Tis the Yule season of 1976 and the students of Hogwarts have gone home to lighted yule logs and warm eggnog by the hearth. Wizarding London echoes with the laughter and light-hearted chatter of cheerful shoppers, and yet the seemingly deserted alleyways of lesser-travelled streets whisper of things unspeakable. A certain wizard stands aside in a joke shop, which is unsurprisingly characteristic of him, as he watches the goings-on of his surroundings. He deftly dodges the mob of frenzied teenagers causing chaos over the latest craze, smiling as he inspects one of the infamous charmed journals. Catching the eye of the owner, he winks and there is suddenly a small pile of glinting coins on the counter. He flips through the journal as he leaves and notices that the pages are already starting to fill up. A small smile plays on his elegantly-aged face as he tucks his purchase under an arm. In a time of unspoken uncertainty and trepidation, this may just be the ace they had been waiting for.
The premise of this game is simply this: it is the year 1976 and the students are coming back from Christmas vacation. Most of them have acquired the charmed journals that are so keenly sought-after. It is through these journals that they will chronicle their daily lives, filled with both the trials and triumphs of being a teenaged witch or wizard living in the Generation of Shadows. In such a crucial time of wizarding history, it is up to each individual to decide their fate. This is Hogwarts before the First Voldemort War. These are the students' stories.
We currently have character openings. Audition forms can be found on the website.
Disclaimer: This roleplaying game is based on characters and situations created and owned by JK Rowling, various publishers including but not limited to Bloomsbury Books, Scholastic Books and Raincoast Books, and Warner Bros., Inc. No money is being made and no copyright or trademark infringement is intended.