 2000


--------------------------------------------------------------------------------

Since the hurricane Frances has made our main site to lose power, Aardwolf is now residing in a new temporary home.

Please use aardmud.org to connect to Aardwolf and not the ip-address or, if you must use the ip-address, use 204.209.44.91 but if you do, you need to change back when we return to normal. Please help spread the word to those of our players who aren't aware of this, thank you.

Let's also hope that Lasher and his family are kept safe.

Aerianne

Wed, Aug. 18th, 2004, 01:00 pm
[info]dagrrl: Worries.

Has anyone heard anything from Lasher and family? I'm getting worried.

Sun, Aug. 15th, 2004, 05:48 pm
[info]wolfechu: (no subject)

After vaguely worrying and/or being irritated as to why Aardwolf has been down for the last hour, I'm reminded that the server is in fact in Orlando. I'm informed that Lash managed to get the place backed up before the power went, and I imagine it'll be back up before long. Assuming the building it's in is still standing and stuff.

Just thought I'd mention it for anyone who wasn't aware ;)

Thu, Aug. 5th, 2004, 05:37 pm
[info]ogake: Coming of Age

It's been nearly a month since my last post on this Livejournal group, have been taking my own sweet time levelling. Now I'm level 85 and I'm prouder of my expanded friends list than my mobkill count :)

After so many hours playing, chatting, posting you finally reach a point where you begin to grok Aard and all it's complexity. It's not just the game mechanics (was just chatting with another player a while ago, we both agreed this mud has the best balanced classes we've ever found in years of mudding), but also the sheer spectrum of people who logon.

Some you can imagine as being bosom buddies, others you wouldn't want to even have coffee with or be in the same room for that matter. Aard is defined by it's differences as much as what it's players have in common, and it's the balancing of those differences that make this place so unique.

I've been in muds where by intention or accident, sizable minorities were alienated and the player base ended up the poorer for their absence. I've watched on the Aard mudboards how each new idea was dissected to death from a PK/non-PK standpoint, from race/class standpoints, from almost every viewpoint conceivable --- and somehow the process works.

It helps that the tendency is to expand options , not restrict them but if pressed to define what makes people stay on for years I couldn't even hazzard an answer.

And for those who've gotten the impression that I've regretted my first race/class choice in this mud, I've been mudding for years and this is the best fit I've ever gotten :)

Sun, Jul. 11th, 2004, 07:54 pm
[info]thundrheart: Aardwolf Down?

I haven't been able to log in since early this morning? Did the mud crash? Or is it just a major reboot?

Fri, Jun. 11th, 2004, 11:43 am
[info]ogake: 25 and counting

Thought I'd record my critical milestones on the Aardwolf journal specifically for people new to the mud and who stumble upon it's livejournal site.

I've heard about the existence of unpleasant people on the mud but so far in 25 levels I haven't met a single one. I can't count the times I've woken from sleep in the Dominion rest area and found myself spelled up with gazillion spells without my even asking. My questions generally get answered on the channels sometimes to a depth I didn't expect.

No doubt once I join clan life I'll meet a few, PK has the potential of bringing out the worst in people who get carried away by it. I've been on muds where PK players were strictly segregated (and looked down upon) by the general population, sometimes even helping a PKer out in a mob area was strictly prohibited. I've also seen muds where life was a perpetual genocide, where newbies were cannon fodder.

I didn't like either system.

I think Aard has struck a nice balance with it's duelling and clan mechanisms and I have confidence that the whole thing will just get better.

Not a single regret starting out as a Wolfen Ranger, though I know come level 60 I'll start paying the price in WIS train points. The trick to getting new players to stay is to get them to stick around till level 25 and the Ranger's dual wield at this level (plus Flame Blade!) will make sure they'll be bopping around for a long time to come. Racial sneak and hunt has enabled me to accumulate quest points with less effort than most even in places with lots of aggro mobs.

Actually saw one Wolfen Cleric at level 162 who was obviously suffering, had "PUNISHED for LOUSY RACE/CLASS COMBO" in his title :) But he's invested so much time and effort into his char that he's still going.

I've also been trying out different Race/Class combos for the Paladin, my planned 2nd remort. I was very surprised that a Paladin Troll works out quite well, reminds me of David Weber's Bahzell(Troll Paladin) series. The racial bash skill gives an extra oomph to the initial 15 levels which, compared to Rangers, lacks in offensive power.

No Wars for me till my 1st remort when I'll go Thief. I've heard and read all sorts of horror stories about 1st class Rangers who get slaughted in matches.

Thu, Jun. 10th, 2004, 08:18 am
[info]dagrrl: (no subject)

Just browsing through some of the older posts and thought I'd reply. I've been on Aard since August of 99 - making 5 years here soon - even though I just got back from a two year hiatus.

Glad to know I'm not the only one pathetic enough to go away and come back! ;)

Tue, Jun. 8th, 2004, 01:00 am
[info]gimlei: (no subject)

Hey, everybody :) This is a quick announcement, even though it does not concern Aard directly, I thought it might be interesting and useful for us, mudders :)

There is a new community, [info]mud_coding, which is created in order to help those coding a MUD, to discuss the arising problems, share snippets, etc.

Everybody is welcome to join and start posting, the sooner we can get it working, the more people we can have and more problems can be solved! :)

Thank you very much, and I'd also be very grateful if you could post this announcement to any mudding/coding related communities you belong to.

Thanks a lot,
[info]gimlei aka Gimlei

Thu, May. 13th, 2004, 01:18 pm
[info]ogake: First Day on Aard (repost)

12:11 pm - First Day
Resumed my Mudding again after nearly two years of inactivity, spent several hours running around as a newbie wolfen ranger on AardWolf. This Mud was a pleasant surprise, don't recall the last time I landed in a place where so much activity was going on. Having neglected to read *that* part of the newbie manual, i got flooded with what must have been 50 messages every few minutes from the default open channels before i figured out how to turn them off :)

Gave up on Zmud and got a better (free) mud client with automapping built-in, this one was specifically built for another mud but works just fine with AardWolf.

One of my first impressions was just how wide the scope of choices there are in this game. It's not just the 200+ levels a player character can go through but the way the races are so different yet balanced. It makes sense to me that the wolfen can naturally hunt ,have greatly extended senses and sneak. Makes for a great low-level scout for newbie parties whichever class route you go. Yet at the same time the fact that the mud isn't flooded with this race type shows that limiting factors are in play to keep the numbers in check.

The way PK is handled is the way I think it should be done, no dividing of players into PK and non-PK (which no matter how setup ends in a deeply divided community), no level limitations. Anyone can challenge and you can just opt to accept and the two of you can go off to a designated PK room and have it out. Short, simple and sweet with the minimum of intervention from the Imms.

The most memorable room , oddly enough, was the quietest. I walked into the Shrine of Remembrance read the poem and the names and stood there for a couple of minutes taking it in. I've read so much about AardWolf having a tightly knit community and being in that place I began to believe it.

I'm looking forward to (hopefully) spending several years here, it's very difficult to find a mud where the race/class/area interaction is to one's liking let alone, a friendly player base.

Was stuck for a time in the Rat's Lair trying to figure out how to open an (invisible) chest, popped the question on the newbie channel and was startled not only to get a couple of answer but somebody beside to help me in the next minute :)

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